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    Come annunciato qualche giorno fa Blizzard ha continuato a tenere sotto osservazione tutte le classi dopo i grandi cambiamenti fatti con il rilascio della patch e, proprio in vista dell'apertura di Rocca della Notte, verranno apportati alcuni bilanciamenti con la manutenzione settimanale.

    Ornyx ha scritto

    Hey all. As with each major patch that significantly changes class spells and abilities, we review tuning based on live data once it’s live, to look for any tuning issues that may have arisen. Based on that, we’re planning to make the following changes during the next weekly restarts in each region. We’ll continue to pay close attention to each spec’s performance as players progress through the Nighthold, and are ready to make further adjustments as necessary.

    Classes

    Death Knight

    • Blood
      • Blooddrinker damage reduced by 40% (unchanged in PvP).


    Demon Hunter

    • Havoc
      • Annihilation, Blade Dance, Chaos Nova, Chaos Strike, Death Sweep, Demon Blades, Demon’s Bite, Eye Beam, Fel Barrage, Fel Eruption, Fel Rush, Fury of the Illidari, Metamorphosis, and Throw Glaive damage reduced by 2%.
      • Fel Mastery now grants 30 Fury (up from 25).
      • Chaos Blades now increases autoattack damage by 150% (down from 200%).

    Hunter

    • Beast Mastery
      • Cobra Shot damage increased by 46%.
      • Chimaera Shot damage increased by 10%.
      • Barrage damage increased by 10%.
      • Kill Command damage increased by 10%.
    • Marksmanship
      • Aimed Shot, Arcane Shot, Barrage, Black Arrow, Bursting Shot, Marked Shot, Multi-shot, Murder of Crows, Piercing Shot, Sidewinders, Volley, and Windburst damage increased by 8%.
    • Survival
      • Carve, Flanking Strike, Explosive Trap direct damage, Flanking Strike, Mongoose Bite, Raptor Strike damage increased by 7%.
      • Explosive Trap damage over time, Lacerate, and Serpent Sting damage increased by 12%.
      • Caltrops damage reduced by 10%.


    Mage

    • Fire
      • Flame Patch damage reduced by 17%.
    • Frost
      • Ray of Frost damage increased by 12%.


    Monk

    • Windwalker
      • Rushing Jade Wind now applies Mark of the Crane to 4 targets (down from 5).


    Paladin

    • Retribution
      • Execution Sentence damage reduced by 15%.


    Priest

    • Discipline
      • Trinkets that deal single-target damage now deal 45% of normal damage (up from 40%).
      • Trinkets that deal multi-target damage now deal 35% of normal damage (up from 25%).
    • Shadow
      • Mind Blast, Mind Flay, Shadow Crash, Shadow Word: Death, Shadow Word: Void, Shadowy Apparition, Void Bolt, Void Torrent, and Void Eruption damage reduced by 4%.
      • Shadow Word: Pain damage reduced by 11%.
      • Vampiric Touch damage reduced by 14%.


    Rogue

    • Assassination
      • Agonizing Poison increases damage by 3.5% per stack (down from 4%).


    Shaman

    • Elemental
      • Lightning Bolt damage increased by 9%.
    • Enhancement
      • Crash Lightning, Flametongue, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormstrike, Windfury, and Windsong damage increased by 4%.
      • Hailstorm damage increased by 29%.
      • Boulderfist damage increased by 15%.
      • Fury of Air damage reduced by 12%.
      • Doom Vortex damage increased by 33%.


    Warlock

    • Affliction
      • Agony now has its full chance to generate a Soul Shard on Soul Effigy (up from a 55% of normal chance).
      • Malefic Grasp now increases the damage of damage over time effects by 70% (down from 80%).
    • Demonology
      • Shadowbolt damage increased by 42%.
      • Demonbolt damage increased by 42%, but its damage is now increased by 10% per active demon (down from 18%).


    Warrior

    • Protection
      • Charge, Devastate, Devastator, Heroic Throw, Ravager, Shield Slam, Victory Rush, and Deep Wounds damage reduced by 5%.
      • Revenge and Thunder Clap damage reduced by 14%.



    Legendary Items

    • DPS Specs
      • Kiljaeden’s Burning Wish: Damage increased by 55%.
    • Paladin
      • Chain of Thrayn: Damage bonus reduced from 20% to 10%.
    • Priest
      • Mother Shahraz’s Seduction: Stacks of Voidform gained when entering Voidform reduced from 5 to 3.
      • Zeks Exterminatus: Damage bonus increased from 25% to 100%.
    • Rogue
      • Duskwalker Footpads: Energy needed per 1 second of CDR for Vendetta increased from 50 to 65.



    Additionally, we’re planning to make some general changes to PvP balance, with the intent of lowering overall damage from a few overperforming specs and talents. Those exact changes have not yet been finalized, but we’ll share them as soon as we are able.

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10 commenti
  • Arshan 14 gennaio 2017, 15:23 Arshan
    BattleTag: Ravenheart78#2230
    Messaggi: 124

    Per la Luce!
    #1
    Ma andate in mona, guarda caso il nerf lo becca proprio il leggendario che ho io -.- 0
  • exca 14 gennaio 2017, 19:36 exca
    Messaggi: 999

    Hearest thou my voice, still?
    #2
    Chain of Thrayn: Damage bonus reduced from 20% to 10%.

    rip the shockadin dream
    Immagine
    0
  • Finalcut 15 gennaio 2017, 16:59 Finalcut
    BattleTag: randallflagg#2376
    Messaggi: 128

    Iscritto il: 18 ottobre 2013, 14:52
    #3
    Ancora nerf al demonology....gli sta proprio sulle scatole quella spec......per non parlare del nerf immediato dell'affly (che era diventata una spec competitiva).
    Un grazie da tutti i lock alla blizzard
    0
  • Wulgrim 15 gennaio 2017, 18:56 Wulgrim
    Messaggi: 8764

    They were all dead. The final gunshot was an exclamation mark of everything that had led to this point. [Cit]
    #4
    Finalcut ha scritto:Ancora nerf al demonology

    Increase vuol dire buffato, unico nerf è un 8% per il demonbolt sui demoni attivi (resta comunque che si è preso anche lui il +42% danno come la shadowbolt)

    Non capisco dove te veda tutti sti enormi nerf
    1
  • Deinoforo 16 gennaio 2017, 11:21 Deinoforo
    BattleTag: Deinoforo#2266
    Messaggi: 2238

    micio micio miao miao
    #5
    non capisco una cosa, vogliono che per gli hunter non sia obbligata la scelta del barrage come talento...e poi me lo buffi? ma aumenta la durata dei corvi / i danni o diminuiscine il cd... 1
  • fox94 16 gennaio 2017, 11:47 fox94
    Messaggi: 238

    Keep calm and spam moonfire!
    #6
    @Deinoforo lo buffano perché ora hanno ottenuto l'effetto contrario e non lo picka proprio nessuno.


    E fare una tragedia greca per quel nerf su affliction mi sembra abbastanza esagerato tbh.
    0
  • Wulgrim 16 gennaio 2017, 13:45 Wulgrim
    Messaggi: 8764

    They were all dead. The final gunshot was an exclamation mark of everything that had led to this point. [Cit]
    #7
    Oltre che ora col barrage manco ti serve un target quindi corri come un mongolino e tagga tutto hunter!

    Io bho... Barrage trovato solamemte scomodo... Sia come tank che mi trovo dei pull fatti a pene di segugio e che di tanto in tanto portano a wippare in mitica che su hunter... Difatti preferisco molto di più i corvi che tranne dai boss hai sempre up, che come talento (il barrage) proprio è un aborto e cartellonde di "H3ll0 im huntard!"
    0
  • Greymane 16 gennaio 2017, 14:10 Greymane
    BattleTag: Urabrask#2263
    Messaggi: 6717

    “War is our sculptor. And we are prisoners to its design.”
    - Javik [Mass Effect 3]
    #8
    @Wulgrim

    Hai chiarificato il motivo esatto per cui tanko, se necessario, solo ed unicamente nelle mitiche di gilda.
    In pug mi rifiuto, kickatemi piuttosto ma io in pug non tanko rofl
    0
  • Finalcut 17 gennaio 2017, 11:56 Finalcut
    BattleTag: randallflagg#2376
    Messaggi: 128

    Iscritto il: 18 ottobre 2013, 14:52
    #9
    Wulgrim ha scritto:
    Non capisco dove te veda tutti sti enormi nerf

    @Wulgrim nel fatto che shadowbolt non si usa mai (chissà perchè la buffano del 42%....) e l'incremento del danno flat della demonbolt non compensa la riduzione della % presa dai pet. Ecco da dove arriva il nerf. Non guardiamo i numeri puri ma quello che creano
    0
  • FuryDragon90 17 gennaio 2017, 13:00 FuryDragon90
    Messaggi: 1271

    Siamo chi scegliamo di essere cit.Jim Raynor
    #10
    Era giusto sembrava più dps che tank il Protection. :D 0
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