Warlords of Draenor cambiamenti al Cavaliere della Morte
  • grallenMost Valuable Poster 13 maggio 2014, 11:02 grallen
    BattleTag: Grallen#2521
    Messaggi: 5721

    Dal caos si crea l'ordine e dell'ordine si genera il caos.
    #1
    (fonte wowhead)

    Su wowhead sono usciti vari post in cui si mostrano i vari cambiamenti a cui le classi saranno soggette nella prossima espansione.

    Ricordando che è ancora tutto in alpha e quindi ci saranno moltissimi altri cambiamenti eccovi qui i cambiamenti al Cavaliere della Morte (per motivi pratici lascio in inglese il tutto tanto è facilmente traducibile :good: )

    CAMBIAMENTI AI COEFFICIENTI

    - Each point of Agility or Strength now grants 1 Attack Power (down from 2). All other sources of Attack Power now grant half as much as before.

    - Weapon Damage values on all weapons have been reduced by 20%.

    - Attack Power now increases Weapon Damage at a rate of 1 DPS per 3.5 Attack Power (up from 1 DPS per 14 Attack Power).

    - Attack Power, Spell Power, or Weapon Damage now affect the entire healing or damage throughput of player spells.


    TALENTI

    Nuovi

    - Breath of Sindragosa: Continuously deals 1 Shadowfrost damage every 1 sec to enemies in a cone in front of you within 12 yards, and affects them with Mark of Sindragosa for 6 sec. You will continue breathing until canceled or Runic Power is exhausted.Mark of Sindragosa causes you to be healed for 5% of spell damage dealt by afflicted enemies.

    - Defile: Defiles the ground targeted by the Death Knight, causing 1 Shadowfrost damage every 1 sec for 10 sec. Each time Defile deals damage, it increases in area and damage by 5%. This growth can occur a maximum of 3 times per second.Enemies standing in your Defile deal 10% less damage to you.Replaces Death and Decay.

    - Necrotic Plague: A powerful disease that deals 1 Shadowfrost damage per stack every 2 sec for 30 sec. Each time it deals damage, it gains 1 stack, and infects another nearby enemy within 8 yards if possible. You gain 5 Runic Power whenever a target infected with Necrotic Plague attempts to attack you. Replaces Blood Plague and Frost Fever, and is applied by any ability which applied either.

    - Plaguebearer: Your Death Coil and Frost Strike abilities also cause the target to become infected with Frost Fever and Blood Plague.

    Talenti cambiati

    - Anti-Magic Zone: Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside it 40% by 20%. The Anti-Magic Zone lasts for 3 sec.

    - Conversion: Continuously converts Runic Power to health, restoring 3% 2% of maximum health every 1 sec. Only base Runic Power generation from spending runes may occur while Conversion is active. This effect lasts until canceled, or Runic Power is exhausted.

    - Death Pact: Heals the Death Knight for 50% health, and causes Death Pact, absorbing incoming healing equal to 50% of the amount healed, lasting 15 sec.

    - Death Siphon: Deal 194 to 225 0 (+ 90.4% of Attack power) Shadowfrost damage to an enemy, healing the Death Knight for 150% 225% of damage dealt.

    - Desecrated Ground: Corrupts the ground in a 8 yard radius beneath the Death Knight for 10 sec. While standing in this corruption, the Death Knight is immune to roots, snares, and effects that cause loss of control. This ability instantly removes such effects when activated.

    - Unholy Blight: Surrounds the Death Knight with a vile swarm of unholy insects for 10 sec, stinging all enemies within 10 yards every 1 sec, infecting them with Blood Plague and Frost Fever. Blood Plague A disease that deals Shadow damage every 3 sec for 30 sec. Frost Fever A disease that deals Frost damage every 3 sec for 30 sec.

    Rimossi

    - Roiling Blood: Your Blood Boil ability now also triggers Pestilence if it strikes a diseased target.


    GLIFI

    nuovi

    - Glyph of Absorb Magic: Increases the total damage absorbed by Anti-Magic Shell by 100%, but Anti-Magic Shell no longer generates Runic Power.

    - Glyph of the Ice Reaper: Reaping is now also triggered by your Chains of Ice.

    - Glyph of Icy Runes: You gain an additional 10 Runic Power when you use Chains of Ice.

    - Glyph of Empowerment: Your Empower Rune Weapon also heals you for 30% of your maximum health.

    - Glyph of Necrotic Strike: 50% of all healing absorbed by Necrotic Strike heals you.

    - Glyph of Raise Ally: Your Raise Ally ability no longer costs any Runic Power.

    - Glyph of Rune Tap: Instead of granting an absorb, Rune Tap heals you for 50% more than it would have absorbed.

    - Glyph of Runic Power: Whenever you are struck by a movement-impairing effect, you will generate 3 Runic Power every 1 sec for 5 sec.

    Cambiati

    - Glyph of Dark Succor: When you kill an enemy that yields experience or honor, while in Frost or Unholy Presence, your next Death Strike within 15 sec is free and its healing is increased by 100%.

    - Glyph of Death Coil:: Death Coil's damage formula has changed, mouseover the tooltip to compare old and new versions.

    - Glyph of Foul Menagerie: Now Blood Only

    - Glyph of the Geist: Now Unholy Only.

    - Glyph of the Skeleton: Now Unholy only.


    SPECIALIZZAZIONI

    blood

    Novità:

    - Power of the Grave: Dark energy eminates from the Death Knight, granting all nearby party and raid members 118 Mastery
    .
    - Resolve: Increases your healing and absorption done to yourself, based on Stamina and damage taken (before avoidance and mitigation) in the last 10 sec.

    - Readiness: Blood: Increases the cooldown recovery rate by 0% on your Anti-magic Shell, Icebound Fortitude, Dancing Runeblade, Vampiric Blood, Bone Shield, and Outbreak abilities. Affected spells are not yet final and reflect 5.4 spells instead of 6.0 changes.

    Cambiamenti:

    Blood Rites: Whenever you hit with Death Strike, the Frost and Unholy Runes will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune.Additionally, Death Strike deals 40% increased damage, and creates a Blood Shield while in Blood Presence, absorbing Physical damage equal to 50% of the amount healed.

    - Crimson Scourge: Increases the damage dealt by your Pestilence by 10%, and when you land a melee attack on a target that is infected with your Blood Plague, there is a 10% chance that your next Pestilence or Death and Decay will consume no runes.

    - Heart Strike: Instantly strike the target and one additional nearby enemy, causing 105% weapon damage on the primary target, with each additional enemy struck taking 50% less damage than the previous target.

    - Improved Blood Presence: Blood Presence now also reduces the chance that you will be critically hit by melee attacks by 6%.

    - Mastery: Bloody Shields: Increases the absorption of your Blood Shield, Rune Shield by 16%.Also increases your attack power by 8%.

    - Riposte: Your autoattack and Rune Strike critical strikes cause you to gain 100% additional Parry chance until you parry an attack.This effect can stack up to 2 times.

    - (Spell #56815): Strike the target for 200% 155% weapon damage. This attack cannot be dodged, blocked, or parried.

    - Rune Tap: Consumes 1 Blood Rune to absorb the next (Attack power * 5) damage within until cancelled.

    - Scarlet Fever: Causes your Pestilence to refresh your diseases on targets it damages.

    - Scent of Blood: Your autoattack multistrikes have a chance generate 20 Runic Power, and to increase the healing done by your next Death Strike

    - Soul Reaper: Strikes an enemy for 95% weapon damage and afflicts the target with Soul Reaper. After 5 sec, if the target is below 35% health, this effect will deal 0 (+ 417.6% of Attack power) additional Shadowfrost damage. If the enemy dies before this effect triggers, the Death Knight gains 50% haste for 5 sec.

    - Veteran of the Third War: Increases your total Stamina by 9%, increases your chance to dodge by 2%, and reduces your chance to be parried by 3%.

    - Will of the Necropolis: When a damaging attack brings you below 30% of your maximum health, your Rune Tap ability instantly gains a charge and your next Rune Tap is free, and all damage taken is reduced by 25% for 4 sec. This effect cannot occur more than once every 45 sec.

    - Army of the Dead: now Blood


    Frost

    Novità

    - Readiness: Frost: Increases the cooldown recovery rate by 0% on your Army of the Dead, Empower Runeblade, Anti-magic Shell, Icebound Fortitude, Pillar of Frost, and Outbreak abilities. Affected spells are not yet final and reflect 5.4 spells instead of 6.0 changes.

    Cambiamenti

    - Frost Strike: Instantly strike the enemy, causing 85% weapon damage as Frost damage.

    - Howling Blast: Howling Blast's damage formula has changed, mouseover the tooltip to compare old and new versions.
    Icy Talons: Your attack speed is increased by 45%.

    - Icy Talons: Your attack speed is increased by 45%.

    - Obliterate: A brutal attack that deals 240% weapon damage.

    - Soul Reaper: Strikes an enemy for 130% weapon damage and afflicts the target with Soul Reaper. After 5 sec, if the target is below 35% health, this effect will deal 0 (+ 417.6% of Attack power) additional Shadowfrost damage. If the enemy dies before this effect triggers, the Death Knight gains 50% haste for 5 sec. Obliterate now replaces Blood Strike for Frost Death Knights.


    - Dual Wield: is now Frost only.

    - Necrotic Strike: now Frost, Unholy

    Unholy

    Novità

    - Readiness: Unholy: Increases the cooldown recovery rate by 0% on your Army of the Dead, Anti-magic Shell, Icebound Fortitude, Unholy Frenzy, Summon Gargoyle, and Outbreak abilities. Affected spells are not yet final and reflect 5.4 spells instead of 6.0 changes.

    Cambiamenti:

    - Festering Strike: An instant attack that deals 145% weapon damage and increases the duration of your Blood Plague, Frost Fever, and Chains of Ice effects on the target by up to 6 sec.

    - Scourge Strike: An unholy strike that deals 100% of weapon damage as Physical damage, and 50% of weapon damage as Shadow damage.

    - Unholy Aura: Increases the haste of all party and raid members within 100 yards by 5%.

    - Reaping: Whenever you hit with Blood Strike, Pestilence, Festering Strike, or Icy Touch, the Runes spent will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune.

    - Sudden Doom: While in Unholy Presence, grants your main-hand autoattacks a chance to make your next Death Coil cost no Runic Power.

    - Unholy Might: Dark power courses through your limbs, increasing your Strength by 10%.

    - Soul Reaper: Strikes an enemy for 130% weapon damage and afflicts the target with Soul Reaper. After 5 sec, if the target is below 35% health, this effect will deal 0 (+ 417.6% of Attack power) additional Shadowfrost damage. If the enemy dies before this effect triggers, the Death Knight gains 50% haste for 5 sec.

    - Raise Dead: Now has a 1 min cooldown, down from 2. Also Unholy only.

    - Necrotic Strike: now Frost and Unholy only.

    - Raise Dead: now Unholy only.

    Rimosso

    - Blood Parasites, Blood: Your melee attacks have a 10% chance to spawn a Bloodworm. The Bloodworm attacks your enemies, gorging itself with blood until it bursts to heal nearby allies. Lasts up to 20 sec.

    - Dark Command, Blood: Now a class ability, not just Blood.

    - Master of Ghouls, Unholy: The Ghoul summoned by your Raise Dead spell is considered a pet under your control. Unlike normal Death Knight Ghouls, your pet does not have a limited duration. Also reduces the cooldown of Raise Dead by 60 sec.

    - Rune Strike, Blood: Strike the target for 200% weapon damage. This attack cannot be dodged, blocked, or parried.
    Unholy Frenzy: Incites a friendly party or raid member into a killing frenzy for 30 sec, increasing the target's melee and ranged haste by 20%, but causing them to lose health equal to 2% of their maximum health every 3 sec.

    - Vengeance: Each time you take damage, you gain 1.5% of the unmitigated damage taken as attack power for 20 sec.


    Abilità di Classe

    Cambiamenti

    - Anti-Magic Shell: Surrounds the Death Knight in an Anti-Magic Shell, absorbing 75% of damage dealt by harmful spells (up to a maximum of 40% of the Death Knight's health) and preventing application of harmful magical effects. Damage absorbed generates Runic Power. Lasts 5 sec.

    - Blood Strike: Instantly strike the enemy, causing 40% weapon damage.

    - Control Undead: Dominates the target undead creature, forcing it to do your bidding. While controlled, the undead minion's haste is reduced by 30%. Lasts up to 5 min.

    - Death and Decay: Corrupts the ground targeted by the Death Knight, causing 0 (+10.4% of Attack power) Shadow damage every sec to targets that remain in the area for 10 sec.

    - Death Coil: Death Coil's damage formula has changed, mouseover the tooltip to compare old and new versions. Also now costs 40 Runic Power up from 30.

    - Death Strike: Focuses dark power into a strike that deals 140% weapon damage to an enemy and heals you for X. This attack cannot be parried.

    - Frost Fever: A disease that deals Frost damage every 3 sec for 30 sec.

    - Horn of Winter: The Death Knight blows the Horn of Winter, which increases attack power of all party and raid members within 100 yards by 10%. Lasts 1 hour. This is now Instant cast instead of a 20 sec cooldown.

    - Icy Touch: Icy Touch's damage formula has changed, mouseover the tooltip to compare old and new versions.

    - Necrotic Strike: A vicious strike that deals 75% weapon damage, absorbs the next (100 / 100 * Attack power) healing received by the target. Lasts 10 sec.

    - Rune of Razorice: Affixes your weapon with a rune that causes 3% extra weapon damage as Frost damage and increases enemies' vulnerability to your Frost attacks by 3, stacking up to 5 times. Modifying your rune weapon requires a Rune Forge in Ebon Hold.

    - Pestilence: Deals 1 (+ 48.2% of Attack power) Shadow damage to the target and all enemies within 10 yards, and spreads existing Blood Plague and Frost Fever infections from your target to all other enemies hit.

    Abilità rimosse

    - Blood Boil: Boils the blood of all enemies within 10 yards, dealing 3473 to 4244 (+ 11% of Attack power) Shadow damage. Deals 50% additional damage to targets infected with Blood Plague or Frost Fever.

    - Rune of Swordbreaking: Affixes your one-handed rune weapon with a rune that increases Parry chance by 2% and reduces the duration of Disarm effects by 50%. Modifying your rune weapon requires a Rune Forge in Ebon Hold.

    - Rune of Swordshattering: Affixes your two-handed rune weapon with a rune that increases Parry chance by 4% and reduces the duration of Disarm effects by 50%. Modifying your rune weapon requires a Rune Forge in Ebon Hold.


    DRAENOR PERKS

    Blood

    - Enhanced Will of the Necropolis: Allows Will of the Necropolis to be triggered again 30 sec sooner.

    - Enhanced Rune Tap: Reduces the cooldown on Rune Tap by 10 sec.

    - Enhanced Death Grip: Reduces the cooldown on Death Grip by 5 sec.

    - Enhanced Bone Shield: Bone Shield has 2 additional charges.

    - Improved Heart Strike: Increases Heart Strike damage by 30%.

    - Improved Diseases: Increases damage done by your diseases by 20%.

    - Improved Death Strike: Increases Death Strike damage by 20%.

    - Improved Soul Reaper: Increases Soul Reaper damage by 20%.

    - Enhanced Rune Strike: Rune Strike also creates a Rune Shield, absorbing the next (1 * Attack power) damage within 10 sec.

    Frost

    - Improved Death Grip: The target of your Death Grip will now automatically have Chains of Ice applied to them.

    - Improved Runeforges: Rune of Cinderglacier has 3 additional charges when it triggers. Rune of Razorice deals an additional 12% weapon damage when it triggers.

    - Improved Mind Freeze: Increases the range of Mind Freeze by 20 yards.

    - Empowered Pillar of Frost: Pillar of Frost provides an additional 10% Strength and no longer costs any runes.

    - Empowered Icebound Fortitude: Icebound Fortitude reduces damage taken by an additional 10%.

    - Enhanced Death Strike: Increases Death Strike healing by 20%.

    - Empowered Rime: Rime also increases the damage done by Howling Blast and Icy Touch by 20%.
    Improved Soul Reaper: Increases Soul Reaper damage by 20%.

    - Improved Diseases: Increases damage done by your diseases by 20%.

    Unholy

    - Enhanced Dark Transformation: Dark Transformation no longer costs any runes.

    - Improved Scourge Strike: Increases Scourge Strike damage by 20%.

    - Improved Festering Strike: Increases Festering Strike damage by 20%.

    - Enhanced Fallen Crusader: Rune of the Fallen Crusader heals for an additional 7%.

    - Enhanced Death Coil: Increases Death Coil damage by 20% and range by 10 yards.

    - Empowered Gargoyle: Increases the duration of Summon Gargoyle by 10 sec.

    - Enhanced Death Strike: Increases Death Strike healing by 20%.

    - Improved Mind Freeze: Increases the range of Mind Freeze by 20 yards.

    - Improved Diseases: Increases damage done by your diseases by 20%.

    Ebbene che ne pensate?
    0
  • calcymon 13 maggio 2014, 12:13 calcymon
    BattleTag: Calcymon#2683
    Messaggi: 1385

    Iscritto il: 16 settembre 2011, 09:31
    #2
    O.O

    rerolling.
    0