Con l'ultimo aggiornamento si è arrivati ad una situazione abbastanza stabile, gli sviluppatori sono soddisfatti delle abilità a disposizione delle diverse specializzazioni e stanno spostando l'attenzione sulla correzione dei bug e sulle varie rifiniture necessarie. A breve questo sarà vero anche per i guaritori, per loro sarà la prossima patch a concludere la fase di definizione delle abilità a disposizione. I prossimi step riguarderanno il bilanciamento dei talenti e delle statistiche secondarie. Se siete appassionati di theorycrafting questo è il momento giusto per iniziare a fare test e valutazioni precise.
Celestalon ha scrittoHey all. For those who don't know me, I’m Chadd Nervig, aka @Celestalon, a Technical Game Designer on WoW, on the Systems Design team. I focus on class design, especially balance and tuning. I've been posting a lot over in the Theorycrafting thread up until a few weeks ago, when I got extremely busy for a while. I’m going to catch up on that thread, and also start responding to feedback in many other threads in the Beta forums. Please understand, though, that I'll be trying to respond to feedback from 34 different specs, and have limited time, so I won't be able to get to everyone. And again, I’m merely part of a whole team that works on this, not the only one.
So, where are we at on class design? We’re to the point where we're pretty confident in each spec’s ability set, and so we're switching over to focusing on bugfixes, stability, and polish. Mechanical changes from now on will primarily be to solve tuning problems, or where there is a dire need of change for gameplay reasons. We've made a lot of changes for Warlords, and many are controversial. We'll be tweaking things in the future based on feedback and gameplay experiences.
A new beta build just went up, which includes our first round of balance tuning on tanks and damage dealers. It does NOT include tuning for healers – the first round of that should be coming in the next build. And, of course, there will be many more iterations on tuning to come. Our goal with this first round is getting the vast majority of specs to be “close” to right, as far as overall performance. Closer tuning of specific talent rows, and of secondary stats, will come the next few passes.
With this build (and the next one for healers), we feel that things are solid enough for theorycrafters to start really tearing into. I’m going to make a separate thread for the express purpose of posting theorycrafting results.
Thanks all, for all the great feedback, and please keep it coming (with a focus on tuning and balance, now)!