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    Il 5 Dicembre sono stati applicati i seguenti hotfix:

    Blizzard Entertainment ha scritto

    Hotfixes


    December 5

    Classes

    • Priest
      • Shadow
        • Vampiric Touch and Shadow Word: Pain damage reduced by 12%.
        •  All other abilities increased by 3%.
    • Rogue
      • Outlaw
        • All damage abilities increased by 4%.
    • Warlock
      • Affliction
        • Corruption and Agony damage reduced 6%
        • Unstable Affliction damage reduced 4%

    Dungeons and Raids

    • Antorus, the Burning Throne
      • Coven of Shivarra
        • Corrected an issue that caused the health of Torments to not properly scale with raid size.
      • Eonar the Life-Binder
        • Players who are disconnected during the Eonar encounter will have access to Surge of Life once they reconnect.
      • Argus the Unmaker
        • Cheat Death and similar effects will not reset their cooldowns when you die during the final phase of the Argus the Unmaker encounter.
        • Boss Health increased by 10% on Normal and Heroic difficulties
        • Soulbomb and Soulburst now deal periodic damage more rapidly
        • Edge of Obliteration damage increased by 50%
        • Constellar elemental vulnerabilities reduced from +200% to +100% damage taken

     

    Items

    • Carafe of Searing Light now correctly shares a short cooldown with other "Use" trinkets.
    • Convergence of Fates primary stat increased by 13%. Effect reduced to 3 seconds of cooldown reduction (was 4 seconds).
      • Developers’ notes: This change is aimed at changing how Convergence of Fates scales with item level – or rather, how it doesn’t. For some specializations, the cooldown reduction effect is so powerful that the item level of the trinket is all but irrelevant. We’re shifting more of the item’s power to primary stat and less in the base proc to cause the trinket’s scaling with item level to be more similar to other trinkets in Legion.
    • Forgefiend's Fabricator damage increased by 25%.
    • Garothi Feedback Conduit Haste amount increased by 10%.
    • Gorshalach's Legacy damage increased by 25%.
    • Highfather's Machination healing amount increased by 10%.
    • Ishkar's Felshield Emitter absorb amount increased by 10%.
    • Prototype Personnel Decimator damage increased by 10%. Minimum damage when targets are 20 yards from the impact point increased to 50% of max damage (was 20%).
    • Seeping Scourgewing damage increased by 10%.
    • Shadow-Singed Fang stat bonuses increased by 20%.
    • Sheath of Asara damage increased by 20%.
    • Tarratus Keystone healing increased by 10%.
    • Terminus Signaling Beacon damage increased by 15%.
    • Vitality Resonator Intellect increased by 10%.
    • Demon Hunter
      • Havoc
        • Felreaper Vestments 2-piece bonus changed to 40% Eye Beam damage (was 30% Eye Beam damage).
        • Felreaper Vestments 4-piece haste bonus changed to 25% (was 15%).
    • Druid
      • Balance
        • Stormheart Raiment 4-piece – Starsurge and Starfall now increase your Haste by 2% (was 3%), stacking up to 4 times (was 5).
    • Hunter
      • Beast Mastery
        • Serpentstalker Guise 4-piece – Kill Command now reduces the cooldown of Aspect of the Wild by 2.5 seconds (was 1.5 seconds).
      • Marksmanship
        • Serpentstalker Guise 4-piece – Marked Shot now has a 50% chance (was 30%) to fire an extra Marked shot at up to 3 additional targets.
    • Monk
      • Brewmaster
        • Chi-Ji’s Battle Gear 4-piece – Dodging an attack now reduces the remaining cooldown of Breath of Fire by 2.0 seconds (was 1.0 seconds).
    • Rogue
      • Assassination
        • Regalia of the Dashing Scoundrel 4-piece – Your Deadly or Wound Poison critical strike now generate 3 Energy (was 2 Energy).
      • Subtlety
        • Regalia of the Dashing Scoundrel 4-piece – Backstab and Shadowstrike now have a 4% chance (was 3%) to grant Shadow Gestures.
    • Warlock
      • Affliction
        • Diabolic Raiment 4-piece – Spending a Soul Shard now has a chance to grant you 10% Haste (was 15%).
        • Grim Inquisitor’s Regalia 4-piece – Unstable Affliction and Seed of Corruption now increase the damage targets take from your Agony and Corruption by 15% (was 10%).
      • Demonology
        • Grim Inquisitor’s Regalia 4-piece – Demonic Empowerment now causes your Dreadstalkers to immediately cast another Dreadbite with 75% increased damage (was 50%).
    • Warrior
      • Arms
        • Titanic Onslaught Armor 4-piece – The amount of bonus Mortal Strike damage events has been reduced to 2 during Bladestorm (was 3), and 1 during Ravager (was 2).

    Player versus Player

    • Priest
      • Shadow
        • PvP Template Intellect increased by 2%.
        • Mind Blast damage increased by 5% in PvP situations.
        • Mind Flay damage increased by 15% in PvP situations.
    • Warlock
      • Affliction
        • PvP Template Versatility increased by 25%.
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1 commento
  • grallenRedazione 07 dicembre 2017, 11:54 grallen
    BattleTag: Grallen#2521
    Messaggi: 6635

    Dal caos si crea l'ordine e dell'ordine si genera il caos.
    #1
    In seguito alle lamentele sull'aggiustamento delle Shivarre il blu è intervenuto:

    Tunate in corsa, quando qui da noi la prima settimana non è nemmeno finita.


    Bradanvar ha scritto
    L'hotfix che è stato apportato alla Congrega delle Shivarra non è una modifica alla calibratura (o tuning, per intenderci), bensì è una correzione ad un problema che rendeva l'incontro eccessivamente semplice: la salute dei Tormenti non veniva modificata dal numero dei giocatori presenti nel gruppo. Per quanto possa essere comprensibile che dal tuo punto di vista la tempistica non sia stata ideale perché ha coinciso con la serata che ti eri prefissato per andare ad Antorus assieme alla tua gilda, semplicemente non era possibile fare altrimenti per via dell'impatto che il bug continuerebbe ad avere sul resto dei giocatori che affronta l'incontro in modalità Normale o Eroica.

    Dove possibile, cerchiamo di dare un preavviso per tutte quelle modifiche che abbiamo modo di prevedere: ad esempio bilanciamento delle classi in PvE e in PvP, o magari altri aggiornamenti meno urgenti che richiedono comunque la manutenzione settimanale.

    Per quanto riguarda le incursioni, nella maggior parte dei casi si tratta di cambiamenti urgenti dettati da imprevisti, come ad esempio problemi con certe abilità, funzionamento errato di una delle meccaniche del boss e calibratura della difficoltà dell'incontro. In tutti questi casi, il nostro obiettivo è di risolvere il problema nel minor tempo possibile applicando hotfix, che, come in questo caso, vengono attivati dal momento della loro implementazione.
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