There's a ton of great feedback in this thread, and as I tried (but seem to have failed) to get across in my first reply, we do actually agree with a lot of it. We agree that there's still too much CC. We agree that survivability is too strong for some classes (which includes things like the number of defensive cooldowns, self-healing, etc). We agree with a lot of the concerns about the gearing process. We agree with a lot of the concerns about burst damage and offensive cooldowns.
To put it another way: we know that World of Warcraft PvP can be better than it is right now. We're actively working on some ideas that we're hoping will help a lot. But there's only so much we can do in a content patch. At the end of the day, the gameplay experience in Patch 6.2 should be overall very similar to the experience in 6.1. We can improve on it, but we're not going to make the sort of massive changes we made with 6.0 and the launch of Warlords.
I'm saying this not because I don't think you should expect any fixes or improvements in 6.2. We've already made several PvP-focused changes on the PTR, and I know of at least a couple more that are still in process (or at least being considered). I just don't want to give the expectation that we're going to be able to address all of these concerns in a content patch.
The discussion happening in this thread has been super helpful in aligning our thoughts and goals for the future. I'm looking forward to being able to discuss what those thoughts and goals are in more detail, once we've gotten a bit more nailed down and are ready to share them.