• La patch 7.2 è ormai imminente e non mancano nuovi bilanciamenti per le Classi che verranno applicati con il nuovo aggiornamento. Oltre a un bilanciamento generale delle statistiche fornite dall'Artefatto per Difensori e Curatori, sono presenti numerosi bilanciamenti al PvP.

    Kaivax ha scritto

    We’ve made a few additional adjustments that will go live on Tuesday with Patch 7.2

    Classes
    • The damage bonus that tanks and healers get per Artifact point spent has been increased to 0.65% for all tanks and Discipline Priests (was 0.5%), and the bonus has been increased to 1.3% for all other healers (was 1%).
    Druid
    • Feral Druids now deal 4% more damage with Rake, Shred, Swipe, Thrash, Brutal Slash, Moonfire, Ferocious BIte, Ashamane's Frenzy, and Rip.
    Monk
    • Windwalker Monks now deal 8% more damage with Tiger Palm, Blackout Kick, and Rising Sun Kick.
    Warlock
    • Ulthalesh now has a greatly increased chance to generate the first three Tormented Souls at the beginning of a raid encounter.

    We’ve also got a number of additional PvP adjustments coming with this patch:

    PvP
    Demon Hunter

    • Havoc
      • The duration of Nemesis is reduced to 15 seconds in PvP.
      • The damage of Chaos Strike and Annihilation is reduced by 15% in PvP.
    • Vengeance
      • Vengeance no longer deals 10% reduced damage in PvP.

    Druid

    • Balance
      • Enemy players can now see the radius of Starfall while active.
      • Moonfire, Sunfire, and Starfall now deal 50% less periodic damage to player targets.
      • Solar Wrath now deals 40% more damage to player targets.
      • Shooting Stars grants 2 Astral Power on player targets (was 4 Astral Power)
      • Dying Stars restores 3 Astral Power (was 8 Astral Power)
      • Intellect increased by 15%.
    • Feral
      • Bloodletter's Frailty increases the damage you deal to the target by 15% in PvP.
    • Restoration
      • Wild Growth cast by Overgrowth now only applies to the initial target.

    Hunter

    • Survival
      • Diamond Ice no longer prevents the use of Ice Block and Divine Shield.

    Mage

    • Arcane
      • Intellect reduced by 5%.
    • Frost
      • Concentrated Coolness now increases the damage of Frozen Orb by 225% (was 250%).

    Monk

    • Brewmaster
      • Brewmaster no longer deals 10% reduced damage in PvP.
    • Mistweaver
      • Windwalkers’ Fortifying Elixir renamed and is now Fortifying Brew.
      • Mana cost of the Ancient Mistweaver Arts version of Soothing Mist reduced by 25%.
      • Mana Regeneration increased by 5%.

    Paladin

    • Retribution
      • Lawbringer no longer damages targets that are under the effects of crowd-control abilities that break on damage.

    Priest

    • Shadow
      • Intellect increased by 5%
      • Edge of Insanity now provides a 20% damage increase while you're at 100 Insanity and not in Voidform.
      • Edge of Insanity now activates above 65 Insanity when talented into Legacy of the Void.
      • Psyfiend can no longer be targetted using target macros.

    Warrior

    • Protection
      • Mass Spell Reflection now provides 30% magical damage reduction while active.

    Warlock

    • Affliction
      • PvP Template Intellect increased by 5%.
    • Demonology
      • The damage of Doom is reduced by 15% in PvP.
    • Destruction
      • Fel Fissure's duration has been reduced to 6 seconds (was 15 seconds).

    You’ll see these reflected in the final, official patch notes, which should be posted on Monday.

    We're also making a change to how your damage and health increase as you spend points in your Artifact: The damage bonus per point noted above will stop at the 52nd point acquired, and the health bonus will decrease starting with the 53rd point acquired.

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4 commenti
  • calcymon 25 marzo 2017, 18:32 calcymon
    BattleTag: Calcymon#2683
    Messaggi: 1490

    Iscritto il: 16 settembre 2011, 10:31
    #1
    per i miei amici shamani enha un post nel forum molto interessante riguardo alla 7.2

    dato che hanno abbreviato l'arrivo della patch e quindi forse anche del rilascio del prossimo raid vi consiglio vivamente di considerare un reroll ad ele in breve tempo..... dato che anche con gli ultimi fix non hanno toccato nulla

    Myself and a number of other very long-time Enhancement players have been mulling over the current status quo of Enhancement in 7.1.5. We've come up with several major areas of concern that we'd like to address with the community as a whole. We all care deeply about Enhancement and want it to be the best it could possibly be. The main goal of this feedback is to identify areas we think the spec is struggling. We'd like you to focus on the problems instead of the proposed solutions (as they are just our ideas).

    Feedback in this post has been compiled from:

    Wordup <Echoes> | 9 Years Played
    Purge <Addiction> | 12 Years Played
    Rusahh <Addiction> | 6 Years Played
    Hekili <Turbo Cyborg Ninjas> | 3 Years Played
    Ryethe <Midwinter> | 8 Years Played
    Bay <Crisp> | 9 Years Played

    This group maintains the majority of Enhancement Theorycrafting resources currently available to the public.
    Additional shout-out to the Enhancement MVPs in the Earthshrine Discord for all their feedback and support.


    Due to its length, we chose to separate our thoughts into two separated documents that focus on one category issue each. These have been again divided up into smaller, more specific areas.

    1: Mechanics

    The first doc covers mechanical issues we suffer from and potential solutions:

    Link: http://bit.ly/2mL3xVw

    Talent Issues: Here we go through problem areas in the talent tree and issues with some selections that make them undesirable.
    7.2 Artifact Traits: There are some problems we have identified with these, and here we go through what it is that makes them unappealing.
    Stormbringer Variance, Maelstrom Value and Spec "feel": This covers the core of the mechanical issues that the spec currently suffers from, highlighting gameplay feeling and in-built issues that accentuate those problems.


    2: Gearing

    The second document covers gearing issues that could arise from Tier Bonuses, Relics and Legendaries:

    Link: http://bit.ly/2nll73T

    Tier Bonuses: Concerns with the lack of synergy between our T20 bonus and strengths of our spec, and possible reliance on the T19 2pc/4pc bonuses.
    Relic Traits: Our traits are heavily imbalanced towards Wind Strikes and we'd like to see other traits buffed to compensate.
    Legendary Balance: So far our spec-specific legendaries are extremely lack-luster with only one seeing consistent raid usage.


    EU Forum sister post: https://eu.battle.net/forums/en/wow/topic/17615114749#1

    I understand there's a lot to take in here and we sincerely appreciate any time taken to consider these changes. We'd like to open this discussion up to others to get the ball rolling and hopefully get the community more involved in helping to fix some of these issues.

    Thanks for reading - Rusahh
    0
  • rexèmar 26 marzo 2017, 09:17 rexèmar
    Messaggi: 118

    Iscritto il: 14 febbraio 2016, 16:18
    #2
    mi spiace ma bilanciamento classi mai ce e mai ci sarà su wow ad ora dopo ben tutto questo tempo non ci hanno ancora capito niente su come bilanciare le classi sistemare gear e altro voto -2. healer immortali dps esagerati tank assurdi e chi più ne ha più ne metta pvp poi inguardabile proprio va bè amen 0
  • Wulgrim 26 marzo 2017, 09:22 Wulgrim
    Messaggi: 8729

    They were all dead. The final gunshot was an exclamation mark of everything that had led to this point. [Cit]
    #3
    Bello come "ah ok... buffiamo il danno del gatto" quando "stranamente" senza il leggendario che ti aumenta l'energy performa molto poveramente

    Bilanciamenti pvp come al solito sono un'altalena
    0
  • Arshan 27 marzo 2017, 20:07 Arshan
    BattleTag: Ravenheart78#2230
    Messaggi: 114

    Per la Luce!
    #4
    Anzi che non c'è stato il solito massacro al pala retri 0
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