• I Quantum Leap sono al momento l'unica gilda italiana ad aver completato la Prova del Valore. A loro vanno i nostri complimenti! Abbiamo raggiunto Nepenthes per qualche impressione sul progress e su altre questioni che riguardano la gilda.

    Ciao Nepenthes e complimenti a te e alla tua gilda per aver completato Trial of Valor. Quali sono i tuoi pensieri su questo "mini-raid"?

    Ciao, grazie mille! Questo mini-raid penso che sia proprio quello che ci voleva in questo momento; da buon nerd quale sono odio le lunghe pause tra i content e Trial of Valor ci ha consentito di raidare praticamente no-stop da quando è uscita l'espansione (ed ora mancano poco più di due settimane alla release di Nighthold, quindi il discorso si protrae). Naturalmente c'è a chi invece le pause tra i raid piacciono (anche nella mia gilda) e da questo susseguirsi di contenuti, ne sta uscendo decisamente stressato e scontento. Alcune persone hanno già quittato proprio a causa della mole enorme di contenuti di questa espansione.

    Parlando invece di Trial of Valor al livello di qualità di gioco, sono altrettanto soddifatto; i boss sono tutti belli a partire da Odyn (il primo boss) che mi ha lasciato particolarmente sorpreso: questo perchè è un eccezione, in quanto si tratta di un boss lungo e ricco di meccaniche letali, mentre normalmente il primo boss mythic dei raid è quasi sempre un faceroll ridicolo messo li giusto per regalare loots.
    Guarm è una classica dps race, che però nasconte una complicata meccanica di dispel per gli healers che è la chiave del fight.
    Helya (pre-nerfs) è decisamente il boss più impegnativo che abbia mai affrontato; questo perchè, per la prima volta in assoluto, siamo arrivati davanti ad un boss finale privo di qualunque nerf e con lo stesso IL delle topguilds moldiali a causa del sistema di loot di questa espansione. Ricordo che normalmente noi Quantum Leap eravamo abituati ad arrivate davanti ad i boss finali già dopo i primi nerfs e con un "gap" di IL di circa almeno 10 punti di vantaggio rispetto alle top guilds mondiali.

    La conquista della vittoria è stata quantomeno travagliata. Quali sono stati i problemi più gravi in questo mid-tier?

    I problemi fondamentalmente sono stati due:

    • 1) avere oltre la metà dei dps senza il trait 35 dell'artefatto (che da +5% di danno) da Guarm; questo ci ha portato a fare numerosi wipe di enrage sotto al 5% del boss, per esempio siamo wippati al 3% una sera prima della kill dei Disband; la nostra kill infatti è arrivata oltre una settimana dopo. Questo ci ha rallentato il progress di parecchio: su un raid di tre boss come Trial of Valor una settimana di svantaggio è pesantissima.
    • 2) Il Natale! Tryando Helya sotto le feste comprensibilmente molte persone fondamentali del roster non erano in grado di dare attendance al 100% (ripeto, comprensibilmente); quindi ci siamo trovati a tryare il boss più impegnativo del tier ogni sera con un setup diverso dalla sera precedente (tranne le ultime due sere, che infatti ci hanno regalato la kill). Questo ci ha costretto a fare progress su Helya praticamente solo dopo le 23 circa, in quanto, la prima parte della serata, serviva a ri-learnare le meccaniche del boss con gente diversa, senza contare che, da un boss come Helya, cambiando anche solo un paio di persone nel raid, si sputtanano completamente i timer ed i focus della P2, a cui il raid era abituato fino al giorno precedente. Infatti, come dicevo prima, l'unica sera in cui abbiamo fatto try molto buoni dall'inizio è stata la sera della kill, in quanto avevamo per la prima volta praticamente lo stesso setup del giorno precedente.

    Nella nostra precedente intervista ad Ubuntu, le Mythic+ erano al centro della discussione per quanto fossero determinanti per l'Incubo di Smeraldo. È stato il caso anche per la Prova del Valore?

    Si e No:
    • Si perchè, come dicevo in una domanda precedente, la mancanza di farm di mithyc plus adeguato ci ha portato ad un grosso ritardo sul progress di Guarm.
    • No perchè, nonostante questo ritardo e nonostante i nostri avversari nel progress Disband Confirmed abbiamo continuato anche durante Helya a farmare le Mythic Plus molto più di noi ed ad avere quindi gli artifacts ben più alti, ci siamo comunque aggiudicati noi la Kill; se fosse stato un fattore così determinante Helya sarebbe ancora in piedi.

    Colgo l'occasione per complimentarmi con il gruppo delle plus dei Disband Confirmed per l'impegno dedicato al farm; sinceramente invidio Stankö e company che sono riusciti a cappare l'artifact, ammetto che vorrei tanto esserci riuscito anch'io. Ho avuto il piacere di farmare con loro per un pomeriggio e posso confermare che in plus sono dei treni, con un'organizzazione ed una dedizione rara, sicuramente unica in Italia. Essendo il farm comunque una parte molto importante di questa espansione, il loro è un valore aggiunto che a noi al momento manca: in questo caso alla fine non si è rivelato determinante ma in futuro chissà!?

    La prossima incursione sarà Nighthold (Rocca della Notte). Cosa ti aspetti da questo raid?

    Mi aspetto un risultato persino migliore di quello di Trial of Valor, la mancanza di festività varie durante il progress ci consentirà di raidare sicuramente con più costanza ed inoltre potremmo partire da subito con il "nuovo roster" Quantum Leap già ben "rodato" grazie ad Helya.

    Parliamo ora della "fusione", in mancanza di una parola adatta, con parte degli UE. Cosa ha spinto le due gilde a questa decisione e quale sarà il futuro dei Quantum Leap sotto questa nuova veste?

    La faccio semplice semplice: gli UE non avevano più i numeri per raidare e la maggiorparte di noi Quantum Leap era stanca di affrontare sempre i soliti problemi (tipo gente che ricatta il raid o ti quitta a caso lasciandoti nella merda senza rimpiazzi) e della monotonia di avere grossomodo sempre lo stesso progress e le stesse modalità da anni.
    Con i players degli UE i Quantum Leap si sono dati una scossa, spostando l'ago della bilancia dal social più verso il progress; questo prevede principalmente un maggior raid time quando possibile/necessario e la possibilità di "benchare" in qualsiasi momento gli elementi che "si siedono sugli allori" ed incominciano a giocare male, avendo ora finalmente un maggior pool di player su cui fare affidamento.
    Inoltre, aspetto non meno importante, abbiamo Skulldemon come raileader; non che Tryvia fosse un raid leader meno capace, ma penso siano tutti d'accordo sul fatto che far raidleddare un healer sia la cosa peggiore.
    Infine abbiamo finalmente un GM che gioca, Ursoc; cosa che ritengo fondamentale per il corretto funzionamento della gilda (soprattutto in vista del progress); Ursoc è assolutamente capace ed indispensabile!
    Tuttavia Hellseeker, anche dopo anni di inattività, rimarrà sempre il "papà" dei Quantum Leap, soprattutto per quei pochi che, come me, fanno parte dei Quantum Leap davvero da tanti anni (come del resto Colony è "papà" a molti players UE): i meriti vanno sempre riconosciuti.

    I progretto è a lungo termime, in questo come Quantum Leap contiamo al 100% di mantenere la nostra costanza e solidità nel futuro, cose che abbiamo ampiamente dimostrato di saper garantire.
    Puntiamo naturalmente ad un progress sempre migliore e speriamo che questo nostro spirito catturi gli animi anche di molti altri players italiani validi, che al momento non giocano più o giocano altrove; insomma chiunque abbia le capacità e la voglia di farne parte è "il benvenuto a bordo": anche se siamo numerosi aspettiamo le vostre apply ragazzi, perchè come ho già detto, tutti sono in gioco in questo roster, a partire dal sottoscritto! Per esempio, se c'è un mago italiano che pensa di potermi "cac*** in testa" (cit. qualcuno sul topic del progress di Battlecraft) che si faccia avanti!

    Perfetto. Grazie dell'intervista e ancora complimenti!

    Grazie a te!
  • Scritto da ,
    Il 19 Dicembre sono stati applicati i seguenti hotfix, alcuni dei quali però saranno attivi solo dal prossimo riavvio dei server:

    Blizzard Entertainment ha scritto

    December 19


    Hotfixes

    Dungeons and Raids

    (All dungeon and raid hotfixes will take effect with realm restarts in each region.)

    Trial of Valor

    Odyn

    • Reduced the damage of Shatter by 25% on all difficulties.
    • Reduced the damage of Stormforged Spear's tank hit by 25% on all difficulties.
    • Reduced Odyn's health by 10% on all difficulties.
    • Reduced Hyrja and Hymdall's health by 20% on all difficulties.
    • Hymdall and Hyrja now once again leave the arena at 85% on Heroic difficulty during Stage 2.

    Guarm

    • Reduced Health by 10% on all difficulties.
    • Reduced damage dealt by Headlong Charge by 10% on all difficulties. This change does not apply to Trample.
    • Reduced damage dealt by Flame Lick on impact on Mythic difficulty by 5%.

    Helya

    • Reduced the health of Bilewater Slime, Night Watch Mariner, and Helya by 10% and Grimelord by 15% in the Helya encounter in Trial of Valor on all difficulties.
    • Reduced the number of Taint of the Sea debuffs applied to players on Mythic difficulty by 1.
    • Reduced the damage of Tainted Explosion on all difficulties.

    PvP

    Hunter

    • Marksmanship
      • Aimed Shot now deals full damage against player targets, up from 80%.

    Paladin

    • Retribution
      • Retribution Paladin's template Strength has been reduced by 15%, down from 10%.

    Priest

    • Shadow
      • Shadow Priest's template Intellect is now reduced by 5%.

    Rogue

    • Subtlety
      • Nightblade is now undispellable.
      • Night Terrors is now Magic dispellable.

    Holiday Updates

    The Feast of Winter Veil Achievement "BB King" now only requires players to pelt three faction leaders to complete.

  • Il 6 Dicembre sono stati applicati i seguenti hotfix:

    Blizzard Entertainment ha scritto

    December 6


    Hotfixes

     

    Class

    Demon Hunter

    • Fixed a bug that sometimes allowed the leech from Soul Rending to persist after Metamorphosis ended.

    Hunter

    • Freezing Trap will no longer cause the target's next cast to fail in certain cases.

    Mage

    • Ice Block's cooldown will correctly reset at the end of an encounter.

    Priest

    • You can now activate and deactivate Shadowform while mounted.

     

    Class Halls

    • Players who were unable to submit Artifact Knowledge Work Orders should now be able to again.

     

    Dungeons and Raids

    • Players in a dungeon during a server shutdown should no longer receive the Deserter debuff.

    Throne of Tides

    • Fixed a bug that was causing Mindbender Ghur’sha to be non-interactable.

    Trial of Valor

    • The Patient Zero achievement should now be obtainable, as intended.

    Guarm

    • Increased the radius of Guarm's Multi-Headed from 8 yards to 30 yards on Mythic difficulty.
    • Decreased Guarm's health by 5% on Mythic difficulty.

    Developers’ Notes: The Mythic difficulty change to the Multi-Headed mechanic is intended to require the use of 2 tanks on the encounter. We also slightly reduced Guarm’s health alongside this change in order to minimize the effect on groups that were accustomed to only using 1 tank. This is already active in the NA/ANZ region, and will take effect in other regions with their weekly restarts.

    Helya

    • The magnitude of Corrupted Axion's healing absorb now properly scales down as the size of a raid decreases from 30 players to 10 players.
    • Resolved an issue that would cause Fetid Rot from targeting more players than intended on non-Mythic difficulties.
    • Reduced the health of several enemies in the Helya encounter on Normal and Heroic difficulties.
    • On non-Mythic difficulties, Adjusted Orb of Corrosion no longer targets Helya's tank targets, similar to its behavior in Mythic difficulty.

    Odyn

    • Fixed an issue that could cause Odyn to sometimes cast a lethal Unerring Blast during the final phase of the encounter.

     

    Items

    • Many trinkets available from Timewalking holiday dungeons and vendors have had their effects adjusted to more closely match the power level of Legion trinkets.

     

    Player versus Player

    • Mass Invisibility can no longer be cast on allies holding battleground flags and orbs.

     

    Quests

    • Havi's message when a player completes "Now That's Just Clawful" will no longer be displayed to all players in the area.
    • World Quest map markers for Kirin Tor World Quests should now function correctly.
    • During “Barrels o’ Fun”, a swirling holy light now radiates from the barrel that needs to be tracked.
    • Players no longer get roadblocked if they teleport out of Well of the Forgotten after interacting with the Bone Pile for the quest "The Rite of the Executioner".
  • Il 30 Novembre sono stati applicati i seguenti hotfix:

  • La questione dei ban a Exorsus, From Scratch e Limit non si è certo arenata e anzi ha preso ancor più importanza e forza dopo le dichiarazioni di due delle interessante, Exorsus e From Scratch.

    Sebbene con due diverse modalità di approfondimento, entrambe le gilde hanno spiegato la decisione di sfruttare l'exploit per ottenere l'uccisione di Helya, additando precedenti in cui Blizzard non era intervenuta, il rimanere competitivi rispetto alle altre gilde e che la causa di tutto sia proprio la scarsa abilità del team di sviluppo nel risolvere bug.

    Gli Exorsus continuano inoltre con una serie di considerazioni sui Leggendari, il peso della corsa alla first kill e la mancanza di supporto (sia mediatico che monetario) per questo tipo di contenuto e le presunte violazioni che ogni gilda dovrebbe o avrebbe svolto per rimanere competitiva.
    Cosa ne pensate di tutto questo? Come valutate le dichiarazioni delle due gilde?

    Exorsus ha scritto

    Helya situation
    To make sure everyone fully understands what's happened, i will try to explain it as simple as it could be. Helya has a "Breath" ability, which deals cone damage + spawns adds on 1st phase and void zones on 2nd phase, that should be soaked. Our guild found out, that if you're killing your tank on 1st phase, Breath is stopping, so using shamans talent "Ancestral Protection Totem" to kill your tank effectively gives you more damage on 1st phase without any negative consequence. At that point we never knew how it works on last phase, however we've been pretty confident that we can avoid this breath the same way on the last phase.

    Before starting to discuss everything else, I'm pretty sure some of you will ask - why would you do this?! It's an exploit by itself, you're killing tank to avoid mechanics. The answer is no, that was the strategy everyone been using on Archimonde (avoiding the crystal via tank death) and even Blizzard themselves are ok with this part.

    So the real deal comes to the last phase, because for some reason after you're avoiding first breath, she simply stops casting it. It's an obvious bug (that has been reported by some guilds on a heroic week), that makes encounter easier (not even close to trivial, if you ask me). So at this point we had 2 options - completely scrap the strategy and start inventing new one or stick to this strategy, considering it's still a solid one, because even without this bug it's a valid strategy (because if Blizzard fixed a bug, that Helya stops breath we still can kill our tanks to avoid the same ability, simply by ressing them via combat resses or via shaman's totem). I guess you already know which strategy we've chosen after all.

    Talking about consistency - ALL last bosses in last 3 raid contents had some "tricks" to make them easier, on some bosses even totally trivializing last phase: 1) You were able to use Monk tank on last phase of Blackhand to completely avoid his smashes - top 4 and top 5 guilds both used it (and even published a video) - yet no consequences. 2) On Mythic Archimonde you were able to kill your tank to avoid Crystal on last phase, helping with dps requirement on the fight. Every guild in top 5 (or even 10, most likely) used it. Again, no consequences.

    So now comes the last part of 1st paragraph - our kill log. In case some people are wondering is this legit kill or not (or if the boss is trivial with this "exploit" or not) - when boss died we had 3 combat ressurections available + totem (more than enough to cover all the breaths without any bug on the encounter). Once again - i'm 100% sure it will not change anything, so it's more of a thing for community to take a look at:

    https://www.warcraftlogs.com/reports/VynvfKX7HtmqGpZ2

    Now let's move to some other paragraphs.

    Legendaries
    I'm 100% sure this is something that almost every WoW player currently experiencing, so want to brought up some of the main issues with them, because they're making only more frustration to MAJORITY of the playerbase:

    1) Design itself - currently we have utility vs dps legendaries. For almost any situation you want to bring dps/hps legendary, making utility legendaries totally unwanted. And even dps/hps legendaries now are not always something everyone wants, because it may be slight to none in dps gain, due to bad design. Solution to this problem is simple - all legendaries should only be utility ones, making them something you want to get for some new capabilities, but not making you always win/loose on dps meter.

    2) "4 legendaries softcap". I know that Devs stated more than once that there's none such a thing like "softcap", but it's definitely currently in game. For sure, there are persons with 5 (or even 8) legendaries, howeve i assume most of them due to early bug, that helped you to get many legendaries if you got your 1st one at the start of the expansion. In fact, even the guy (or guys) who made 1340 M+ dungeons on his character still has 4 legendaries, which is more than enough of a proof. Currently, such softcap leads to some totally idiotic things, raiders (including mine) are forced to do. Got 4 legendaries on your class and they're all terrible? Got 4 legendaries for "Fire" spec and now it's useless, so you need Arcane ones? Missing one that is crucial for your gameplay?

    The answer to ALL of those questions is simple - go on and create new character, level it to 110 and good luck this time. That's the ONLY choice right now for you, otherwise good luck with your useless ones.

    Solution to this issue is surprisingly easy: either let us exchange our 2-3 legendaries into a new one or just remove this softcap, which is just ingame for god knows why reason. Talking about Mythic raids - i would prefer if Blizzard completely disabled legendaries for 1st 2-3 weeks (making their enabling as a 1st meaningful nerf to the dungeon)

    "Race coverage"
    That's the next issue i want to brought up with all the community and Blizzard. Am i the only one, who's a bit upset about the fact, that best PvE MMO Ever has PvP tournament each year at Blizzcon, however no one cares about PvE at all? More on that, we even have M+ rankings on Blizzard side now, but still nothing about raid dungeons. Every time i'm checking official Warcraft twitter i can see reposts about someone beating "Lil'idan" petbattle with some fancy screenshot, but almost not a single mention about the PvE race at all.

    The sad thing is - PvE top scene is slowly dying. Remember the times when getting into top 10 of the world was something you dreamed of as a hardcore guild? Now it's more of a question if you have 20 people to stay online for 14+ hours for 1 week.

    Split raids are killing top guilds too. Progressing in Mythic difficulty is fun, but leveling 6 characters, farming legendaries, AP, gear on them to make 6 splitraids on heroic week is not. The reason such things still exists is understandable - heroic week is a "1 more PTR test week" for developers, where they can fix bugs, tune classes and so on, however from top guild perspective it's just terrible.

    Recruiting becomes almost impossible - it's hard to explain to any skilled player, why would he waste his time on this, when the only good outcome he gets is some cheering on twitter and some good emotions after the kill. The only thing that still attracts people to such guilds is "boosting" (and it's gonna be the last paragraph), because selling M+ and raid runs for a real life money helps every top guild to at least get some cash for what they do.

    And for all this situations i see only 2 variants (I'm not telling they're ideal ones, just my 2 cents):

    1) Introduce some kind of small prize pool for top N guilds in a world, making rules pretty straightforward (you need to kill the final boss, maximum X raiders per guild, etc), this changes will attract a tons of people back to hardcore scene, to WoW as a game and will give Blizzard additional media resources and advertisement. They can even introduce some kind of pets (for example a small version of every endboss in a raid dungeon), and sell them as a crowdfunding thing (5%/10%/20% of all payments are going to prize fund) for this prizepool. All of these thing are even making more sense, considering Blizzard is trying to expand into Cybersport industry in every single game right now (seen this cool Krusher video?). Why not to make it in most successful one?

    2) This variant helps if Blizzard definitely still don't want to care about PvE race as a thing. How about introducing totally new "progress" system? Rules are quite easy and simple - every guild streams their progress and the one that kills it 1st (2nd,3rd etc) on the stream gets the prize fund. With such variant attracting more sponsors for such progressions will be easy as a cake. And i'm 99% sure every top guild will agree on such terms.

    "TOS Violation"
    I've seen such popular statement from different fans and just forum posters on different websites. I'm pretty sure they don't really understand to what extent ANY top guilds violates ToS in fact. I just want to shed some light on how everything really works for a top guild:

    1) "Small abuses" - every top guild tries to maximize their character performance, so if they found a small bug, which helps you to get an advantage - they will use it 100%, unless it's a clear bad exploit. (examples in Legion - enabling raid group before withered scenario to get exalted with faction / enabling raid group for infinite gathering world quests / dueling in 5 man dungeons to get PvP talents working (hello DHT) / resetting insanity drain on Shadow Priests and many more).

    2) "Account sharing" - once again, if some guild needs 4 (insert class here) and their main roster has only 3 of this character or some guy has an alt / inactive guild players with better legendaries - they will just transfer him to new account with the same name and surname, and use him for progression for another player. If it's an inactive player account, they will just "rent" it for the progression. It's a common approach and every top guild uses it when they need it. (And yes, top guilds been using it even on last 2 contents with a bunch of examples)

    3) "Boosting" - as I've already stated in 3rd paragraph, every guild needs to attract and keep people by some ways, other that "we're top guild, it's so fun to be on progress site top rankings". Because of that and the fact, that there are 0 tournaments or opportunities to somehow get any $ from top raiding (apart from streaming) every top guild is selling boosts for real life money. So by paying ~100-1000 USD/EUR you can get your piloted (yes, even with account sharing) / selfplay raid / Mythic+ run with a top guild. And if, for some reason, you're interested in buying something every week, you may even stay in this top guild (finding examples is not that hard simply by observing some "strange" raiders in wowprogress roster), to avoid confusion on the streams etc (however most of them anyway using addons, which replacing nicknames on raid frames and damage meters to avoid questions on streams). Once again, it's not something every guild is doing because they enjoy it, it simply a matter of surviving because of the fact, that "PvE race" is not something that by any means acknowledged by Blizzard. The sad part is, that a lot of guilds are now completely abandoned such thing as progression and just simply focusing themselves on boosting as many clients as possible.

    4) "Raid abuses" - such term as "abuse of ingame mechanics" is always a very creative thing from developers side to interpret. Sometimes a lot of things are simply ignored, sometimes we're being punished for them. Most of the time developers are even watching at top guild pulls during progression, and fixing some stuff over here and there. In the end of the day, every progression for a top guild is more of a situation, where they encounter a fight, that is simply tuned for ilvl, that is way higher than they have. And starting from this point we're trying to find different solutions how to heal/damage it through. Sometimes we're coming up with simple solutions like "let's just try it with 3 healers", sometimes it's "let's keep the dragons away, because this way we can avoid killing dragons", sometimes it's "let's kill our tank on crystal / breath, to avoid killing this add, because we're lacking of DPS". In that case it's always been like that and nothing will change in a future, unless something drastically changes.

    Hope some of those words will explain a lot of rumors about top raiding and probably even some Blizzard guys will read this and probably this will change something.

    Other than than i still want to say thanks to Blizzard and add that from casual player perspective Legion looks like the most successful expansion ever, due to tons of things to do and some really good timing with adding new content over time. However i do hope they can show some love to dedicated players of their game too.



    Immagine
  • Secondo alcune segnalazioni e ammissioni, Blizzard avrebbe bannato alcune gilde competitive per bug-abusing su Helya in versione Mitica, fra cui From Scratch, Exorsus e Limit.
    Il bug, presente nella fase 3 del boss, ha permesso alle gilde di bloccare permanentemente una delle abilità di Helya, rendendo lo scontro ovviamente più semplice.

    La punizione è stata come già detto un ban temporaneo per tutti coloro che hanno partecipato ai gruppi incriminati, oltre all'annullamento della vittoria per la Prova del Valore. In questo momento, solo i Method (primi per questo raid) e i Serenity sembrano aver sconfitto Helya senza abuso di questo bug. Non è stata proprio una bella figura...

  • Scritto da ,
    Il 22 Novembre sono stati applicati i seguenti hotfix:

    Blizzard Entertainment ha scritto

    November 22


    Hotfixes

    Class

    Death Knight

    • Purgatory should now work in the Withered Army Training scenario.

    Hunter

    • Bursting Shot's disorient effect should no longer hit targets out of line of sight.

    Paladin

    • Divine Hammer’s cooldown, global cooldown, period, and duration are all correctly modified by Haste.

    Dungeons

    Trial of Valor

    • Non-boss enemies should now Death Grip less frequently.
      • Helya
      • Resolved an issue which caused chain and cleave effects to not target enemies that were near Helya.
      • Resolved an issue that could cause the Fury of the Maw movement effect to apply to players even after the wave has passed over them.
      • (Mythic Difficulty) Resolved an issue where Corrupted Breath would target the highest threat tank as opposed to player who is currently tanking the boss.

    Items

    • Soul Inhaler and Gin-Ji Knife Set may no longer be used in raid instances.

    NPCs

    • Gobo the Angler Mangler should now respawn and mangle anglers more frequently.
    • The Soultakers should no longer spawn one at a time. They should now always spawn as a group, and should now properly share health.

    Pet Battles

    • Fixed a crash that could sometimes occur when starting a pet battle with Algalon the Observer.

    Player versus Player

    • Seaforium Bomb and Huge Seaforium Bomb can be placed and deal siege damage in Isle of Conquest, as intended.
    • The chance of receiving multiple cloaks from PvP has been reduced.
    • Trial of Valor Vantus Rune buffs are removed when the player zones into a PvP instance.
    • Warlock
      • Rot and Decay now works correctly with Drain Soul and Drain Life.

    Quests

    • Demon Hunters that perform a faction change immediately after exiting Mardum will now have their next quest granted to them on login.
    • Players are now able to complete “Survey the City”.
    • There should be more Withered to wrangle in Ambervale for “Withered Wrangling: Ambervale”.
  • Scritto da ,
    Il 16 Novembre sono stati applicati i seguenti hotfix:

    Blizzard Entertainment ha scritto

    November 16


    Hotfixes

    Class

    Mage

    • Displacement should now work for mages who know Arcane Momentum.

    Rogue

    • Weaponmaster no longer causes Goremaw's Bite to deal excessive damage when it activates.

    Shaman

    • Pristine Proto-Scale Girdle buffs are no longer shared among multiple Shaman.

    Dungeons

    Return to Karazhan

    • Grouped players can now loot Little Red's Cape for "High Stress Hiatus".

    Trial of Valor

    • There is now a portal to return to the start of the instance in Haustvald, and Odyn will teleport players out of the instance after Helya is defeated.
      • Helya
      • The difficulty of several aspects of the Helya encounter have been decreased on Raid Finder difficulty.
      • Resolved an issue where sometimes Bilewater Breath would cast while Helya is submerging.

    Quests

    • Warriors on "Capturing the Gateway" who aren’t seeing the required missions should return to their Class Hall, abandon the quest, and then re-accept it from Odyn. You will receive credit for missions you already completed and the remaining missions will now be available.
    • The Burning Crusade quest "Blessing of Incineratus" can now be completed.
  • Scritto da ,
    Oggi è stata resa disponibile la mini-incursione della patch 7.1, la Prova del Valore. L'istanza è composta da 3 boss e ci porterà nuovamente alle Sale del Valore e ad Helheim, per sconfiggere definitivamente Helya. Ecco il calendario dell'apertura per tutte le difficoltà:

    • Mercoledì 9 Novembre: apertura della difficoltà Normale ed Eroica;
    • Mercoledì 16: apertura della difficoltà Mitica e Ricerca delle Incursioni.

    Blizzard Entertainment ha scritto

    Sin dal tradimento di Loken, Odyn è imprigionato all'interno delle Sale del Valore, mentre Helya trama nell'ombra per impadronirsi delle anime dei suoi campioni Valarjar. Tuttavia, di recente alcuni grandi eroi in lotta contro la Legione sono arrivati nelle terre di Stromheim. Sperando che la loro forza e determinazione possano fare la differenza e porre fine al regno di Helya, Odyn decide di metterli alla prova.

    Helheim era solo l'inizio delle macchinazioni che Helya aveva in mente per Odyn, e per la sua caccia alle anime dei campioni Valarjar. Quando le sue porte si schiuderanno, il 9 novembre, la nuova incursione Prova del Valore permetterà agli eroi di Azeroth di approfondire ulteriormente questa intrigante storia di tradimento.

    Commenti degli sviluppatori: l'idea per questa incursione è nata durante lo sviluppo delle spedizioni Sale del Valore e Fauci delle Anime, e quando abbiamo giocato internamente, tra di noi, nella zona di Stromheim. Avevamo creato questi due titanici personaggi, Odyn e Helya, che non potevano essere sconfitti da un gruppo di 5 giocatori, e durante le missioni si poteva solo sperare di superare non visti il guardiano Guarm, ingannandolo. In passato, ci è successo di non riuscire a concludere storie parallele come questa, e stavolta non volevamo ripetere l'errore. Meccanicamente, la Prova del Valore si colloca come interludio tra l'Incubo di Smeraldo e la prossima incursione Rocca della Notte, offrendo una nuova sfida di complemento all'Incubo di Smeraldo senza sminuirne le ricompense.

    Livello minimo: 110
    Luogo: Stromheim
    Boss: 3

    Odyn: nelle ere passate, Odyn guidò le armate dei Titani contro l'Impero Nero degli Dei Antichi. Per millenni, però, rimase confinato all'interno delle Sale del Valore a causa della maledizione della sua acerrima nemica, Helya. Odyn è in cerca di campioni mortali per eliminare la signora di Helheim e ritrovare la propria libertà.

    N2TR9OLRD60Y1477323800465.jpg

    Guarm: il crudele mastino a tre teste di Helya è a guardia dei cancelli di Helheim. Addestrato in modo da non aver alcun bisogno di coccole o riposo, Guarm è sempre all'erta in attesa che qualche straniero osi assaltare il regno della sua crudele padrona.

    02MZ01TAJ63N1477323800476.jpg

    Helya: anche se un tempo era il braccio destro di Odyn, la vendicativa Helya non si fermerà davanti a nulla per assicurarsi che la sua antica maledizione vincoli il Guardiano dei Titani alle Sale del Valore. Non più soddisfatta del suo dominio sul suo oscuro reame, Helya ora comanda la sua vasta armata di Kvaldir con l'unico intento di condannare i vivi ad atroci sofferenze.

    4ISODO5LSRBQ1477323800510.jpg

    Ecco il calendario di apertura:

    • Mercoledì 9 novembre - L'incursione Prova del Valore sarà disponibile a difficoltà Normale ed Eroica.
    • Mercoledì 16 novembre - L'incursione Prova del Valore sarà disponibile a difficoltà Mitica e in modalità Ricerca delle Incursioni.
  • Ecco le patchnote complete della patch 7.1, Ritorno a Karazhan. In sintesi le novità:
    • Nuova spedizione: Ritorno a Karazhan;
    • Nuova incursione: Prova del Valore;
    • Nuove missioni mondiali;
    • Novità per il sistema di asta e transmogrificazione;
    • Bilanciamenti generali a classi e contenuti;
    • Molto altro ancora!



    Blizzard Entertainment ha scritto

    New Karazhan Mythic Dungeon

    From the moment of its mysterious creation, the purpose of this dark tower has been intertwined with the history of the Guardians of Tirisfal, once Azeroth's greatest bulwark against the Legion. It is now best known as the home of Medivh, who tragically betrayed Azeroth and brought the unbroken chain of Guardians to an end. This legacy makes Karazhan a place of particular interest for the Legion, who have descended in full force in an effort to open a new front in their war on the denizens of Azeroth.

    Gather a party of five seasoned adventurers and return to this legendary dungeon to face eight bosses on Mythic difficulty. It’s an experience that may turn you upside-down!

    New Trial of Valor Raid

    Since Loken's betrayal, Odyn has been trapped within the Halls of Valor as Helya plots in the shadows to claim the souls of his valarjar champions. In recent days, however, great heroes have arrived in the lands of Stormheim in the Legion's wake. Hoping that their might and determination could tip the scales and end Helya's reign, Odyn summons these champions for a final test.

    This new three-boss raid dungeon completes the story of Stormheim. Odyn, Guarm, and Helya will become available in Normal and Heroic difficulties two weeks after the launch of Patch 7.1, with Mythic and Raid Finder Difficulties opening afterward.

    The Continuing Suramar Campaign

    Your heroic efforts in Suramar continue with a series of quests that unlock over a period of nine weeks, ultimately leading you to the very entrance of the Nighthold. Delve into the story of the Nightfallen insurrection against the Nightborne and their Legion allies, and you can obtain the wondrous Arcanist’s Manasaber mount. Look for the quest “Lockdown” to get started.

    New World Quests

    A new questline that will unlock Helarjar World Quests is now available. Look for “A Call to Action” in Dalaran to discover the depth of Helya’s influence on all of the Broken Isles and contribute to the resistance.

    Falcosaurs are here! The coastline of the Broken Isles is under assault from an invasive, predatory species, and they’re breeding out of control! Falcosaurs drop Falcosaur Eggs and Falcosaur Feathers, reagents for new First Aid and Cooking recipes. Save an Orphaned Falcosaur pet to begin a journey toward understanding these hungry creatures, and you might find yourself with a unique new mount.

    Class Changes

    Death Knight

    • Blood
      • Icebound Fortitude has returned, reducing damage taken by the Death Knight by 30% (remains at 20% for Frost Death Knights).
    • Frost
      • Frozen Pulse now triggers if you have fewer than 2 full Runes (was 1).
      • Frozen Pulse damage reduced to 60% of Attack Power (was 72%).
      • Glacial Advance now hits targets in melee range more reliably.
      • Razorice now increases Frost damage by 3% per stack (was 2%).
      • Obliterate damage increased by 20%.
      • Howling Blast damage increased by 50%.
    • Unholy
      • Death Coil damage increased by 50%.

    Demon Hunter

    • Agonizing Flames damage bonus to Immolation Aura reduced to 30% (was 50%).
    • Felblade is now usable against targets in melee range even if the Demon Hunter is rooted.
    • Distance from which Soul Fragments can be used for Soul Cleave, Soul Barrier, and Spirit Bomb has been increased to 25 yards (was 20 yards).
    • Demon Blades will now trigger while on the global cooldown (was delayed until after the GCD). This is not a gain to throughput.
    • Spirit Bomb healing from damage increased to 15% (was 10%).
    • Soul Barrier now lasts 12 seconds (was 8 seconds).
    • Abilities learned have been spaced out:
      • Sigil of Silence – Level 101
      • Empower Wards – Level 103
      • Sigil of Misery – Level 105

     

    Druid

    • Mastery: Harmony now includes Frenzied Regeneration.
    • Ysera's Gift will only heal party or raid members.
    • Living Seed now copies 25% of the crit heal (was 50%).
    • Seeds of the World Tree now increases that amount by 8%/point (was 10%).
    • Owlkin Frenzy will now only affect Lunar Strike (and not Solar Wrath or Stellar Flare).
    • Swiftmend healing increased to 770% of Spell Power (was 700%).
    • (Balance, Guardian, Feral) Druids how have Regrowth in place of Healing Touch.
      • Regrowth is castable in Moonkin Form.
      • Talents, artifact traits, and legendaries have been updated to affect Regrowth where appropriate.
      • (Restoration) Regrowth has 40% additional chance to crit (was 60%).
    • Activating Incarnation no longer triggers a global cooldown for any spec.
    • Incarnation: Chosen of Elune once again provides the armored Moonkin model.
    • Galactic Guardian:
      • Now causes Moonfire to generate 10 Rage (was 15).
      • Now increases its direct damage by 300%.
      • Now has a spell alert.
    • Guardian
      • ​Thick Hide now reduces damage taken by 6% (was 10%).
    • Restoration
      • Prosperity now reduces your Swiftmend cooldown by 3 seconds (was 5 seconds).
      • Cultivation healing increased by 20%.

    Hunter

    • Track Mechanicals granted to all gnome and goblin hunters, as well as any hunter who uses the Mecha-Bond Imprint Matrix.
    • Posthaste now lasts 5 seconds (was 8 seconds).
    • Vulnerable now increases damage by 50% (was 25%), stacking up to 2 times (was 3 times).
    • New Hunter talent (replacing Dash):
      • Trailblazer: Your movement speed is increased by 25% anytime you have not attacked for 3 seconds.
    • Survival
      • Raptor Strike damage increased by 100%.
      • Carve damage increased by 150%.
      • Butchery damage increased by 35%.
      • Throwing Axes damage increased by 25%.
      • Animal Instincts has been redesigned: Flanking Strike now also reduces the remaining cooldown of a random one of the following abilities:
      • Flanking Strike
      • Mongoose Bite
      • Aspect of the Eagle
      • Harpoon

    Mage

    • Arcane
      • Arcane Blast damage increased by 17%.
      • Arcane Missles damage increased by 17%.
      • Arcane Orb damage increased by 17%.
      • Arcane Charges now increase mana costs by 125% (was 100%).
    • Fire
      • Pyroblast damage reduced by 6%.
      • Flamestrike damage increased by 15%.
      • Aftershocks damage increased by 15%.
    • Frost
      • Brain Freeze now also increases the damage of your next Flurry by 50%.
      • Waterbolt damage increased by 25%.
      • Water Jet damage increased by 100%.
      • Lonely Winter now increases the damage of affected spells by 25% (was 20%).
      • Flurry damage increased by 5%.
      • Ice Lance damage increased by 5%.
      • Frostbolt damage increased by 5%.
      • Ray of Frost damage increased by 5%.
      • Frost Bomb damage increased by 5%.
      • Comet Storm damage increased by 5%.
      • Ebonbolt damage increased by 5%.
      • Frozen Orb damage increased by 5%.
      • Blizzard damage increased by 10%.

     

    Monk

    • Effuse now heals for 250% of attack power (was 200%).
    • (Windwalker, Brewmaster) Crackling Jade Lightning now costs 20 Energy, plus 20 Energy per second.
    • Brewmaster
      • Brewmaster Monks now gain 15% additional Armor from gear.
      • Brew-Stache now lasts 4.5 seconds (was 1.5 seconds).
    • Mistweaver
    • Sheilun’s Gift now activates Soothing Mist.
    • Chi-Ji Crane Heal now heals for 135% of spell power (was 150%).
    • Soothing Mist now heals for 64% of spell power per tick (was 55%).

     

    Paladin

    • Retribution Aura no longer ignores tanks (including self).
    • Flash of Light now heals 450% of spell power (was 425%) and costs 18% of base mana (was 16%).
    • Holy
    • The Rule of Law talent now increases the radius of Tyr’s Deliverance by 50%.
    • Light’s Hammer now costs 35% of base mana (was 40%).
    • Sanctified Wrath now extends Avenging Wrath by 5 seconds (was 10 seconds).
    • Retribution
    • Holy Wrath now deals 200% of your missing health in damage to 4 nearby enemies, up to 120% of your maximum health.
    • Blade of Wrath has been redesigned: (Passive) Your auto attacks have a chance to reset the cooldown of Blade of Justice.
    • Protection
    • First Avenger: Avenger’s Shield now add +50% damage to the first target, and +10% Grand Crusader proc chance.
    • Bastion of Light now has a 2-minute cooldown (was 3 minutes).
    • Crusader’s Judgment now has 2 charges, and Grand Crusader now also grants a charge of Judgment.

    Priest

    • Mindbender now returns 0.5% of your mana per tick (was 0.75%).
    • Discipline
    • Power Word: Solace now returns 1% of your mana per tick (was 0.75%).
    • Clarity of Will’s cast time is now 2.0 seconds (was 2.5 seconds).
    • Contrition now increases Atonement by 3 seconds (was 2 seconds).
    • Holy
    • Renew healing increased to 62% of spell power (was 55%).
    • Desperate Prayer now heals and increases health by 30% (was 20%).
    • Divinity now lasts 6 seconds (was 8 seconds).
    • Heal now heals for 500% of spell power (was 475%).
    • Prayer of Mending now heals for 175% of spell power (was 150%).
    • Prayer of Mending now avoids jumping to targets that already have Prayer of Mending, if possible.
    • Binding Heal now costs 2.5% of mana (was 3.0%).
    • Holy Fire damage increased to 200% of spell power (was 150%).
    • Shadow
    • Arcane Torrent now generates 15 Insanity.
    • Power Word: Shield cost increased by 51%.
    • Shadowform has returned as a new spell for Shadow Priests:
      • Assume a Shadowform, increasing your Shadow damage dealt by 10%, and reducing your Physical damage taken by 10%.
      • You may not cast any Holy spells while in this form.
      • The shadowy visual is now tied to Shadowform.
      • Voidform now acts to intensify Shadowform. It automatically triggers Shadowform if not already active, and you gain the effects of both.
      • When Voidform ends, you return to Shadowform.
      • The damage of all Shadow Priest abilities has been reduced to compensate for this, resulting in no net gain or loss of damage.

    Rogue

    • Kingsbane now generates 1 combo point.
    • Hemorrhage, Marked for Death, and Ghostly Strike show up on the caster's nameplates.
    • The cast time for all Assassination poisons has been reduced to 1.5 seconds (was 3 seconds).
    • Outlaw
      • Saber Slash damage increased by 10%.
      • Pistol Shot damage increased by 10%.
      • Ghostly Strike damage increased by 10%.
      • Blunderbuss damage increased by 10%.

     

    Shaman

    • Fire Elemental, Earth Elemental, and Feral Spirits now all have totem timers.
    • Earthquake Totem has been renamed to Earthquake and no longer summons a totem.
    • Torrent now provides a 30% bonus to Riptide’s initial heal (was 40%).
    • Elemental
      • Earth Shock damage increased by 15%.
      • Frost Shock damage increased by 15%.
      • Stormkeeper now also makes the affected Lightning Bolts and Chain Lightning instant.
      • Stormkeeper now has a 1.5 second cast time.

    Warlock

    • Demon Skin and Demonic Circle have swapped talent locations.
    • Devour Magic has returned for Felhunters.
    • Doomguard’s Doom Bolts damage increased by 13%.
    • Affliction
      • Unstable Affliction now afflicts a target with up to 5 Unstable Afflictions at once.
      • Compounding Horror trait redesigned: its buff causes your next Unstable Affliction to deal (32% Spell Power) Shadow damage instantly, stacking up to 5 times.
      • Soul Effigy is now immune to AOE damage.
      • Agony damage increased by 5%.
      • Unstable Affliction damage increased by 5%.
      • Siphon Life damage increased by 5%.
      • Drain Life damage increased by 5%.
      • Drain Soul damage increased.
      • Phantom Singularity damage increased by 5%.
      • Corruption damage increased by 10%.
    • Demonology
      • Demonwrath now generates Soul Shards more consistently.
      • Demonic Empowerment now increases health by 20% (was 50%).
      • Thal’kiel’s consumption deals damage equal to 8% of pet health (from 6%).

     

    Warrior

    • Inspiring Presence now affects party and raid members only.
      • Hamstring is now on the global cooldown, and can once again trigger Tactician.
      • Bladestorm damage increased by 8% for all specs.
    • Fury
      • Raging Blow damage increased by 8%.
      • Rampage damage increased by 8%.
      • Execute damage increased by 8%.
      • Bloodthirst damage increased by 8%.
      • Odyn’s Fury damage increased by 8%.
      • Furious Slash damage increased by 8%.
      • Dragon Roar damage increased by 8%.
      • Ravager damage increased by 8%.
      • Enrage now increases damage taken by 20% (was 30%).
    • Warpaint now modifies the Enrage damage taken increase to 15%.

     

    Items

    • The following items now disable their effects rather than cancel the entire buff when leaving the Broken Isles:
      • Bloodtotem Saddle Blanket
      • Leystone Hoofplates
      • Demonsteel Stirrups
    • The damage effects from the following trinkets should no longer hit targets that are crowd-controlled:
      • Six-Feather Fan
      • Terrorbound Nexus
      • Caged Horror
      • Twisting Wind
    • Emerald Nightmare trinkets
      • Ravaged Seed Pod’s damage increased by 20%.
      • Nature’s Call cone attack damage increased by 40%.
      • Unstable Horrorslime’s damage increased by 20%.
      • Bough of Corruption’s damage increased by 10%.
      • Horn of Cenrius’s healing increased by 10%.
      • Unbridled Fury’s duration increased by 5 seconds, and its armor and health bonuses increased by 10%.
      • Swarming Plaguehive can now also drop for Shaman whose loot specialization is set to Enhancement.

     

    Legion Companion App

    • Bounty information has been added to World Quest tooltips.
    • Added filter options on the map for active bounties.
    • Items received from completed Work Orders are now shown.
    • Performance improvements.
    • Bug fixes.

     

    Leveling

    In this patch, a large number of changes are made to improve the order and flow of abilities gained while leveling all classes.

    • In many cases, the level 1-10 abilities that introduce the class have changed.
    • Many special bonuses and features for class abilities are now granted by upgrades that are learned at a later level.
    • This applies to every spec for every class other than Death Knights and Demon Hunters.
    • Examples:
      • Druids below level 10 now use Wrath and Moonfire as their primary damage abilities, rather than Shred and Ferocious Bite.
      • While Smite will still be the first spell given to Priests at level 1, the added absorb shield effect will be an upgrade learned by Discipline at level 36, as the purpose of that effect is to add to healing in group content.
      • Rogues will start leveling with an ability that attacks with one weapon and generates one combo point. Rogues who choose Assassination specialization will replace that ability with Mutilate at level 40.

     

    New World Event

    • Return to Alcaz Isle – Dr. Weavil and the Drudge Gnomes
      • Get to the bottom of Dr. Weavil’s insidious plans on Alcaz Isle.
      • Rewards include the Big Red Ray toy for everyone and tamable mechanical spiders for Hunters.

    Pet Battles

    • Raiding with Leashes IV
      • Delve into Ulduar, Trial of the Crusader, and Ice Crown Citadel in search of rare pets and the chance to do battle with a new Celestial foe!

    Player Versus Player

    • Nagrand Arena has received a significant visual update.

     

    Honor System

    • Honor talents will no longer be lost when a player chooses to Prestige.
    • Players will receive gold or artifact power in lieu of honor talents at higher prestige levels.

     

    Rewards

    • The Item Levels of PvP gear rewards now scale as World Quest gear rewards scale, and PvP gear rewards can be Titanforged, Warforged, socketed, or include tertiary stats.
    • Players will no longer receive a bonus piece of gear based on their rating for the first two wins in each rated bracket (2v2, 3v3, 10v10).
    • Players will now receive a bonus piece of gear based on their best rating from the previous week for each rated bracket (2v2, 3v3, 10v10).
    • Bonus gear will be of the “Gladiator” type at PvP ratings below 2000, and of the “Elite” type at PvP ratings above 2000.
    • The first victory of the day bonus now includes a large Artifact Power reward.
    • The reward increase for your first victory of the day has been extended to all brackets: Skirmishes, 2v2 Arenas, 3v3 Arenas, and Rated Battlegrounds.
    • Artifact Power rewards have been increased.

     

    Honor Talents

    Death Knight

    • Frost
    • The two bottom rows of Death Knight Honor Talents have been significantly redesigned:
      • Choose one of: Deathchill, Frozen Center, or Delirium
      • Choose one of: Tundra Stalker, Overpowered Rune Weapon, Chill Streak
    • Chill Streak Damage increased, cooldown reduced to 45 seconds (was 60 seconds).
    • Remorseless Winter’s snare now cannot be dispelled.
    • Unholy
    • Unholy Mutation duration reduced to 8 seconds (was 12 seconds).


    Druid

    • Many talents have changed positions in the Druid Honor Talent tree.
    • Pouncing Strikes now affects Maim and Rip, but no longer affects Rake.
    • Pouncing Strikes no longer causes you to leap towards the target.
    • Tranquility now heals for double the amount in PvP.
    • Disentanglement now causes Efflorescence to remove all snare effects from friendly targets when it heals.
    • Thorns now deals 5% of the attacker’s total health in Nature damage.
    • Nourish has been re-designed:
      • Reduces the cast time of Healing Touch by 0.5 seconds and automatically applies one of your missing healing-over-time spells to the target. If all of them are present, Healing Touch critically heals.

    Monk

    • Fast Feet now also reduces the duration of snares by 20%.
    • Brewmaster
    • Yulon’s Gift has been replaced with Niuzao’s Essence.
    • Casting Purifying Brew now dispels all snare effects.
    • Mighty Ox Kick cooldown reduced to 30 seconds (was 60 seconds).
    • Mistweaver
    • Refreshing Breeze now refreshes the duration of Essence Font on targets rather than Renewing Mist.
    • The Soothing Mist from Ancient Mistweaver Arts mana cost reduced, and healing increased slightly.
    • Dome of Mist duration increased to 8 seconds (was 6 seconds).
    • Fortune Turned healing bonus increased to 50% per stack for 2 stacks (was 15% per stack for 3 stacks).
    • Healing Sphere healing increased by about 40%, and its cooldown reduced from to 45 seconds (was 60 seconds).
    • Windwalker
    • Grapple Weapon is a sixth tier Honor Talent.
      • Disarms the enemy for 6 seconds, with a 60 second cooldown.
    • Spinning Fire Blossom generates 1 Chi, costs 50 Energy.
    • Spinning Fire Blossom is now affected by Mastery: Combo Strikes.
    • Heavy-Handed Strikes now causes Fists of Fury to reduce the movement speed of targets by 70% for 2 seconds each time it deals damage.
    • Heavy-handed Strikes has been moved to the sixth tier.
      • The first tick of Fists of Fury will knock down and stun targets.
    • Zen Meditation has been replaced by Zen Moment:
      • Costs 5 Chi. Has a 45 second cooldown and a 10 second duration.
      • Reduces damage taken by 20%, increases healing taken by 20%.
      • Each attack that triggers Combo Strikes (in non-consecutive ability use) reduces the effect by 5%.  Zen Moment fades if it reaches 0%.
    • Whirling Kicks has been replaced by Control of Mists:
      • Every 20 seconds, Effuse is instant-cast. You gain a Control of Mists debuff with a 20 second duration after casting Effuse instantly. Each Chi spent while Control of Mists debuff is active will reduce its remaining duration by 1 second.
    • Yulon’s Gift now only affects Flying Serpent Kick.
    • Rushing Tiger Palm has been replaced with Disabling Reach:
      • Disabling Reach now increases the range of Disable by 7 yards.

    Paladin

    • Retribution
    • Vengeance Aura now only affects targets who have your Greater Blessings.

    Shaman

    • Restoration
    • The Honor Talent version of Spirit Link cooldown reduced to 30 seconds (was 60 seconds).
    • Earth Shield’s protection now activates when the target takes an attack equal to 6% of their total health (was 10%).

    Warlock

    • Destruction
    • Multiple Honor Talents have changed positions in the Honor Talent tree.
    • Cremation has been redesigned:
      • Cremation now makes Immolate an instant cast, and Conflagrate deals an additional 4% of the target’s total health in Fire damage.
    • New Honor Talent: Focused Chaos
      • Focused Chaos increases the damage of your Chaos Bolt by 150%, but it no longer is also cast on your targets afflicted by your Havoc.
    • New Honor Talent: Entrenched in Flame
      • Conflagrate roots targets until cancelled. This effect is not broken by damage.
    • Bane of Havoc no longer replaces Havoc, and both can be used.

     

    Professions

    • Blood of Sargeras
    • Illnea Bloodthorn now sells valuable materials:
      • 5 Felslates can be purchased for 1 Blood of Sargeras.
      • 3 Starlight Roses can be purchased for 1 Blood of Sargeras.
      • 3 Leylight Shards can be purchased for 1 Blood of Sargeras.
      • 20 Unbroken Claws or Unbroken Teeth can be purchased for 1 Blood of Sargeras.
      • All other items sold in lots of 10 for 1 Blood of Sargeras.
    • Cooking
    • Nomi now has a chance to drop Slightly Burned Food instead of Badly Burned Food.
    • Nomi will now always return 1 of the meat you gave him.
    • Nomi can now teach tier 3 recipes such as Nightborne Delicacy Platter, even if you don’t know a required precedent tier 2 recipe, such as Barracuda Mrglgagh.
    • Fishing
    • Extended the base duration of the following bait buffs to 5 minutes:
      • Blessing of the Thistleleaf (Val’sharah)
      • Salmon Lure (Highmountain)
      • Ravenous Flyfishing (Oceanic)
    • A bait duration extension has been added to the Confused Seerspine Murloc (Suramar).

    Tutorials

    • Added new Level 100 boosted character tutorials for Hunter (Survival) and Shaman (Enhancement).

    User Interface

    • Addons and Macros
      • Nameplate options made less confusing.
      • Addons can no longer access the positions for player, party, and raid members in instances.
      • Addons can no longer perform actions on nameplate tokens.
      • The icons in the icon picker for macros and guild bank tabs are larger.
      • New macro conditions for “reticle” spells: @cursor and @player.
    • Items
      • Set pieces are now called out in the personal loot banner.
      • A transmogrification chat message is now displayed whenever any bind-on-equip item becomes bound to you.
      • In mail, a player’s other characters have been added to the auto-complete list.
      • There is now a confirmation dialog box when sending gold or items through mail and trade.
    • Maps and Questing
      • Flight map now shows party and raid members as well as all turn-in quests and your mini-map yellow arrow quest.
      • Clicking on the dungeon/raid icon on the world map will open the Dungeon Journal.
      • So that you can now see what you are on top of, Player icon on World map no longer has a tooltip.
      • Honor rewards now appear on World Quest tooltips.
      • Added Auction House sorting by unit price and buyout.
      • World quests Bonus Objectives will now always show in the tracker, even if you have a lot of tracked quests.
      • When you click on an emissary button on the world map, the map now moves to a zone with an uncompleted World Quest for that emissary.
      • World quests can be filtered by reward.
    • Social and Grouping
      • Added support for new Quick Join system.
      • You can now show the in-raid self-highlight without a circle.
      • Group Finder now shows raid and wing names in the LFR dropdown and tooltips.

     

    • Miscellaneous
      • Improvements made to how the UI scaling work better with 4K monitors.
      • Now allowing for scaling of the cursor for 4K monitors.
      • Added new “For the Horde” and “For the Alliance” emotes.
WOWPROGRESS.IT
# Gilda Tier 20
1 Below Average
9/9 (M)
Tomb of Sargeras
M: Goroth
M: Inquisizione Demoniaca
M: Harjatan
M: Sorelle della Luna
M: Signora Sassz'ine
M: Ospite della Disperazione
M: Ancella della Vigilanza
M: Avatar Caduto
M: Kil'jaeden
2 Surge
9/9 (M)
Tomb of Sargeras
M: Goroth
M: Inquisizione Demoniaca
M: Harjatan
M: Sorelle della Luna
M: Signora Sassz'ine
M: Ospite della Disperazione
M: Ancella della Vigilanza
M: Avatar Caduto
M: Kil'jaeden
3 IgnorHunters
8/9 (M)
Tomb of Sargeras
M: Goroth
M: Inquisizione Demoniaca
M: Harjatan
M: Sorelle della Luna
M: Signora Sassz'ine
M: Ospite della Disperazione
M: Ancella della Vigilanza
M: Avatar Caduto
H: Kil'jaeden
4 Hated
8/9 (M)
Tomb of Sargeras
M: Goroth
M: Inquisizione Demoniaca
M: Harjatan
M: Sorelle della Luna
M: Signora Sassz'ine
M: Ospite della Disperazione
M: Ancella della Vigilanza
M: Avatar Caduto
H: Kil'jaeden
5 Quantum Leap
8/9 (M)
Tomb of Sargeras
M: Goroth
M: Inquisizione Demoniaca
M: Harjatan
M: Sorelle della Luna
M: Signora Sassz'ine
M: Ospite della Disperazione
M: Ancella della Vigilanza
M: Avatar Caduto
H: Kil'jaeden
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