• Scritto da ,
    Il 2 settembre arriva la patch 6.2.2 e sul PTR fremono gli ultimi ritocchi, vediamo insieme le novità.

    Rygarius ha scritto

    Patch 6.2.2 arrives Wednesday, September 2. Once live, players with the Draenor Pathfinder achievement will be able to take to the skies of Draenor.  Learn more about earning this achievement in our blog post – Draenor Pathfinder: Prepare for Flying. Read on for the current 6.2.2 PTR notes.

    Patch 6.2.2 is now available for testing on the Public Test Realms (PTR)! Participating on the Public Test Realms lets you test a patch before it has been released on live realms. If you'd like to help test and provide feedback, you can start by copying your character and downloading the PTR client. Once you've had a chance to try things out, visit the PTR Discussion forum to discuss the patch. To report issues or errors, use the in-game Submit Bug feature (found under Game Menu -> Help -> Submit Bug) or by visiting the PTR Bug Report forum.

    • Text in red means it's newly added or has changed since the last update.
    • Crossed out means the change has been reverted since the last update.

    PTR Disclaimer

    • Please keep in mind that the notes below are not final, and details may be subject to change before the release of Patch 6.2.2.
    • New information for features that are still in-development will be added as it becomes available.
    • Not all content listed in the PTR Patch Notes may be available for testing or may have a limited test window.

    World of Warcraft Patch 6.2.2 PTR

    Updated: August 19, 2015

    Flying on Draenor

    Flying has been enabled on Draenor for characters that have attained the account-wide achievement, Draenor Pathfinder. To help facilitate testing of this feature, accounts that have not yet obtained the achievement will be able to purchase a Manual of Rapid Pathfinding from Flaskataur in their Garrisons on the PTR.

    • Please note there may still be areas or pockets on Draenor where flying has not yet been fully implemented. These areas will be tracked and listed in a forum thread titled "Flight in Draenor – Reported Bugs Thread" on the PTR Discussion forum.

    PvP Mercenary Mode

    Players will be able to act as a mercenary for the opposite faction in PvP whenever your faction is experiencing a long wait time to get into Ashran or unrated Battlegrounds. Agents of the enemy faction will appear in your base in Ashran (Stormshield for the Alliance, Warspear for the Horde) and allow you to enter Ashran or Battlegrounds disguised as an enemy player, and actually fight as the opposite faction. While competing as a mercenary, players will automatically have their race changed into one appropriate for the opposite faction. Players will still be able to earn all the same rewards as winning or losing as their original faction (with the exception of faction-specific achievements).

    • This feature is still in development and is not available initially on the PTR. Mercenary Mode will be enabled later in the PTR process.
    • See the blog “In Development: PvP Mercenary Mode” for more information.

    Raids and Dungeons

    New Timewalking Rewards

    • Players now receive a Timewarped Badge when they complete a Timewalking dungeon. These badges can be redeemed at new vendors that appear during a Timewalking bonus event. The new vendors sell new toys, new mounts, in addition to gear that scales up to the character's level at the time of purchase.

    Timewalking Loot Changes

    • Timewalking bosses who had unusual drops, such as Reins of the Blue Proto-Drake, now have a chance to drop those items when defeated while Timewalking.

    Hellfire Citadel

    • Fixed an issue where players are not added back to the threat list after dropping out of combat and accepting a battle rez.
    • Fixed an issue where Hellfire Assault: Spoils of the Assault chest could incorrectly appear to be already open.
    • Fixed an issue where Tyrant Velhari could not be clicked on if there is an Ancient Enforcer, Ancient Harbinger, or Ancient Sovereign near her.

    Dungeon Finder Changes

    • Completing a Random Warlords of Draenor Heroic dungeon after the first one now awards 50 Garrison Resources (up from 0).



    • Ashran now has a deserter mechanic. Upon entering, players receive a 5-minute buff called Ashran Tour of Duty. If the player leaves an Ashran match before this buff expires, a 10-minute debuff called Recreant will be applied that prevents entry into another Ashran match.


    Legendary Ring Quest Line

    • New weekly quests have been added to help players catch-up in earlier stages of the Legendary Ring Quest Line for Highmaul and Blackrock Foundry.

    Zones, Creatures, and NPCs

    Tanaan Jungle

    • Steelsnout should now be correctly immune to being trapped by Deadly Iron Trap.


    • Interior of the Armory at Stormshield should now be correctly furnished.
    • Removed a stack of objects floating outside of the Armory at Stormshield.

    Frostfire Ridge

    • Cartographers have been notified and corrected a spelling error on the world map.

    Shadowmoon Valley

    • Weaponsmith Kaul should now be able to repair the player's equipment.

    Darkmoon Island

    • Darkmoon Rabbit should now correctly respect loot rules.



    • The maximum size of a mount is now capped at 150% of base size for cosmetic effects.


    • Tooltips for items that have been empowered or created by Baleful tokens now have a Baleful and/or Empowered tag.
    • Baleful rings, neck trinkets, and cloaks should now always create an item that has Bonus Armor for Tanking loot specializations, and Spirit for Healing loot specializations.
    • Brazier of Awakening should no longer despawn at the end of a raid encounter without resurrecting a raid or party member.
    • Medallion of the Legion is now only usable on Draenor to ensure players receives the appropriate reputation bonus from having a Level 3 Trading Post.
    • Reins of the Thundering Ruby Cloud Serpent no longer has a reputation requirement with The August Celestials to learn.
    • Fixed an issue with Wild Gladiator's Insignia of Dominance's tooltip.



    • Pallas' Apex Predator trait should now correctly counter Aberrations or Furies on garrison missions.

    Shipyard and Naval Missions

    • Ship equipment items now have "Naval Equipment" in the item tooltip, enabling it to be searchable through the bag search UI.
    • Fixed an issue where completing a naval mission at the Naval Command Table did not cause the Garrison Report icon to stop blinking.


    • Naval Mechanics: Credit for obtaining Equipment Blueprint: Blast Furnace should now be tracking properly and players should now be able to complete this achievement.

    Racial Abilities (New Section)

    Blood Elf

    • Arcane Torrent now Silences all enemies in an 8 yard radius for 3 seconds (up from 2 seconds), and cooldown has been reduced to 1.5 minutes (down from 2 minutes).


    • Rocket Barrage now has a 1.5-minute cooldown (down from 2 minutes).
    • Rocket Jump now has a 1.5-minute cooldown (down from 2 minutes).


    • Hardiness now reduces the duration of Stun effects by an additional 20% (up from 15%).


    • Voodoo Shuffle now reduces the duration of all movement impairing effects by 20% (up from 15%).  Trolls still be flippin' out mon!


    • War Stomp now stuns enemies for 3 seconds (up from 2 seconds), and cooldown has been reduced to 1.5 minutes (down from 2 minutes).

    Class (New Section)


    • General
      • Thrash in Cat Form now deals 10% more damage.
    • Feral
      • Rake now deals 20% more damage. In PvP combat, Rake now deals 20% less damage.
      • Rip now deals 20% more damage. In PvP combat, Rip now deals 20% less damage.


    Please note that tooltip description for the following Monk abilities will be inaccurate. This will be corrected in a future patch.

    • General
      • Blackout Kick now deals 10% more damage.
      • Rising Sun Kick now deals 10% more damage.
      • Tiger Palm now deals 20% more damage.
    • Windwalker
      • Fists of Fury now deals 20% more damage.


    • Shadow
      • Devouring Plague now deals 10% more damage. In PvP combat, Devouring Plague now deals 10% less damage.
      • Mind Blast now deals 10% more damage. In PvP combat, Mind Blast now deals 10% less damage.
      • Mind Flay now deals 20% more damage.
      • Mind Spike now deals 10% more damage. In PvP combat, Mind Spike now deals 10% less damage.


    • Protection
      • Devastate now deals 6% more damage.
      • Shield Slam now deals 6% more damage.
      • Revenge now deals 6% more damage.
    • Armor Sets
      • Tier-18 4-piece set bonus for Fury Warriors now reduces the cooldown of Recklessness by 30 seconds (up from 25 seconds).
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26 commenti   12
  • adclaw 29 agosto 2015, 14:14 adclaw
    BattleTag: Diabolico#1938
    Messaggi: 296

    L'arena fa schifo
    Boh ti sei risposto da solo.
    io se gioco hunter posso swicciare in un altra spec che fa dps, non certo posso swicciare in una spec che cura o fa da tank.
    il prete può swicciando, cambiare completamente ruolo.vogliamo riconoscere l'immenso vantaggio che questo comporta.
    Questo significa, essere una classe ibrida.
    Io come gm o come raid leader tra gildare/portarmi un dps puro o portarmi un ibrido che può fare dps o curare questo lo valuto già, se poi una classe ibrida mi fa anche lo stesso dps di un dps puro, solo un emerito imbecille porterebbe o gilderebbe dps puri.
    Giochi da tanti anni ma non abbastanza, Medivh ha fatto un esempio calzantissino, per anni chi faceva il doppio ruolo si smazzava per avere due set equipolenti per poter giocare entrambe le spec ed a quei tempi se un ibrido ti faceva la richiesta di essere un dps equivalente ad uno puro, chi + chi meno si era tutti d'accordo visto quello che dovevano passare. Oggi cambiano solo i trinket e l'anello leggendario e sei pronto a swicciare da dps a healer in un raid (i druidi, poracci loro, invece si devono smazzare di +)
    Ti ripeto parla con qualcuno che gioca il prete in raid e che ha anche altre classi, io ho un prete e gioco anche altre classi e con preti che raidano con me e che lo hanno di main o lo hanno di alt, ma ci raidano, abbiamo tutti concordato che con qui buff il prete diventa toppo sgravo, diventando in singolo pari ad un arca mage ed in multi distanziando tutte le altre classi e di parecchio.
  • Alla 31 agosto 2015, 11:38 Alla
    Messaggi: 228

    Iscritto il: 03 dicembre 2010, 09:15
    Non entro nel merito del prete shadow, perchè credo che basti dare una letta ai simcraft da qui e cata per avere un quadro generale della situazion pve della classe.

    Quello che non comprendo bene è il discorso "classe ibrida". Sappiamo tutti di cosa si parla, ma trovo abbastanza patetico pensare che un ibrido, in quanto tale, dovrebbe curare meno, o fare meno danno, o tankare peggio, per giustificare il fatto che possa switchare.

    In sostanza allora qualunque roster solido e competitivo avrebbe convenienza a cercare sempre ruoli puri piuttosto che ibridi, e piazzare l'ibrido solo quando non si sa bene se possa servire un healer in più, o un pò di dps in aggiunta...ma è poco intelligente anche pensare che su questa scorta poi qualcuno giocherebbe una classe ibrida, consapevole di dover per necessità di cose "essere meno performante" in qualunque ruolo il suo ibrido possa specializzarsi.

    Tra l'altro, mi sfugge il principio per il quale lo switch di spec è considerato un grande vantaggio, quando con un alt si fa la stessa cosa. Forse c'è qualche piccolo vantaggio sul gear, ma nemmeno troppissimo e non certo per tutti gli ibridi...

    Poi oh, ognuno liberissimo di avere le proprie idee, ma paragonare maghi e preti shadow boh, ma lascia quella sensazione di trolling...
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