Warlords of Draenor - Intervista agli Sviluppatori
  • grallenRedazione 13 novembre 2013, 08:50 grallen
    BattleTag: Grallen#2521
    Messaggi: 6978

    Dal caos si crea l'ordine e dell'ordine si genera il caos.
    (fonte mmo champion)

    Eccovi il riassunto delle risposte date al Blizzcon da parte degli Sviluppatori:

    Level 90 Boost

    - One of the problem's with WoW's success is the number of people coming back for a new expansion and not being able to join their friends right away. People may have left the game during previous expansions and would have had to level a lot before they were able to start playing with friends, which is not as much fun as playing right away. Giving everyone one free Level 90 should help out returning players.

    - If you take advantage of the Level 90 boost, the experience will be like Scroll of Resurrection on steroids. All of the skills will be removed from your bar except for the few that you need to be able to kill things. As you complete quests you will get more of your abilities until you have all of them, similar to the Death Knight starting experience.

    Items and Professions

    - In the future it would be nice to save armor in a collection for transmog rather than having it fill up your bags.

    - Hit didn't feel like a bonus, just a hoop to jump through before having fun. It is hard to justify keeping a system like that in the game.

    - Tanking gear will have Armor as a tanking stat after Dodge and Parry are gone.

    - Reforging was supposed to be something that let players customize their gear to change their playstyle a little bit. It ended up just being extra work (and math) that had to be done if you wanted the most optimal gear.

    - The devs will try to reduce the economic impact that the Enchanting and Jewelcrafting changes will make. Enchanting might be able to make some weapons or offhands. Jewelcrafters might be able to make some trinkets or other things to sell.

    Guilds and Raiding

    - The vast majority of raiders will still have a 10 player raid size option in Normal / Heroic (currently Flex / Normal). The Mythic (currently Heroic) difficulty has just one size to avoid the issues that appear when trying to balance both 10 and 25.

    - Today it is hard for 10 player guilds to grow, as every person that is added to the guild means one more person is sitting out. In the future you can bring that person to your raid thanks to the scaling tech.

    - The devs didn't talk to the top guilds about the Mythic raid size change beforehand.


    - The Garrison will have a farm, mine, and place to fish. Hopefully it will feel like a much, much bigger and cooler version of the farm.

    - Pet Battles and Garrisons seem like they would be nice on mobile devices, but any resources spent on doing that will not be used on the actual game.

    - The Pet Stable in the Garrison will allow you to assign some of your pets to appear in the world there.

    Character Customization and Art

    - The team has talked about more customization, such as sub races, for a long time. Some would require different models with different textures. A good way to give players access to the different races would also be required. Perks for the different sub races might also be interesting.

    - The artists have experimented with what a brace of knives would look like on a Rogue's thigh. Quivers are another thing that are being looked at. While they might not be ready for 6.0, they are being worked on.


    - Draenor should feel scary, similar to the experience with Fel Reavers in Outland. There are giant Gron walking around, making the world a more dangerous place. Flying mount access will be delayed as long as possible, maybe even past Level 100 until Patch 6.1. (Keep in mind this is just an idea being tossed around).

    - Mists of Pandaria only had enough designers and artists to do new raids, as they last longer than a few dungeons. The encounter and art teams have become bigger since then, so more dungeons will hopefully be added in later Warlords patches.

    - Making big changes in the middle of an expansion is dangerous, as players log in and find significant changes that they can't keep up with. With a new expansion some bigger changes are expected, so it is safer to do larger changes for new expansions.


    - Sound shouldn't be annoying, which is part of reasoning for the new Hunter weapon sounds.

    - The last time there has been so much diversity in the sound required for the expansion was likely Vanilla. There is a lot diversity in the races and zones in Warlords.
  • Greymane 13 novembre 2013, 14:02 Greymane
    BattleTag: Urabrask#2263
    Messaggi: 7701

    “War is our sculptor. And we are prisoners to its design.”
    - Javik [Mass Effect 3]
    Interessantissimo, in specie mi sono soffermato di più sulla parte "Subraces", speriamo veramente che le implementino, voglio un Orco Femmina dei Dragonmaw (eh ieri ho fatto l'85 con un alt ed essendo a Twilight Higlands mi è tornata la fissa per loro) :O 0
  • Yardeh 16 novembre 2013, 13:58 Yardeh
    Messaggi: 9338

    Iscritto il: 21 aprile 2010, 19:16
    Il boost me fa ridere, anche se si tratta di un solo pg per account. Ciò dimostra che l'avere "pepe nel culo" è ancora il motto della blizzy. Io sinceramente l'avrei riservato a chi ha almeno un pg al cap level, o comunque mettere un level minimo, non c'è scusa che tenga su questa decisione imho.

    Mentre le sub-races le trovo interessanti, speriamo.

    Interessante anche il miglioramente all'audio.