• Scritto da ,
    In data 23 Settembre sono stati applicati i seguenti hotfix, mentre i bilanciamenti alle classi saranno attivi dalla prossima manutenzione.

    Blizzard Entertainment ha scritto



    • Broken Isles Pathfinder Rank 1 now properly displays the amount of the mounted speed increase.


    Developers’ Notes: As we discussed last week, we’ve been gathering a massive amount of data based on how each spec has been performing in this first week of raids and Mythic Keystone dungeons, so that we can make a number of tuning changes with next week’s realm maintenance. The overall goal of these changes is to buff up some underperforming specs while also reining in a couple of over-performers, without dramatically changing anyone’s playstyle or causing them to feel as though the spec they chose to focus on became the “wrong choice.”

    All of these class changes will be applied during the next scheduled weekly maintenance period in each region. Note that there are also a number of PvP-specific changes, which are noted separately below.

    Death Knight

    • Frost
      • Remorseless Winter damage increased by 50%.
      • Obliterate damage increased by 19%.
      • Frost Strike damage increased by 12%.
      • Howling Blast damage increased by 10%.
      • Frostscythe (Talent) damage increased by 13%.
      • Frozen Pulse (Talent) damage increased by 11%.
      • Breath of Sindragosa (Talent) damage increased by 17%.

    Demon Hunter

    • Havoc
      • Throw Glaive damage reduced by 30%.
      • Fel Mastery (Talent) damage bonus to Fel Rush reduced to 30%.
      • Bloodlet (Talent) now deals 100% of initial Throw Glaive damage.
      • Fury of the Illidari (Artifact Ability) damage reduced by 20%.
        • Note: See below for for additional PvP tuning adjustments to Fury of the Illidari.
      • Balanced Blades (Artifact Trait) damage bonus to Blade Dance reduced to 3% per target.
    • Vengeance
      • Mastery now provides 50% less damage reduction per point.
      • Demon Spikes damage reduction increased to 20%.
        • Note: Gearing heavily for Mastery was allowing Vengeance Demon Hunters to reach excessively high levels of Physical damage reduction. We’re reducing the top-end potential of this effect somewhat, and bringing up the baseline. This should also cause the value of Mastery to be more in line with other stats.


    • Moonfire (non-Feral) damage increased by 10%.
    • Balance
      • Sunfire damage increased by 10%.
      • Starfall damage increased by 10%.
      • Lunar Strike damage increased by 5%.
      • Solar Wrath damage increased by 5%.


    • Arcane
      • Mastery effects increased by 20%.
      • Arcane Missiles damage increased by 9%.
      • Arcane Blast damage increased by 10%.
    • Frost
      • Frostbolt damage increased by 8%.
      • Ice Lance damage increased by 13%.
      • Flurry damage increased by 38%.
      • Blizzard damage increased by 36%, and mana cost reduced by 50%.
      • Splitting Ice (Talent) now causes 80% of normal damage (up from 50%).
      • Ice Nova (Talent) damage increased by 13%.
      • Ray of Frost (Talent) damage increased by 28%.
      • Glacial Spike (Talent) damage increased by 15%.


    • Barrage (non-Survival) damage reduced by 20%.
    • Beast Mastery
      • Bestial Wrath damage bonus increased to 25%.
    • Survival
      • Flanking Strike damage increased by 62%.


    • Mistweaver
      • Spinning Crane Kick (Mistweaver) damage reduced by 25%.


    • Retribution
      • Templar’s Verdict damage increased by 10%.
      • Divine Storm damage increased by 20%.
      • Crusader Strike (Retribution) damage increased by 13%.
      • Blade of Justice damage increased by 13%.
      • Judgment (Retribution) damage increased by 13%.
      • Zeal (Talent) damage increased by 13%.
      • Blade of Wrath (Talent) damage increased by 13%.


    • Holy
      • Holy Nova damage reduced by 16%.
    • Shadow
      • Mind Sear damage and Insanity generation increased by 50%.
      • Voidform stacks no longer increase while Dispersion and Void Torrent are active.
        • Note: These abilities prevent Insanity drain from increasing while active, which effectively reduces the Insanity drain for the entire remainder the current Voidform. This was proving to be too powerful, so we’re now making sure that the damage bonus and Insanity drain from Voidform remain in sync.
      • The benefit of Mass Hysteria (Artifact Trait) is now capped at 100%.
        • Note: We want it to be rewarding when you’re able to maintain Surrender to Madness for an extremely long time, but the amount of damage this trait was contributing in those circumstances was excessive.


    • Death From Above (Talent) area damage increased by 100%.
    • Assassination
      • Deadly Poison damage increased by 30%.
      • Fan of Knives damage increased by 30%.
      • Bag of Tricks (Artifact Trait) duration reduced to 3 seconds (overall damage unchanged), radius increased to 6 yards (from 3), and now benefits from Mastery.
      • Poison Knives (Artifact Trait) no longer benefits twitch from Mastery. Damage per point increased to 4%.
    • Outlaw
      • Fatebringer (Artifact Trait) Energy cost reduction reduced to 3 per rank.
      • Fate’s Thirst (Artifact Trait) damage bonus to Run Through reduced to 6% per rank.
      • Black Powder (Artifact Trait) damage bonus to Between the Eyes reduced to 6% per rank.
    • Subtlety
      • Eviscerate damage increased by 15%.
      • Nightblade damage increased by 15%.
        • Note: See below for additional PvP tuning adjustments to Eviscerate and Nightblade.
      • Shuriken Storm damage increased by 30%.
      • Second Shuriken (Artifact Trait) chance to activate increased to 30% (was 10%), damage increased by 30%, and now deals 200% additional damage while Stealth or Shadow Dance is active.


    • Elemental
      • Mastery effects increased by 12.5%.
      • Chain Lightning Maelstrom generation increased to 6.
      • Lightning Bolt (Elemental) damage increased by 23%.
      • Chain Lightning (Elemental) damage increased by 23%.
      • Lava Burst damage increased by 5%.
      • Storm Elemental (Talent)’s Call Lightning and Wind Gust damage increased by 20%.
    • Enhancement
      • Fixed a bug that gave offhand special attacks a 100% chance to activate Windfury while Doom Winds was active.
      • Windfury activation chance increased to 20%.
        • Note: We’re fixing a bug that added multiple extra Windfury procs to each activation of Doom Winds, but adding some Windfury procs back by increasing the baseline activation chance. This should also improve Maelstrom generation outside of Doom Winds.
    • Restoration
      • Chain Lightning (Restoration) damage increased by 23%.


    • Affliction
      • Drain Life damage increased by 10%
      • Drain Soul damage increased by 10%
      • Corruption damage increased by 10%
      • Agony damage increased by 5%
      • Unstable Affliction damage increased by 15%
      • Seed of Corruption damage increased by 15%
      • Siphon Life (Talent) damage increased by 10%
      • Haunt (Talent) damage increased by 15%
      • Phantom Singularity (Talent) damage increased by 15%
    • Demonology
      • Hand of Gul’dan impact damage increased by 20%
      • Demonwrath damage increased by 15%
      • Shadowbolt damage increased by 10%
      • Doom damage increased by 10%
      • Wild Imps damage increased by 10%
      • Dreadstalker attack power increased by 10%
      • Felguard attack power increased by 10%
      • Doomguard (Demonology)’s Doom Bolt damage increased by 18%
      • Demonbolt (Talent) damage increased by 10%
      • Implosion (Talent) damage increased by 15%
      • Shadowflame (Talent) damage increased by 10%
      • Darkglare (Talent) damage increased by 10%
    • Destruction
      • Chaos Bolt damage increased by 11%
      • Incinerate damage increased by 11%
      • Immolate damage increased by 11%
      • Conflagrate damage increased by 11%
      • Rain of Fire damage increased by 11%, and cast time removed
      • Cataclysm (Talent) damage increased by 11%
      • Channel Demonfire (Talent) damage increased by 11%


    • Arms
      • Exploit the Weakness (Artifact Trait) bonus reduced to 3% per point.
      • Focused Rage (Talent) damage bonus reduced to 30%.
    • Fury
      • Rampage damage increased by 12%.
      • Bloodthirst damage increased by 12%.
      • Raging Blow damage increased by 5%.
      • Furious Slash damage increased by 5%.
      • Execute (Fury) damage increased by 5%.
    • Protection
      • Vengeance (Talent) Rage cost reduction reduced to 35%.
      • Intercept Rage generation reduced to 10.
      • Shield Slam Rage generation reduced to 10.


    Developers’ Notes: While many of the above changes are beneficial for PvP, some specs need additional tuning for PvP situations. Some of the PvP- specific changes we’re making are intended to counteract the above, while others are simply intended to help overall PvP balance.

    • Battlegrounds
      • Tank-specialized characters no longer take additional damage while carrying a flag.
    • Death Knight
      • Blood
        • Consumption (Artifact Ability)’s healing is no longer reduced in PvP.
        • Death Strike now factors in 50% of recent damage taken from players when determining it’s healing amount (previously, it ignored damage taken from players).
    • Demon Hunter
      • Havoc
        • Fury of the Illidari (Artifact Ability) damage is now reduced by 10% in PvP (up from a 30% reduction).
      • Vengeance
        • Soul Cleave’s heal is no longer reduced in PvP.
    • Druid
      • Restoration
        • Lifebloom’s bloom effect increased by 50% in PvP.
        • Critical Strike stat reduced by 50%.
        • Haste stat increased by 50%.
      • Guardian
        • Frenzied Regeneration now factors in 50% of recent damage taken from players when determining it’s healing amount (previously, it ignored damage taken from players).
    • Hunter
      • Survival
        • Mongoose Fury now increases the damage of Mongoose Bite by 35% per stack in PvP (up from 25% per stack).
      • Beast Mastery
        • Agility stat reduced by 10%.
    • Mage
      • Frost
        • Frostbolt now reduces movement speed by 50%.
        • Frostbolt damage is now increased by 10% in PvP (down from 20%).
      • Fire
        • World in Flames (Honor Talent)’s reduction to Flamestrike’s cast time reduced to 2 seconds.
    • Monk
      • Mistweaver
        • Counteract Magic (Honor Talent) bonus to Renewing Mist reduced to 150%.
      • Windwalker
        • Strike of the Windlord (Artifact Ability) damage is now reduced by 30% in PvP (up from 50%).
        • Agility stat increased by 12%.
    • Paladin
      • Retribution
        • Strength stat reduced by 5%.
      • Protection
        • Light of the Protector and Hand of the Protector healing is now reduced by 15% in PvP (up from 50%).
    • Priest
      • Discipline
        • Atonement healing is now increased by 15% in PvP (down from 25%).
      • Holy
        • Apotheosis can no longer be dispelled.
    • Rogue
      • Outlaw
        • Control is King (Honor Talent) duration reduced to 3 seconds.
        • Between the Eyes’ damage bonus on Critical Strikes reduced to 100% in PvP (down from 200%).
      • Subtlety
        • Eviscerate now deals 15% less damage in PvP.
        • Nightblade now deals 15% less damage in PvP.
    • Warrior
      • Arms
        • Echo Slam (Honor Talent) damage reduced to 5% of the target’s total health.
      • Fury
        • Bloodthirst’s heal is no longer reduced in PvP.
      • Protection
        • Ignore Pain’s maximum absorb amount is no longer reduced in PvP. (Note: the effect of each Ignore Pain is still reduced by 20% in PvP)
    • Honor System
      • The Honor system reward Glory of the Melee now rewards 500 Artifact Power (was 150).
    • World PvP
      • Warden Tower World Quests now grant 150 honor (was 300).
      • Warden Tower World Quests now appear three times per day, and each quest is available for 24 hours.

    Class Halls

    • Druids with the Evergreen perk should no longer have their planted soils reset after entering an Arena match.
    • The Soul Reapers tooltip for the Shadow Heresy talent is no longer incorrect.

    Dungeons and Raids

    • Emerald Nightmare
      • Fixed a bug where players would fall to their death when jumping into the Rift of Aln while mounted.
      • Warlocks will now be able to target their Soul Effigies when fighting Il'gynoth inside the heart chamber.
      • Ursoc no longer causes players to stand up (and interrupt their eating/drinking) when he respawns.
    • The Arcway
      • Enemy Forces will remain in The Arcway after players have defeated Advisor Vandros.
      • Tome of Hex: Spider should now only drop for Shaman when defeating Nal'tira.
    • Maw of Souls
      • Players should no longer become stuck inside the cages they’re placed in after defeating Ymiron.


    • Damage from Potion of the Old War and Potion of Deadly Grace reduced by 33%.
      • Developers’ Notes: Previously, we significantly buffed the damage of these potions, but then discovered some bugs that were significantly reducing their effective damage. Now that those bugs have been fixed, their damage contribution is much too high. They should still feel very rewarding to use, but we’re bringing them back down to Earth a little.
    • Fixed a bug that was causing Balance Druids to sometimes engage enemies from unintended great distances with damaging trinket procs.
    • The Grove Darkener's Treads should now switch from Intellect to Agility based on your spec.


    • It should now be possible to reach skill 800 in Blacksmithing.
    • Cooking
      • Rank 1 of Hearty Feast should now reward one feast instead of five. Subsequent ranks reward a cost reduction, rather than additional food.
      • Demon Hunters should now get appropriate stats from feasts and other similar sources of buffs.


    • In the Withered Army Training scenario, it should be less likely for Leystalker Dro to be hiding somewhere that he wouldn't normally be encountered by clearing the room.
    • A new Archaeology Quests aura is now displayed while you’re on an Archaeology quest in your current zone.
      • Developers’ Notes: This is to make sure you’re aware of how many days you have left to complete a large Archaeology project before it expires. We’re investigating ways to provide this in the quest tracker and quest log.
    • Aodh Witherpetal will no longer become stuck during “DANGER: Aodh Witherpetal”.
    Condividi articolo
34 commenti 12  
  • grigdusher 24 settembre 2016, 09:58 grigdusher
    BattleTag: grigdusher#2493
    Messaggi: 745

    Iscritto il: 18 luglio 2016, 14:20
    ottimo di corsa su altered time per rompere ai theoricrafter per sapere cosa camboa per arcane.

    spero che si arrivi a switchare spec in base al boss da affrontare.
  • Klee 24 settembre 2016, 10:05 Klee
    BattleTag: Klee#2689
    Messaggi: 157

    Life is a giant, sad but beautiful meme.
    Nerf a DH e Hunter, sembra natale. Però un nerf al mage fire no eh.. 1
  • Yardeh 24 settembre 2016, 10:10 Yardeh
    Messaggi: 8290

    Iscritto il: 21 aprile 2010, 19:16
    Per me, per rendere più efficiente il mage frost, avrebbero dovuto rendere (perdonate il gioco di parole) istant il cast del Glacial Spike una volta che procca. Teoricamente dovrebbe essere la pyro del frost mage, infatti mi domando come mai sia addirittura un talento... 0
  • Tethir 24 settembre 2016, 10:12 Tethir
    Messaggi: 216

    Iscritto il: 24 giugno 2011, 16:08
    grigdusher ha scritto:spero che si arrivi a switchare spec in base al boss da affrontare.

    @grigdusher Una vera manna dal cielo per gli artefatti... rofl
  • R3wu0Redazione 24 settembre 2016, 10:26 R3wu0
    BattleTag: Xly#21584
    Messaggi: 1002

    Passate in Orda. Noi abbiamo Picco del Tuono!!
    Klee ha scritto:Nerf a DH e Hunter

    @Klee Oddio l'unica cosa che nerfano all'hunter è il barrage che non è neanche così usato...o che non dovrebbe essere così tanto usato vista la quantità di trash presenti sia in istance che in raid
  • Alcatrazh 24 settembre 2016, 10:28 Alcatrazh
    BattleTag: alcatraz#1269
    Messaggi: 6

    Iscritto il: 16 settembre 2016, 15:20
    Sono partito con il war fury, per poi switchare ad Arms ormai quando avevo l'artefatto al 21, ho farmato come un coreano per portare Arms allo stesso livello prima del raid, e ora dopo solo due sere di hc fanno a pezzi l'unica spec che gira decentemente? Fanno veramente pena. Arms ne esce a pezzi con questi nerf senza senso. Se nello stesso change log vedo buff al rogue (imbarazzante). Tra l'altro i buff al fury fanno ridere, non cambiano sostanzialmente un cazzo, visto che questa spec fa pena per i 30% di danni in più e per il fatto che andare in enrage bisogna accendere un cero in chiesa. Chi ha concepito questi cambiamenti non solo è un povero idiota e merita di essere licenziato, ma dimostra che non ha nemmeno mai loggato un warrior per provarlo. Che pena 0
  • grigdusher 24 settembre 2016, 10:57 grigdusher
    BattleTag: grigdusher#2493
    Messaggi: 745

    Iscritto il: 18 luglio 2016, 14:20
    Tethir ha scritto:

    grigdusher Una vera manna dal cielo per gli artefatti... rofl

    @Tethir ed anche i leggendari visto che anche molti di loro sono in base alla spec!
  • Klee 24 settembre 2016, 11:53 Klee
    BattleTag: Klee#2689
    Messaggi: 157

    Life is a giant, sad but beautiful meme.
    @R3wu0 In realtà il barrage credo (non ho provato hunter in legion) sia una top priority sia single target che aoe, in istance e in raid (soprattutto a yil'gonoth o come si scrive), i suoi danni li faceva. Personalmente avrei preferito un nerf alla larghezza del cono della spell, ma quello richiederebbe alla maggior parte degli hunter di pensare a qualcosa mentre spammano tasti alla guitar hero sulla tastiera :) 0
  • Exhumed 24 settembre 2016, 12:32 Exhumed
    BattleTag: Punisher666#2193
    Messaggi: 2851

    Hell On Earth
    Siiii! Finalmente i buff al Lock e al Dk frost.. GRAZIE BLIZZ! 2
  • R3wu0Redazione 24 settembre 2016, 12:42 R3wu0
    BattleTag: Xly#21584
    Messaggi: 1002

    Passate in Orda. Noi abbiamo Picco del Tuono!!
    @Klee giocando l'hunter da 12 anni ti assicuro che adesso il barrage non è la spell migliore in quel ramo di talenti, è molto situazionale. Andrebbe usata solo nel caso di addini numerosi e molto sparpagliati, cosa che accade assai di rado. A livello di danno in single target è molto meno performante rispetto al Murder of Corws. Per le situazioni di AOE per come sono strutturati i pull si va molto meglio con il Volley visto che in fin dei conti, salvo appunto casi eccezionali, tutti i pull di addini/trash sono concentrati e non sparpagliati per l'area.
    Oltre al fatto non poco trascurabile che l'80% degli hunter non sa gestire minimamente l'area di azione di un barrage con conseguenze disastrose
  • Stefanet 24 settembre 2016, 13:05 Stefanet
    Messaggi: 18

    Nato nel -999k :-/
    Yardeh ha scritto:Per me, per rendere più efficiente il mage frost, avrebbero dovuto rendere (perdonate il gioco di parole) istant il cast del Glacial Spike una volta che procca. Teoricamente dovrebbe essere la pyro del frost mage, infatti mi domando come mai sia addirittura un talento...

    @Yardeh Concordo in pieno, sia sull'istant che sul fatto che dovrebbe essere una spell di classe del frost. D'altronde il fatto che sia necessario aspettare 5 icicle è già un danno rispetto alla Pyro che praticamente puoi controllare nel casting. Con quel casting diventa molto utile in PVE ma troppo lenta e macchinosa in PVP ... ihmo
  • Tebryn 24 settembre 2016, 13:30 Tebryn
    BattleTag: Tebryn
    Messaggi: 18

    Iscritto il: 10 dicembre 2015, 00:27
    +15% nightblade/eviscarate
    -15% nightblade/eviscerate in pvp...

    Sostanzialmente hanno potenziato il sub solo in pve, no?
  • Klee 24 settembre 2016, 14:05 Klee
    BattleTag: Klee#2689
    Messaggi: 157

    Life is a giant, sad but beautiful meme.

    però tutti i top MM usano barrage in single, anche su ursoc, esempio:

  • R3wu0Redazione 24 settembre 2016, 14:20 R3wu0
    BattleTag: Xly#21584
    Messaggi: 1002

    Passate in Orda. Noi abbiamo Picco del Tuono!!
    Si, perché da MM è consigliato il barrage, ho cannato io nel messaggio a specificare che parlavo del BM. Mi dimentico sempre che c'è chi gioca MM 0
  • Arshan 24 settembre 2016, 16:50 Arshan
    BattleTag: Ravenheart78#2230
    Messaggi: 81

    Per la Luce!
    Ottimi i potenziamenti del pala retri in PVE, un po' meno i nerd in PVP, dato che il pally in pvp già succhia alla grande 0
  • Millo 24 settembre 2016, 19:59 Millo
    Messaggi: 22

    Iscritto il: 29 marzo 2010, 21:14
    DK Frost tutta la vita, ho creduto in te Signore della Morte ed ecco qui che veniamo ripagati!!! HAHAHAHAHA!!! 2
  • Mordør90 24 settembre 2016, 21:40 Mordør90
    BattleTag: Derpstorm#2232
    Messaggi: 258

    Iscritto il: 09 dicembre 2014, 16:36
    Ora, qualcuno non mostro ita, puoi spiegarmi il cazzo di senso del nerf al Single Target del demon hunter? L'aoe ok ma il single target che cazzo nerfano?

    Bastano semplici correzioni perché perdere 10M di danno sul mio log ad Ursoc non mi va neanche per il cazzo!!
  • SerOutrageous 25 settembre 2016, 10:03 SerOutrageous
    BattleTag: xOutrageouSx2986
    Messaggi: 4

    Iscritto il: 25 settembre 2016, 09:45
    Oggi hanno reso un gran servizio alla community.
    Continuare a nerfare il pirata ?
    Severo ma giusto !
  • TartyMost Valuable Poster 25 settembre 2016, 11:23 Tarty
    BattleTag: Tatyanna#2538
    Messaggi: 4173

    Shaman Draenei - Runetotem
    Troll dell'Alleanza nonchè regina di cazzate
    Note: tuning hotfixes aren't final. We're still discussing the changes, especially to Havoc/Shadow, and following constructive discussions. 0
  • ReXXeR 25 settembre 2016, 20:00 ReXXeR
    BattleTag: ReXXeR#2397
    Messaggi: 173

    Linux Mint FTW!
    Sapete se dopo il nerf ai DH fanno ancora mille mila dps in aoe oppure è finita la nutella? 0
  • Yardeh 25 settembre 2016, 20:01 Yardeh
    Messaggi: 8290

    Iscritto il: 21 aprile 2010, 19:16
    I nerf verranno applicati mercoledì! 0
  • Tethir 25 settembre 2016, 20:20 Tethir
    Messaggi: 216

    Iscritto il: 24 giugno 2011, 16:08
    Se venissero applicati comunque questi nerf, la cosa buffa è che il burst aoe sostanzialmente è inalterato o quasi...cambia il sustained aoe / cleave e il single target, che ne escono con le ossa spezzate... 0
  • Albert 26 settembre 2016, 07:07 Albert
    BattleTag: Albert#2387
    Messaggi: 235

    Iscritto il: 12 luglio 2011, 11:08
    Il senso di nerfare il barrage? Vabbeh 0
  • khaine76 26 settembre 2016, 10:20 khaine76
    Messaggi: 84

    Iscritto il: 15 settembre 2010, 11:30
    Hanno ucciso il Demon Hunter O_O O_O

    Va bene abbassare il dps in aoe... ma su single targhet non era cosi op.
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