• Purtroppo non è la remastered di Warcraft III, ma forse è quello che per il momento ci si avvicina di più: Blizzard ha annunciato il Warcraft III Invitational, un torneo con giocatori e vecchie glorie dell'RTS che serve come trampolino di lancio della nuova major patch 1.29!

    I client del PTR sono già disponibili nelle loro versioni PC e per Mac.

    L'Invitational prevede diversi eventi speciali e competizioni amichevoli fra i vari giocatori presenti, come il leggendario Grubby! L'evento si terrà il 27 e 28 Febbraio sul canale Twitch di Back2Warcraft, direttamente ad Irvine nel quartier generale di Blizzard!



    Khalmanac ha scritto

    Over 15 years since the release of Reign of Chaos, Warcraft III has a new major patch coming and your favorite players are throwing the first Warcraft III Invitational to celebrate it!

    Hosted by casters Neo and Remo of Back2Warcraft, join us on February 27 and February 28 on Twitch for a slew of special events, including Free-for-All, 4v4’s, and other friendly competitions. Well-known Warcraft III competitors from around the world will be getting together live at Blizzard HQ to showcase their talents in friendly competition!

    We love and continue to support our Warcraft III community, and we’re excited to see classic competitors like Manuel “Grubby” Schenkhuizen, Park “Lyn” Joon, and Kim “ReMinD” Sung Sik try out all the new PTR changes for themselves—including balance adjustments to many heroes, widescreen support, and more – all playable now on the PTR!

    Be sure to tune in for your own sneak peek and check out our PTR patch notes for more information.

    Attendees
    • Neo [Observer] Germany
    • Remo [Observer] Germany
    • Happy [Undead] Russia
    • Foggy [Night Elf] Ukraine
    • HawK [Human] Russia
    • Effect [Human] Sweden
    • ReMinD [Night Elf] South Korea
    • Lyn [Orc] South Korea
    • FoCuS [Orc] South Korea
    • LawLiet [Night Elf] South Korea
    • Grubby [Orc] Netherlands
    • MaDFroG [Undead] Sweden
    • Insomnia [Human] Bulgaria
    • Tak3r [Orc] Germany



    Come dicevamo, questo invitational sarà accompagnato dalla patch 1.29, già disponibile sul PTR, che introdurrà molti bilanciamenti agli eroi del gioco, un nuovo pool di mappe, miglioramenti per il gioco e per il World Editor. Ecco le novità più importanti:

    • Supporto nativo al widescreen 16:9;
    • Aumentato il limite massimo di giocatori a 24 per lobby e conseguente aggiornamento dei colori;
    • Sarà resa vibile la barra del Mana delle unità;
    • Creazione dei Clan ora disponibile;
    • Un sacco di bilanciamenti per gli Eroi, fra cui un nerf al Maestro di Spada degli Orchi e un potenziamento generale di quasi tutte le altri unità eroiche;
    • Nuovo pool di mappe;
    • Una marea di miglioramenti per il World Editor, come l'innalzamento di molte soglie come la dimensione della mappa e del numero di unità presenti;
    • Aggiornato il client per Mac.



    Per leggere in dettaglio tutte le modifiche, ecco gli appropriati e completi bluepost.

    Patch 1.29 - Generale
    Khalmanac ha scritto

    Hail Warchiefs, Lichs, Commanders, and Keepers,

    Warcraft III's PTR is back and ready for your scrutiny. Join us in testing widescreen support, hero balance changes, and updates to Map Pools for 1's, 2's, 3's, 4's and Free-for-All. We've also added some experimental modes like 24 player support for custom games.

    We hope you enjoy. We will be watching here for general feedback, the Editor thread for mapmaker feedback, and the Balance & Map Pool thread for that topic (details below).

    Windows
    https://battle.net/download/getInstalle ... WARCRAFT_3

    Mac
    https://battle.net/download/getInstalle ... WARCRAFT_3

    Specific Changes & Improvements
    Widescreen Support

    • Added bookends to the in-game interface
    • Added black pillars in menus to prevent stretching

    24 Player Support

    • Game lobbies revised to support 24 players
    • Team colors revised and expanded
    • Color selection is an ongoing effort, feel free to leave specific suggestions with color codes

    Balance & Map Pools

    World Editor Upgrades

    Bug Fixes

    • Clans may now be created
    • Mac clients launch on 10.11 and beyond

    Known Issues

    • Unable to change resolutions in native fullscreen
    • PTR only supports English version of the client
    • This will be the last version to support Windows XP
    • The Mac PTR client requires manually running the launcher to patch

    Patch 1.29 - Modifiche al World Editor
    Khalmanac ha scritto

    Greetings Creators,

    Here's your much deserved deeper dive into the Editor improvements. Please try to keep discussion and requests in this thread so we can track more easily. Cheers.

    General Limit Increases

    • Object limit increased to 30,000
    • Map size limit increased to 480 x 480
    • Tile set limit increased to 16
    • Max execution number increased to 1666666
    • Max food limit increased to 999
    • Max resource limit increased to 9999999
    • Array size increased from 8192 to 32768
    • Display mana bar

     

    New Natives

    • DecPlayerTechResearched; takes player whichPlayer, integer techid, integer levels returns nothing // Opposite to IncPlayerTechResearched
    • DeleteHeroAbility; takes unit whichUnit, integer abilCode returns nothing // Remove Hero Ability
    • DeleteHeroAbility; takes unit whichUnit, integer abilCode returns nothing // Remove Hero Ability
    • GetAbilityCooldowntakes; integer abilId, integer level returns real
    • GetAbilityIcon; takes integer abilCode, integer level returns string
    • GetAbilityManaCosttakes; integer abilId, integer level returns integer
    • GetAbilityPosX; takes integer abilCode returns integer // Icon Position
    • GetAbilityPosY; takes integer abilCode returns integer
    • GetAbilityResearchTooltip; takes integer abilCode, integer level returns string
    • GetAbilityResearchExtendedTooltip; takes integer abilCode, integer level returns string
    • GetAbilityTooltip; takes integer abilCode, integer level returns string
    • GetAbilityExtendedTooltip; takes integer abilCode, integer level returns string
    • GetAbilityOnIcon; takes integer abilCode returns string // "OnIcon is the icon for these auto-castable ablities when they're turned on"
    • GetAbilityOnPosX; takes integer abilCode returns integer
    • GetAbilityOnPosY; takes integer abilCode returns integer
    • GetAbilityOnTooltip; takes integer abilCode, integer level returns string
    • GetAbilityOnUberTooltip; takes integer abilCode, integer level returns string
    • GetItemIconPath; takes item whichItem returns string
    • GetItemTooltip; takes item whichItem returns string
    • GetItemExtendedTooltip; takes item whichItem returns string
    • GetLocalSpecialEffectX; takes effect whichEffect returns real
    • GetLocalSpecialEffectY; takes effect whichEffect returns real
    • GetLocalSpecialEffectZ; takes effect whichEffect returns real
    • GetLocalUnitZ; takes unit whichUnit returns real
    • GetTriggerPlayerMouseButton; takes nothing returns mousebuttontype
    • GetTriggerPlayerMousePosition; takes nothing returns location
    • GetTriggerPlayerMouseX; takes nothing returns real
    • GetTriggerPlayerMouseY; takes nothing returns real
    • GetUnitAbilityCooldown; takes unit whichUnit, integer abilId, integer level returns real
    • GetUnitAbilityCooldownRemaining; takes unit whichUnit, integer abilId returns real
    • GetUnitAbilityManaCost; takes unit whichUnit, integer abilId, integer level returns integer
    • GetUnitArmor; takes unit returns real
    • GetUnitAttackCooldown; takes unit whichUnit, integer weaponIndex returns real
    • GetUnitBaseDamage; takes unit whichUnit, integer weaponIndex returns integer
    • GetUnitCollisionSize; takes unit whichUnit returns real
    • GetUnitDiceNumber; takes unit whichUnit, integer weaponIndex returns integer
    • GetUnitDiceSides; takes unit whichUnit, integer weaponIndex returns integer
    • IsUnitInvulnerable; takes unit whichUnit returns boolean
    • IsUnitSelectable; takes unit whichUnit returns boolean
    • PlaySpecialEffect; takes effect whichEffect, integer anim returns nothing
    • SetEventDamage; takes real damage returns nothing // Modify EVENT_UNIT_DAMAGED event damage
    • SetHeroProperName; takes unit whichUnit, string name returns nothing
    • SetSpecialEffectAlpha; takes effect whichEffect, integer alpha returns nothing
    • SetSpecialEffectColor; takes effect whichEffect, integer r, integer g, integer b returns nothing
    • SetSpecialEffectColorByPlayer; takes effect whichEffect, player whichPlayer returns nothing
    • SetSpecialEffectPosition; takes effect whichEffect, real x, real y, real z returns nothing
    • SetSpecialEffectPositionLoc; takes effect whichEffect, location loc returns nothing
    • SetSpecialEffectOrientation; takes effect whichEffect, real yaw, real pitch, real roll returns nothing
    • SetSpecialEffectPitch; takes effect whichEffect, real pitch returns nothing
    • SetSpecialEffectRoll; takes effect whichEffect, real roll returns nothing
    • SetSpecialEffectTime; takes effect whichEffect, real time returns nothing // Think this won't solve the leak problem
    • SetSpecialEffectTimeScale; takes effect whichEffect, real timeScale returns nothing
    • SetSpecialEffectX; takes effect whichEffect, real x returns nothing
    • SetSpecialEffectY; takes effect whichEffect, real y returns nothing
    • SetSpecialEffectYaw; takes effect whichEffect, real yaw returns nothing
    • SetSpecialEffectZ; takes effect whichEffect, real z returns nothing
    • SetUnitAbilityCooldown; takes unit whichUnit, integer abilId, integer level, real cooldown returns nothing // Set ability cooldown for this specific unit
    • SetUnitArmor; takes unit whichUnit, real armorAmount returns nothing
    • SetUnitAttackCooldown; takes unit whichUnit, real cooldown, integer weaponIndex returns nothing // Set all future attack cooldown for this specific unit
    • SetUnitBaseDamage; takes unit whichUnit, integer baseDamage, integer weaponIndex returns nothing
    • SetUnitDiceNumber; takes unit whichUnit, integer diceNumber, integer weaponIndex returns nothing
    • SetUnitDiceSides; takes unit whichUnit, integer diceSides, integer weaponIndex returns nothing
    • SetUnitName; takes unit whichUnit, string name returns nothing
    • UnitCancelTimedLife; takes unit whichUnit returns nothing
    • UnitDisableAbility; takes unit whichUnit, integer abilId, boolean flag, boolean hideUI returns nothing
    • EndUnitAbilityCooldown; takes unit whichUnit, integer abilCode returns nothing // Finish cooldown for this ability for this unit
    • UnitHideAbility; takes unit whichUnit, integer abilId, boolean flag returns nothing
    • UnitInterruptAttack; takes unit whichUnit returns nothing

    Patch 1.29 - Bilanciamento e Mappe
    Khalmanac ha scritto

    Hail Warchiefs, Lichs, Commanders, and Keepers,

    Here are details on changes to the pools and balance. Please try to keep feedback in this thread.

    This is a start. We have larger ideas in the works long term, but we're taking the approach of small changes so we can measure and iterate without causing massive changes in the meta. Cheers.

    Mountain King

    • Base Speed: (Buff) Base speed increase 270 to 290

    Stormbolt:

    • Level 2: (Nerf) Reduce damage from 225 to 210
    • Level 3: (Nerf) Reduce damage from 350 to 325

    Thunder Clap

    • Level 1: (Buff) Increase damage from 60 to 65; Radius 25 to 30
    • Level 2: (Buff) Increase damage from 100 to 125; Radius 30 to 35
    • Level 3: (Buff) Increase damage from 140 to 175; Radius 35 to 40


    Paladin

    • Attack Speed (cool down): (buff) Change default from 2.2 to 2.0
    • Base Speed: (Buff) Base speed increase 270 to 290

    Divine Shield

    • Level 2: (Nerf) Decrease duration from 30 to 25
    • Level 3: (Nerf) Decrease duration from 45 to 35

     

    Blade Master

    Mirror Image

    • (Buff) Mana Cost (all levels) 125 to 115

    Critical Strike

    • (Nerf) Removed +damage item interaction from multiplier calculation
    • Current; 40avg + 10 from items (40+10)*3=150
    • Change; 40avg +10 from items (40*3)+10=130

     

    Far Seer

    Feral Spirit

    • Lowered XP rewarded to enemy hero
    • Increase Unit Level 1 & Level 2
    • Increase HP Level 1, 200 to 250
    • Level 2, 300 to 350
    • Stats Level: Lvl 2; Stats: Level 4 to Stats Level 3
    • Stats Level: Lvl 3; Stats: Level 5 to Stats Level 4
    • Level 1: 200 to 250 HP
    • Level 2: 300 to 350 HP

    Chain Lightning

    • Level 1: (Buff) Decrease Damage Reduction per Target from .15 to .10
    • Level 2: (Buff) Decrease Damage Reduction per Target from .15 to .10
    • Level 3: (Buff) Decrease Damage Reduction per Target from .15 to .10

    Far Sight

    • Level 1: (Buff) No mana cost; Cooldown 60 seconds
    • Level 2: (Buff) No mana cost; Cooldown 45 seconds
    • Level 3: (Buff) No mana cost; Cooldown 30 seconds

     

    Tauren Chieftain

    • Base Speed: (Buff) Base speed increase 270 to 290
    • Reduce duration for reincarnation to occur - 7 seconds to 5 seconds

    War Stomp

    • Level 1: (Buff) Increase damage from 25 to 30
    • Level 2: (Buff) Increase damage from 50 to 60
    • Level 3: (Buff) Increase damage from 75 to 90

     

    Dread Lord

    • Base Speed: (Buff) Base speed increase 270 to 290

    Carrion Swarm

    • (Buff) Mana Cost (all levels) 110 to 100
    • (Buff) Can now target mechanical units

    Sleep

    • (Buff) Cool down (all levels) 6 sec to 4 sec
    • (Buff) Mana Reduction 100, 75, 50 to 80, 65, 50
    • (Nerf) Duration 20(5), 40(10), 60(15) to 15(4), 35(8), 55(12)

    Vampiric Aura: Increased bonus for DL

    • Level 1: (Buff) DL 15% to 20%
    • Level 2: (Buff) DL 30% to 35%
    • Level 3: (Buff) DL 45% to 50%

     

    Crypt Lord

    • Base Speed: (Buff) Base speed increase 270 → 290

    Carrion Beetles

    • (Buff) Increased HP and movement speed
    • Level 1: (Buff) Increase HP from 140 to 170; Increase movement speed from 270 to 290
    • Level 2: (Buff) Increase HP from 275 to 330; Increase movement speed from 270 to 290
    • Level 3: (Buff) Increase HP from 410 to 490; Increase movement speed from 270 to 290

    Impale

    • Level 1: (Buff) Increase damage from 50 to 75
    • Level 2: (Buff) Increase damage from 80 to 120
    • Level 3: (Buff) Increase damage from 110 to 165

     

    Lich

    • Base Speed: (Buff) Base speed increase 270 to 290

     

    Priestess of the Moon

    • Attack Speed (cool down): (Buff) change default from 2.46 to 2.33

     

    Keeper of the Grove

    • Hero Starting Attributes: (Buff) Intelligence 18 to 19

    Tranquility

    • (Buff) Add a 3-sec invulnerability to the start of the cast
    • Duration:(Nerf) 30-sec to 15-sec
    • Heal: (Buff) 20 to 40 heal/per sec

    Entangling Roots

    • Unit Root: (Nerf) Lvl 2; 24-sec to 18-sec
    • Unit Root: (Nerf) Lvl 3; 36-sec to 30-sec
    • Hero Root: (Buff) Lvl 2; 3-sec to 5-sec
    • Hero Root: (Buff) Lvl 3, 5-sec to 7-sec
    • Da Per-sec: (Buff) Lvl 2; 15 Da to 20 Da
    • Da Per-sec: (Buff) Lvl 3, 25 Damage to 30 Damage

    Force of Nature

    • (Buff) Treants; 14 Damage to 16 Damage (12.5% increase)

     

    Warden
    Blink

    • Level 2: (Buff) Reduce cooldown from 10 sec to 7 sec
    • Level 3: (Nerf) Increase cooldown from 1 sec to 4 sec

     

    Naga Sea Witch

    • Base Speed: (Buff) Base speed increase 270 to 290

     

    Pandaren Brewmaster

    • Base Speed: (Buff) Base speed increase 270 to 290

     

    Goblin Tinker

    • Base Speed: (Buff) Base speed increase 270 to 290

    Cluster Rockets

    • Allow targeting air units
    • Level 1: (Buff) Increase base damage from 8.75 to 11.25 → 10 damage increase
    • Level 2: (Buff) Increase base damage from 16.25 to 18.75 → 10 damage increase
    • Level 3: (Buff) Increase base damage from 25 to 27.5 → 10 damage increase

     

    Goblin Alchemist

    • Base Speed: (Buff) Base speed increase 270 to 290
    • Healing Spray: No longer heals enemy units

    Acid Bomb

    • Level 1: (Buff) Increase Damage from 5 to 8 (Total Damage 75 to 120; Secondary Damage 3 to 5)
    • Level 2: (Buff) Increase Damage from 10 to 13 (Total Damage 150 to 195; Secondary Damage 6.5 to 8.5)
    • Level 3: (Buff) Increase Damage from 15 to 18 (Total Damage 225 to 270; Secondary Damage 10 to 12)

     

    Firelord
    Incinerate

    • Level 1: (Buff) Increase Bonus damage multiplier from 1 to 2, Death Damage Full Area from 90 to 120, Death Damage Half, Area from 180 to 240, duration from 2 to 4
    • Level 2: (Buff) Increase Bonus damage multiplier from 2 to 3, Death Damage Full Area from 90 to 120, Death Damage Half, Area from 180 to 240, duration from 2 to 4
    • Level 3: (Buff) Increase Bonus damage multiplier from 3 to 4, Death Damage Full Area from 100 to 120, Death Damage Half, Area from 180 to 240, duration from 2 to 4

    Soul Burn

    • Level 1: (Buff) Increase duration increased from 14(6) to 16(7); Increase Damage from 100 to 125
    • Level 2: (Buff) Increase duration increased from 16(7) to 18(8). Increase Damage from 225 to 270
    • Level 3: (Buff) Increase duration increased from 18(8) to 20(9). Increase Damage from 375 to 450

     

    Dark Ranger
    Life Drain

    • Level 1: (Buff) Increase damage per sec from 25 to 30; Reduce Mana cost from 75 to 50
    • Level 2: (Buff) Increase damage per sec from 40 to 45, Reduce Mana cost from 75 to 50
    • Level 3: (Buff) Increase damage per sec from 55 to 60, Reduce Mana cost from 75 to 50

     

    Map Pools
    1v1

        (2)TerenasStand_LV
        (2)Plunderisle_LV
        (2)TheTwoRivers_LV
        (2)RoadToStratholme_LV
        (2)EchoIsle
        (2)TirisfalGlades_LV
        (2)Amazonia(COMMUNITY)
        (2)LastRefuge-1.3(COMMUNITY)
        (4)Floodplains1v1_LV
        (4)TwistedMeadows
        (4)TurtleRock

     

    2v2

        (4)PhantomGrove_LV
        (4)Avalanche_LV
        (4)TurtleRock
        (4)Duskwood_LV
        (4)BridgeTooNear_LV
        (4)FrozenClover_LV
        (4)TidewaterGlades_LV
        (4)LostTemple
        (4)TwistedMeadows
        (6)Duststorm_LV
        (6)GnollWood

     

    3v3

        (6)ThunderLake_LV
        (6)GnollWood
        (6)Monsoon_LV
        (6)DarkForest
        (6)UpperKingdom
        (6)RuinsOfStratholme
        (8)Mur’gulOasis_LV
        (6)RollingHills
        (6)TimbermawHold
        (6)StranglethornVale
        (8)Battleground_LV

     

    4v4

        (8)Feralas_LV
        (8)Northshire_LV
        (8)Sanctuary_LV
        (8)TwilightRuins_LV
        (8)Battleground_LV
        (8)Deadlock_LV
        (8)GolemsInTheMist_LV
        (8)Mur’gulOasis_LV
        (8)MarketSquare
        (8)GoldRush
        (8)Friends
        (8)BlastedLands

     

    FFA

        (4)Deathrose
        (6)Duststorm_LV
        (6)EmeraldShores
        (6)StranglethornVale
        (6)Monsoon_LV
        (6)ThunderLake_LV
        (8)Deadlock_LV
        (8)Mur’gulOasis_LV
        (8)TwilightRuins_LV
        (8)Battleground_LV



    Fonte e copertina: warcraft3.info
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11 commenti
  • RemovedQuasar 22 febbraio 2018, 11:41 RemovedQuasar
    Messaggi: 127

    Iscritto il: 26 agosto 2011, 07:12
    #1
    Hai alimentato e distrutto le mie speranze Blizzard, brava. 1
  • kyntaroRedazione 22 febbraio 2018, 12:39 kyntaro
    BattleTag: kyntaro#2755
    Messaggi: 2819

    Non si smette di giocare quando si diventa vecchi...
    si diventa vecchi quando si smette di giocare!
    #2
    RemovedQuasar ha scritto:Hai alimentato e distrutto le mie speranze Blizzard, brava.

    @RemovedQuasar
    non è detta l'ultima parola...
    0
  • Grevier 22 febbraio 2018, 13:10 Grevier
    Messaggi: 6800

    https://www.twitch.tv/grevier_
    #3
    Si ma nn ci sta il keybind, ingiocabile così. 1
  • Ramku 22 febbraio 2018, 16:20 Ramku
    BattleTag: Ramku#2216
    Messaggi: 858

    Iscritto il: 20 febbraio 2012, 16:19
    #4
    Grevier ha scritto:Si ma nn ci sta il keybind, ingiocabile così.

    @Grevier

    E come ci si giocava prima? ^_^
    0
  • FuryDragon90 22 febbraio 2018, 18:03 FuryDragon90
    Messaggi: 1442

    Siamo chi scegliamo di essere cit.Jim Raynor
    #5
    Ramku ha scritto:E come ci si giocava prima? ^_^

    @Ramku giocavi tanto semplice ;)
    0
  • Grevier 22 febbraio 2018, 18:58 Grevier
    Messaggi: 6800

    https://www.twitch.tv/grevier_
    #6
    Usavo un terzo prgramma esterno che consentinva un minimo di keybind, ma i tempi cambiano ed ora le mie esigenze sono maturate. 0
  • Jarrot 22 febbraio 2018, 21:49 Jarrot
    Messaggi: 48

    Iscritto il: 18 giugno 2015, 17:07
    #7
    tenete presente che alla domanda su altre versione remastered dopo starcraft il capo team delle remastered rispose "non possiamo ancora farlo perchè a differenza di starcraft su diablo 2 e war3 abbiamo ancora dei problemi, il primo perchè è pieno di cheat, il 2 perchè non è bilanciato come starcraft e richiede ancora dei bilanciamenti.
    Se cominciano a bilanciare dopo tutto sto tempo war3 io non escluderei la remastered
    0
  • NunDio 22 febbraio 2018, 22:03 NunDio
    BattleTag: NunDio#2349
    Messaggi: 642

    So che dice iscritto da marzo 2016 ma in realtà sono attivo dalla fine di aprile 2017 :)
    #8
    (sorry) 0
  • MasterRedzCommunity Manager 22 febbraio 2018, 22:19 MasterRedz
    BattleTag: MasterRedz#2155
    Messaggi: 7835

    "La tua anima sarà mia!"
    #9
    @Jarrot Ma infatti la remastered è praticamente certa, l'unica cosa che manca è l'annuncio. Per esempio, le modifiche di questa patch non sono banali, a parer mio, vista l'anzianità del codice. È palese che ci stiano lavorando sopra e anche con un certo impegno. 0
  • Wulgrim 23 febbraio 2018, 04:16 Wulgrim
    Messaggi: 8937

    They were all dead. The final gunshot was an exclamation mark of everything that had led to this point. [Cit]
    #10
    MasterRedz ha scritto:Ma infatti la remastered è praticamente certa, l'unica cosa che manca è l'annuncio. Per esempio, le modifiche di questa patch non sono banali, a parer mio, vista l'anzianità del codice. È palese che ci stiano lavorando sopra e anche con un certo impegno.

    Difatti la notizia stessa serve a far notare che il prodotto è ancora vivo e vegeto e sopratutto risveglierà non pochi animi, da li poi possono "quantificare" se ne vale la pena (starcraft è stato fatto un poco così, con warcraft invece c'è un gran azzardo visto com'era stato lasciato da parte)
    0
  • Vancold 23 febbraio 2018, 10:00 Vancold
    Messaggi: 930

    Iscritto il: 13 ottobre 2011, 17:41
    #11
    Ci si guarda in giro e si vede gente delusa che non si tratta di una news sulla remastered e intanto io qui a girarmi i pollici sul fronte Craftiano fino all'arrivo di Wc4.

    Mehmeh.
    0
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