Warlords of Draenor cambiamenti al Druido
  • grallenMost Valuable Poster 14 maggio 2014, 11:10 grallen
    BattleTag: Grallen#2521
    Messaggi: 5724

    Dal caos si crea l'ordine e dell'ordine si genera il caos.
    #1
    (fonte wowhead)

    Su wowhead sono usciti vari post in cui si mostrano i vari cambiamenti a cui le classi saranno soggette nella prossima espansione.

    Ricordando che è ancora tutto in alpha e quindi ci saranno moltissimi altri cambiamenti eccovi qui i cambiamenti al Druido (per motivi pratici lascio in inglese il tutto tanto è facilmente traducibile :good: )

    CAMBIAMENTI AI COEFFICIENTI

    - Each point of Agility or Strength now grants 1 Attack Power (down from 2). All other sources of Attack Power now grant half as much as before.

    - Weapon Damage values on all weapons have been reduced by 20%.

    - Attack Power now increases Weapon Damage at a rate of 1 DPS per 3.5 Attack Power (up from 1 DPS per 14 Attack Power).

    - Attack Power, Spell Power, or Weapon Damage now affect the entire healing or damage throughput of player spells.


    TALENTI

    Nuovi

    Balance

    - Sunfall: Entering Solar Eclipse will transform your Starfall spell into Sunfall and reset its cooldown.

    - Insect Swarm: Swarm the target enemy with insects which deal 1 (+ 51.6% of Spell power) Nature damage every 3 sec for 15 sec. Each time that it deals damage, it also generates 5 Lunar or Solar energy, whichever is more beneficial to you. May only be cast while not in an Eclipse.

    - Equinox: Lunar and Solar Eclipse now last until the other is triggered, instead of ending at 0 Balance Power.

    Feral

    - Lunar Inspiration: Moonfire is now usable while in Cat Form, generates 1 combo point, deals damage based on attack power, and costs 30 energy.

    - Bloody Thrash: Thrash now also applies the Rake bleed effect to all damaged enemies and awards 1 combo point if it strikes your current combo target.

    - Savagery: Savage Roar is now passive and increases all Physical damage dealt by 45%.

    Guardian

    - Guardian of Elune: Savage Defense now lasts 4 sec, and increases your chance to dodge by 100%.

    - Pulverize: A devastating blow that consumes 3 stacks of Lacerate on the target to deal 290% weapon damage, generate 30 Rage, and reduce damage taken by 20% for 10 sec.

    - Bristling Fur: You bristle your fur, reducing all damage taken by 50% for 3 sec.

    Restoration

    - Moment of Clarity: Omen of Clarity now lasts 5 sec, instead of 1 cast.

    - Germination: You can apply two Rejuvenations to the same target.

    - Rampant Growth: Swiftmend now consumes your own Regrowth or Rejuvenation, but has no cooldown.

    Cambiati

    Tutti

    - Cenarion Ward: Now 8.4% of base mana, down from 14.8%. Protects a friendly target, causing any damage taken to heal the target for 0 (+ 293.3% of Spell power) every 2 sec for 6 sec.

    - Incapacitating Roar: Invokes the spirit of Ursol to roar, incapacitating all enemies within 10 yards for 3 sec. Any damage caused will remove the effect. Useable in all shapeshift forms.

    - Heart of the Wild no longer provides an increase to Hit chance or Expertise while active, and no longer increases Stamina, Agility, and Intellect.

    - Nature's Vigil: While active, all single-target healing spells also damage a nearby enemy target for 16% of the healing done, and all single-target healing and damage spells and abilities also heal a nearby friendly target based on the amount done, 16% for heals, 35% for damage spells.

    - Renewal: Instantly heals the Druid for 22% of maximum health. Useable in all shapeshift forms.

    - Ysera's Gift: Every 5 sec, heals you for 4% of your maximum health. If you are at full health, then a random injured nearby ally will be healed instead.

    - Dream of Cenarius and Soul of the Forest have been split up into spec-specific tooltips, instead of one large tooltip describing all effects. Some of these effects have changed as well.

    Balance

    - Dream of Cenarius: Increases healing from Healing Touch by 20%. Each time you activate Eclipse, your next Healing Touch is instant and will cause your next Starsurge not to trigger its cooldown.

    - Soul of the Forest: Your Wrath, Starfire, and Starsurge casts have a 8% chance to cause your next Astral Communion to instantly grant 100 Lunar or Solar Power.

    Feral

    - Dream of Cenarius: Increases healing from Healing Touch by 20%, increases the critical strike chance of Mangle by 10%, and your Mangle critical strikes have a 40% chance to make your next Healing Touch or Rebirth instant, free, and castable in all forms, and benefit from Attack Power instead of Spell Power.

    - Soul of the Forest: Your finishing moves grant 4 Energy per combo point.

    Guardian

    - Dream of Cenarius: Increases healing from Healing Touch and Rejuvenation by 20%.

    - Soul of the Forest: Mangle generates 10 more Rage and deals 15% more damage.

    Restoration

    - Dream of Cenarius: Increases Wrath damage by 20% and your Wrath spell causes a nearby ally to be healed for 150% of the damage done.

    - Soul of the Forest: You gain 100% haste for your next spell when you cast Swiftmend.


    GLIFI

    Nuovi

    - Glyph of Cat Form: Now Feral only.

    - Glyph of Astral Communion: Your Astral Communion ability can be used while moving.

    - Glyph of Imbued Bark: While Barkskin is active, when you are interrupted the resulting school lock has 50% reduced duration.

    - Glyph of Enchanted Bark: For 5 sec after activating Barkskin, you are immune to Silence and Interrupt effects.

    - Glyph of Ursol's Defense: Increases your armor in Bear Form by an additional 210%.

    - Glyph of the Ninth Life: Reduces all damage taken while in Cat Form by 10%.

    - Glyph of Celestial Alignment: Celestial Alignment now lasts 60 sec, or until 12 spells have been cast with it active, whichever occurs first.

    - Glyph of Sudden Eclipse: While not in an Eclipse state critical attacks done to you restore 20 Solar or Lunar energy whichever is more beneficial to you. This effect can only occur once every 6 sec.

    - Glyph of Maim: Increases the damage done by Maim by 100%.

    - Glyph of the Shapemender: Each time you activate a shapeshift form, you are healed for 5% of your maximum health.

    - Glyph of Moonwarding: Moonkin Form no longer grants bonus armor, but instead grants 10% increased maximum health.

    - Glyph of Travel: Travel Form grants an additional 60% movement speed, but can no longer be used while in combat.This effect is disabled in battlegrounds and arenas and cannot be combined with other temporary speed bonuses.

    Cambiati

    - Glyph of Fae Silence: Now Guardian only.

    - Glyph of Ferocious Bite: Your Ferocious Bite ability heals you for 1.5% of your maximum health for each 10 Energy used. Now Feral only.

    - Glyph of Guided Stars: Your Starfall and Sunfall only hits targets affected by your Moonfire or Sunfire. Now Balace only.

    - Glyph of Hurricane: Now Balance only.

    - Glyph of Maul: Now Guardian only.

    - Glyph of Rejuvenation: When you have Rejuvenation active on three or more targets, the cast time of your Healing Touch spell is reduced by 10%.

    - Glyph of Savage Roar: When Prowl is cancelled, you are granted Savage Roar as if it were used with 5 combo points. Name changed to Glyph of Savage Roar to reduce confusion

    - Glyph of the Shapemender: Each time you activate a shapeshift form, you are healed for 5% of your maximum health.This effect cannot occur more often than once every 5 sec.

    - Glyph of Stampeding Roar: Increases the radius of Stampeding Roar by 30 yards and you can now cast Stampeding Roar without being in Bear Form or Cat Form.

    - Glyph of Survival Instincts: Reduces the cooldown of Survival Instincts by 40 sec, but reduces its duration by 50%. Now usable by all specs.

    - Glyph of the Cheetah: Your Travel Form appears as a Cheetah.

    - Glyph of Travel: Travel Form grants an additional 60% movement speed. This movement speed bonus will not be granted if Travel Form is activated while in combat.This effect is disabled in battlegrounds and arenas and cannot be combined with other temporary speed bonuses.

    - Glyph of the Stag: Your Travel Form can now be used as a mount by party members.

    SPECIALIZZAZIONI

    Balance

    Novità

    - Readiness: Balance: Increases the cooldown recovery rate by 0% on your Stampeding Roar, Innervate, Barkskin, Nature's Swiftness, Starfall, Might of Ursoc, and Celestial Alignment abilities (0% cooldown reduction). Affected spells are not yet final and reflect 5.4 spells instead of 6.0 changes.

    Abilità cambiate

    - Moonkin Form: Moonkin Form now increases armor by 100%, up from 60%.

    - Nature's Swiftness: When activated, your next Entangling Roots, Healing Touch, Hibernate, Rebirth, or Regrowth becomes instant, free, and castable in all forms. The healing and duration of the spell is increased by 50%.

    - Starfall: You summon a flurry of stars from the sky which strike targets within 40 yards of you that you're in combat with. Deals 0 (+ 33% of Spell power) Arcane damage to up to 2 targets every 1 sec for 10 sec.

    - Starfire: Causes 0 (+ 249% of Spell power) Arcane damage to the target.

    - Starsurge: You fuse the power of the moon and sun, launching a devastating blast of energy at the target. Causes 0 (+ 273% of Spell power) Spellstorm damage to the target and generates 20 Lunar or Solar Energy, whichever is more beneficial to you. While not in an Eclipse state, Starsurge generates an additional 20 Lunar or Solar Energy.

    - Sunfire: Now 8.4% of base mana, down from 9.0% Burns the enemy for 0 (+ 63% of Spell power) Nature damage and then an additional 0 (+ 315% of Spell power) Nature damage over 14 sec. Your Wrath and Starsurge critical strikes on the target will extend your Sunfire's duration by 2 sec.

    - Wild Mushroom: Detonate: Detonates all of your Wild Mushrooms, dealing 0 (+ 23.7% of Spell power) Nature damage to all nearby targets within 5 yards, and creating a Fungal Growth in each mushroom's wake covering an area within 8 yards, slowing all enemy targets by 50%, and lasting 20 sec.


    Guardian

    Novità

    - Mastery: Primal Tenacity: When you are hit by a physical attack, you gain a physical absorb shield equal to 16% of that hit's damage. Attacks which this effect fully or partially absorbs cannot trigger Primal Tenacity. Also increases your attack power by 8%.

    - Readiness: Guardian: Increases the cooldown recovery rate by 0% on your Stampeding Roar, Barkskin, Might of Ursoc, Berserk, Survival Instinct, and Bear Hug abilities. Affected spells are not yet final and reflect 5.4 spells instead of 6.0 changes.

    - Critical Strikes: Increases your chance to critically strike by 10%.

    - Resolve: Increases your healing and absorption done to yourself, based on Stamina and damage taken (before avoidance and mitigation) in the last 10 sec.

    - Ursa Major: Your multistrikes from auto attacks and Mangle grant you Ursa Major.Ursa Major increases your maximum health by 5% for 15 sec. When this effect is refreshed, the remaining portion is added to the new effect.


    Abilità cambiate

    - Rip: Changed formula, see tooltip for details. Now Feral and Guardian only.

    - Leader of the Pack: While in Bear Form or Cat Form, increases critical strike chance of all party and raid members within 100 yards by 5%.Also causes your melee critical strikes to heal you for 3% of your health and energize you for 8% of your mana. This effect cannot occur more than once every 6 sec.

    - Ravage: Ravage the target, causing 500% damage to the target. Must be prowling. Awards 1 combo point. Ravage has a 50% increased chance to critically strike targets with over 80% health.

    - Rip: Changed formula, see tooltip for details. Mangle no longer extends duration of Rip.

    - Tooth and Claw: Formula changed, see tooltip for details. In addition, you can accumulate up to 2 charges of Tooth and Claw.

    - Thrash: No longer applies Weakened Blows.

    - Thick Hide: Increases the armor bonus of Bear Form to 330%, reduces all magical damage taken by 25%, reduces all physical damage taken by 12%, and reduces the chance you'll be critically hit by attacks by 6%.Also reduces the cooldown on Barkskin by 30 sec and reduces the chance for your attacks to be parried by 3%.

    Feral

    Novità

    - Critical Strikes: Increases your chance to critically strike by 10%.

    - Readiness: Feral: Increases the cooldown recovery rate by 0% on your Stampeding Roar, Barkskin, Dash, Berserk, Survival Instinct, and Tiger's Fury abilities. Affected spells are not yet final and reflect 5.4 spells instead of 6.0 changes.

    Abilità Cambiate

    - Rip: Changed formula, see tooltip for details. Now Feral and Guardian only.

    - Leader of the Pack: While in Bear Form or Cat Form, increases critical strike chance of all party and raid members within 100 yards by 5%.Also causes your melee critical strikes to heal you for 3% of your health and energize you for 8% of your mana. This effect cannot occur more than once every 6 sec.

    - Ravage: Ravage the target, causing 500% damage to the target. Must be prowling. Awards 1 combo point. Ravage has a 50% increased chance to critically strike targets with over 80% health.

    - Rip: Changed formula, see tooltip for details. Mangle no longer extends duration of Rip.

    - Thrash: No longer applies Weakened Blows.

    Restoration

    Novità

    - Readiness: Restoration: Increases the cooldown recovery rate by 0% on your Innervate, Nature's Swiftness, Tranquility, Might of Ursoc, Stampeding Roar, and Ironbark abilities. Affected spells are not yet final and reflect 5.4 spells instead of 6.0 changes.

    Abilità cambiate

    - Genesis: Now 18.0% of base mana, up from 14.5%

    - Innervate: Now Restoration only.

    - Lifebloom: Now 5.0% of base mana, down from 5.79. Changed formula, see tooltip for details.

    - Living Seed: No longer includes Nourish.

    - Nature's Swiftness: When activated, your next Entangling Roots, Healing Touch, Hibernate, Rebirth, or Regrowth becomes instant, free, and castable in all forms. The healing and duration of the spell is increased by 50%.

    - Regrowth: Now 23.0% of base mana, down from 38.5%. Heals a friendly target for 1 (+ 165.24% of Spell power) and another [3 ( + 27.3132% of Spell power) * 1] over 6 sec.Regrowth has a 60% increased chance for a critical effect.Duration automatically refreshes to 6 sec each time Regrowth heals targets at or below 50% health.

    - Swiftmend: Now 7.5% of base mana, down from 8.5%. Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for 0 (+ 132.803% of Spell power).

    - Tranquility: Now 23.0% of base mana, down from 27.1%. Heals all party and raid members within 0 yards for 0 (+ 250.2% of Spell power) every 2 sec for 8 sec. Now Restoration only.

    - Wild Growth: Now 14.5% of base mana, down from 22.9%. 1.5 sec cast time, up from Instant. Heals up to 5 friendly party or raid members within 30 yards of the target for 7 (+ 87.5% of Spell power) over 7 sec. Prioritizes healing most injured party members.The amount healed is applied quickly at first, and slows down as the Wild Growth reaches its full duration.

    - Wild Mushroom: Now 27.0% of base mana, down from 31.5%. Now includes Efflorescence - Efflorescence will be summoned at the target location, restoring [0 ( + 132.803% of Spell power) * 0.12] health to the three most injured allies within 10 yards of the initial target every 2 sec for 5 min.

    - Wild Mushroom: Bloom: Now 33.0% of base mana, up from 10.2%. Causes your Wild Mushroom to bloom, healing all allies within 10 yards for 0 (+ 72.6479% of Spell power).Bonus healing on the Wild Mushroom will be divided across all targets healed.

    Abilità rimosse

    - Bear Hug, Guardian: Melee attack that stuns the target for 3 sec and each 1 sec deals 10% of the Druid's health in damage. The Druid is immobilized for 3 sec. Using this ability activates Bear Form.

    - Enrage, Guardian: Generates 20 Rage, and then generates an additional 10 Rage over 10 sec.

    - Nourish, Restoration: Heals a friendly target for 6151 to 7148 (+ 61.4% of Spell power). Heals for an additional 20% if you have a Rejuvenation, Regrowth, Lifebloom, or Wild Growth effect active on the target.

    - Nature's Guardian, Guardian: Increases your armor by 16%.

    - Swift Rejuvenation, Restoration: Reduces the global cooldown of your Rejuvenation by 0.5 sec.

    - Survival Instincts and Shred are now available to all specializations.


    ABILITA' DI CLASSE

    Cambiamenti

    - Bear Form: Shapeshift into Bear Form, increasing armor contribution from cloth and leather items by 120% and Stamina by 40%.
    Significantly increases threat generation, causes Agility to increase attack power, and also protects the caster from Polymorph effects and allows the use of various bear abilities. While in Bear Form, Haste reduces your global cooldown. is set to 10 upon shifting into Bear Form.The act of shapeshifting frees the caster of movement impairing effects.

    - Cat Form: Also reduces damage taken from falling.

    - Faerie Fire: Faeries surround the target, preventing it from stealthing or turning invisible, and applying the Physical Vulnerability effect. Deals 10 damage when cast from Bear Form. Physical Vulnerability - Weakens the constitution of an enemy target, increasing their physical damage taken by 4% for 30 sec.

    - Ferocious Bite: Changed formula, see tooltip for details.

    - Hurricane: Creates a violent storm in the target area causing 0 (+ 21.1% of Spell power) Nature damage to enemies every 1 sec. Lasts 10 sec. Druid must channel to maintain the spell.

    - Moonfire: Burns the enemy for 1 (+ 63% of Spell power) Arcane damage and then an additional 7 (+ 315% of Spell power) Arcane damage over 14 sec.

    - Frenzied Regeneration: Changed formula, see tooltip for details.

    - Healing Touch: Now 11.5% of base mana, down from 28.9%. Heals a friendly target for 0 (+ 331.916% of Spell power).

    - Lacerate: Generates 10 Rage and has a 25% chance to reset the cooldown on Mangle.

    - Maim: Finishing move that causes 100% weapon damage and stuns the target. Also changed formula, see tooltip for details.

    - Mangle: Mangle the target for 215% weapon damage and generate 30 Rage. Mangle's cooldown is reduced by haste.

    - Maul: Maul the target for 85% weapon damage.Deals 20% additional damage against bleeding targets.Use when you have more Rage than you can spend.

    - Moonfire: Burns the enemy for 1 (+ 48% of Spell power) Arcane damage and then an additional 7 (+ 240.8% of Spell power) Arcane damage over 14 sec.

    - Pounce: Pounce, stunning the target for 4 sec and causing 0 (+ 92.88% of Attack power) Bleed damage over 18 sec. Must be prowling. Awards 1 combo point.

    - Primal Fury: You gain an additional 5 Rage every time you deal a non-periodic critical strike, or dodge. You gain an additional combo point every time one of your combo moves deals a critical strike to your primary target.

    - Rake: Rake the target for 0 (+ 70% of Attack power) Bleed damage and an additional 0 (+ 350% of Attack power) Bleed damage over 15 sec. Awards 1 combo point.

    - Ravage!: Ravage the target, causing 500% damage plus 0 to the target. Awards 1 combo point.Ravage has a 50% increased chance to critically strike targets with over 80% health.

    - Rejuvenation: Now 10.5% of base mana, down from 14.5%. Heals the target for 1 (+ 71.179% of Spell power) and an additional 1 (+ 71.179% of Spell power) every 3 sec for 12 sec.

    - Revive: Now 4.0% of base mana, down from 30.0%.

    - Shred: Shred the target, causing 365% damage to the target. Awards 1 combo point. Deals X% additional damage against bleeding targets. No longer requires Druid to be behind target.

    - Survival Instincts: Reduces all damage taken by 70% for 12 sec. Available to all specs. Now has a 2-minute cooldown (down from 3 minutes), and for Feral and Guardian specializations can have up to 2 charges (up from 1 charge).

    - Swipe: Swipe nearby enemies, inflicting Deals 205% weapon damage. 20% additional damage against bleeding targets. Awards 1 combo point if it strikes your current combo target. Now only Cat Form.

    - Wrath: Causes 0 (+ 154% of Spell power) Nature damage to the target.

    Rimosse

    - Symbiosis: Creates a symbiotic link which grants the Druid one ability belonging to the target's class, varying by the Druid's specialization. Also grants the target one Druid ability based on their class and combat role. Lasts 1 hour and persists through death. Cannot be cast on other Druids. Effect cancelled if Druid and target become too far apart.


    DRAENOR PERKS

    Balance

    - Enhanced Mushrooms: Each time your Hurricane or Astral Storm deals damage, your Wild Mushrooms will grow, dealing 5% additional damage, up to a maximum of 300%.

    - Enhanced Storms: Every 1 sec, your Hurricane and Astral Storm will generate 10 Lunar or Solar energy, whichever is more beneficial to you.

    - Enhanced Moonkin Form: Your Moonkin Form grants an additional 100% armor increase.

    - Enhanced Frenzy: Triggering Owlkin Frenzy also makes your next damage or healing spell cast within 10 sec instant.

    - Improved Starfire: Your Starfire deals 20% additional damage.

    - Improved Wrath: Your Wrath deals 20% additional damage.

    - Enhanced Starsurge: Your Starsurge generates an additional 10 Lunar or Solar energy.

    - Empowered Starfall: Your Starfall and Sunfall strike an additional target every 5 sec.

    - Improved Moonfire: Your Moonfire and Sunfire deal 20% additional damage.

    Feral

    - Enhanced Berserk: Your maximum energy is increased by 50 while Berserk is active.

    - Enhanced Cat Form: Your movement speed in Cat Form is increased by an additional 5%.

    - Enhanced Tiger's Fury: Increases the duration of Tiger's Fury by 2 sec.

    - Enhanced Prowl: Removes the movement speed penalty from Prowl.

    - Improved Shred: Your Shred deals 20% additional damage.

    - Improved Pounce: Your Pounce deals 100% additional damage.

    - Improved Ferocious Bite: Your Ferocious Bite deals 20% additional damage.

    - Improved Healing Touch: Increases the healing done by your Healing Touch by 20%.

    - Enhanced Rejuvenation: You can cast Rejuvenation while in Bear Form or Cat Form.

    Guardian

    - Enhanced Tooth and Claw (NYI): Tooth and Claw now also makes Maul free, and can accumulate 1 additional charge.

    - Empowered Berserk: Increases the duration of Berserk by 5 sec.

    - Enhanced Bear Hug: You are no longer immobilized by using Bear Hug.

    - Improved Mangle: Your Mangle deals 20% additional damage.

    - Improved Maul: Your Maul deals 20% additional damage.

    - Empowered Thrash: Increases the periodic damage of your Thrash by 50%.

    - Empowered Bear Form: Bear Form grants you an additional 20% Stamina.

    - Improved Barkskin: Barkskin provides 10% additional damage reduction.

    - Improved Frenzied Regeneration: Increases the healing from Frenzied Regeneration by 10%.

    Restoration

    - Empowered Rejuvenation: Increases the duration of Rejuvenation by 3 sec.

    - Enhanced Rebirth: Rebirth no longer has a cast time.

    - Empowered Regrowth: Increases the non-periodic healing from Regrowth by 30%.

    - Empowered Ironbark: Your Ironbark also increases the healing the target receives from your periodic healing spells by 20%.

    - Improved Living Seed: Living Seed now heals for an additional 20% of the amount initially healed by your critical heals.

    - Enhanced Lifebloom: Healing Touch has 20% increased critical strike chance on targets with your Lifebloom.

    - Improved Wrath: Your Wrath deals 20% additional damage.

    - Improved Moonfire: Your Moonfire and Sunfire deal 20% additional damage.

    - Improved Healing Touch: Increases the healing done by your Healing Touch by 20%.


    CAMBIAMENTI AI CC

    - Cyclone now shares Diminishing Returns with Fears, and can be canceled by immunity effects (i.e. Divine Shield, Ice Block, etc.), and can be dispelled by Mass Dispel.

    - Disorienting Roar has been renamed to Incapacitating Roar, incapacitates enemies instead of disorienting them, and its effect now shares Diminishing Returns with other Mesmerize effects.

    - Nature's Swiftness can no longer turn Cyclone into an instant-cast spell.

    - Solar Beam no longer Silences a target again more than once per cast. Additionally, the Silence effect from this spell now shares Diminishing Returns with other Silences.
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