Warlords of Draenor cambiamenti al Cacciatore
  • grallenMost Valuable Poster 19 maggio 2014, 10:13 grallen
    BattleTag: Grallen#2521
    Messaggi: 5714

    Dal caos si crea l'ordine e dell'ordine si genera il caos.
    #1
    (fonte wowheadwowhead)

    Su wowhead sono usciti vari post in cui si mostrano i vari cambiamenti a cui le classi saranno soggette nella prossima espansione.

    Ricordando che è ancora tutto in alpha e quindi ci saranno moltissimi altri cambiamenti eccovi qui i cambiamenti al Cacciatore (per motivi pratici lascio in inglese il tutto tanto è facilmente traducibile :good: )

    CAMBIAMENTI AI COEFFICIENTI

    - Each point of Agility or Strength now grants 1 Attack Power (down from 2). All other sources of Attack Power now grant half as much as before.

    - Weapon Damage values on all weapons have been reduced by 20%.

    - Attack Power now increases Weapon Damage at a rate of 1 DPS per 3.5 Attack Power (up from 1 DPS per 14 Attack Power).

    - Attack Power, Spell Power, or Weapon Damage now affect the entire healing or damage throughput of player spells.

    TALENTI

    novità

    Per tutte le spec:

    - Flaming Shots: You light your basic auto shots on fire. They now deal 80% weapon damage as Fire damage.

    - Focusing Shot: Carefully line up a shot at the target that deals 100% weapon damage and prepares focuses you, generating 50 Focus. Cannot be cast while moving. Replaces Steady Shot and Cobra Shot. Also triggers Steady Focus for Marksmanship Hunters.

    Beast Mastery

    - Versatility: Increases the effect of your pet's Combat Experience to 70% increased damage. Your pet now gains the following abilities, regardless of its active spec:

    - Spiked Collar

    - Roar of Sacrifice

    - Cornered

    - Boar's Speed

    - Last Stand

    - Blood of the Rhino

    - Great Stamina

    Marksmanship and Survival

    Lone Wolf: While you don't have a pet active, your damage dealt is increased by 30% and you are able to provide one of several beneficial effects to your party and raid.

    - Lone Wolf: Ferocity of the Raptor

    - Lone Wolf: Fortitude of the Bear

    - Lone Wolf: Grace of the Cat

    - Lone Wolf: Haste of the Hyena

    - Lone Wolf: Power of the Primates

    - Lone Wolf: Wisdom of the Serpent

    talenti cambiati

    - Iron Hawk:Reduces all damage taken by 10%.

    - Barrage: Rapidly fire a spray of shots forward for 3 sec, dealing a total of 480% weapon damage to the enemy target and an average of 240% weapon damage to each other enemy target in front of you.Useable while moving.

    - Exhilaration: Instantly heals you for 22% and your pet for 100% of total health.

    - Glaive Toss: You hurl two glaives toward a target, each dealing 0 (+ 36.1% of Attack power) damage to each enemy struck and reducing movement speed by 30% for 3 sec. The primary target will take 4 times as much damage from each strike.The Glaives will return back to you, damaging and snaring targets again as they return.

    - Powershot: You wind up a powerful shot, which deals 450% weapon damage to the target and 225% weapon damage to all enemies in between you and the target.Enemies hit by Powershot are also knocked back.

    - Spirit Bond: While your pet is active, you and your pet will regenerate 2% of total health every 2 sec.

    - Thrill of the Hunt: You have a 30% chance when you use a Focus-costing attack to reduce the Focus cost of your next 3 Arcane Shots, Aimed Shots, or Multi-Shots by 20.

    Talenti rimossi

    - Lynx Rush: Your pet rapidly charges from target to target, attacking 9 times over 4 sec. Each attack causes the target to bleed for [86 ( + 3.8% of Attack power) * 5] damage over 15 sec, stacking up to 9 times. The pet must be within 10 yards of the target to Lynx Rush.

    GLIFI

    Nuovi

    - Glyph of Play Dead: Your pet also plays dead when you use Feign Death.

    - Glyph of Deep Frost: Victims of your Freezing Trap are now immune to any damage for its duration.

    - Glyph of Quick Revival: Your Revive Pet is now instant but costs 80 Focus.

    - Glyph of Snake Trap: Your Ice Trap is replaced with Snake Trap.Venomous snakes released by the trap will poison nearby enemies with a Crippling Poison that reduces movement speed by 50% for 12 sec.

    Cambiati

    - Glyph of Aspect of the Cheetah: Your Aspect of the Cheetah no longer causes you to be dazed when struck. Instead, the effect is cancelled.

    - Glyph of Liberation: When you Disengage, you are healed for 4% of your total health.

    - Glyph of Solace: Your Freezing Trap also removes all damage over time effects from its target.

    SPECIALIZZAZIONI

    Beast mastery

    Novità

    - Readiness: Beast Mastery: Increases the cooldown recovery rate by 0% on your Rapid Fire, Feign Death, Disengage, Bestial Wrath, Camouflage, and Stampede abilities. Affected spells are not yet final and reflect 5.4 spells instead of 6.0 changes.

    Cambiamenti

    - Arcane Shot: An instant shot that causes 140% weapon damage as Arcane damage.

    - Cobra Shot: Deals 55% weapon damage in the form of Nature damage and increases the duration of your Serpent Sting on the target by 6 sec. Generates 14 Focus.Useable while moving.

    - Focus Fire: Consumes your pet's Frenzy stack, restoring 6 Focus to your pet and increasing your haste by 6% for each Frenzy stack consumed. Lasts for 20 sec.

    - Kill Shot: You attempt to finish the wounded target off, firing a long range attack dealing 475% weapon damage. Kill Shot can only be used on enemies that have 20% or less health. If Kill Shot fails to kill the target, the cooldown is instantly reset, but cannot be reset more often than once every 6 sec.

    - Kill Command: Formula changed, see tooltip for details.

    Marksmanship

    Novità

    - Readiness: Marksmanship: Increases the cooldown recovery rate by 0% on your Rapid Fire, Feign Death, Disengage, Camouflage, Stampede, and Silencing Shot abilities. Affected spells are not yet final and reflect 5.4 spells instead of 6.0 changes.

    Cambiamenti

    - Aimed Shot: A powerful aimed shot that deals 450% ranged weapon damage.

    - Chimera Shot: An instant shot that causes 210% ranged weapon Nature damage and heals you for 3% of your total health.

    - Kill Shot: You attempt to finish the wounded target off, firing a long range attack dealing 475% weapon damage. Kill Shot can only be used on enemies that have 20% or less health. If Kill Shot fails to kill the target, the cooldown is instantly reset, but cannot be reset more often than once every 6 sec.

    - Steady Focus: When you Steady Shot twice in a row, your haste will be increased by 15% and your Steady Shot will generate 3 additional Focus for 20 sec.

    Survival

    - Readiness: Survival: Increases the cooldown recovery rate by 0% on your Rapid Fire, Feign Death, Disengage, Black Arrow, Camouflage, and Stampede abilities. Affected spells are not yet final and reflect 5.4 spells instead of 6.0 changes.

    Cambiamenti

    - Arcane Shot: An instant shot that causes 140% weapon damage as Arcane damage.

    - Black Arrow: Fires a Black Arrow at the target, dealing 0 (+ 213% of Attack power) damage over 20 sec.You have a chance when your Black Arrow deals damage to cause your next two Explosive Shots within 12 sec to cost no Focus and trigger no cooldown. This effect will always happen at least once per Black Arrow.

    - Cobra Shot: Deals 55% weapon damage in the form of Nature damage and increases the duration of your Serpent Sting on the target by 6 sec. Generates 14 Focus. Useable while moving.

    - Explosive Shot: You fire an explosive charge into the enemy target, dealing [(0 ( + 82.6% of Attack power) + 0 ( + 82.6% of Attack power)) / 2 + Ranged attack power * 0 ( + 82.6% of Attack power) / 1000] Fire damage initially and every second for 2 sec.

    - Serpent Sting: Targets hit by your Multi-Shot and Arcane Shot are also afflicted by Serpent Sting, dealing 0 Nature damage over 15 sec.

    Rimosse

    - Lock and Load, Survival: You have a 100% chance when you trap a target with Freezing Trap or Ice Trap, and a 20% chance when your Black Arrow deals damage to cause your next two Explosive Shots to cost no Focus and trigger no cooldown. Effect lasts for 12 sec and cannot occur more often than once every 10 sec.

    - Rapid Recuperation, Marksmanship: You gain 12 Focus every 3 sec while under the effect of Rapid Fire.

    - Serpent Spread, Survival: Targets hit by your Multi-Shot are also afflicted by your Serpent Sting.

    - Silencing Shot, Marksmanship: A shot that silences the target and interrupts spellcasting for 3 sec. Replaces Counter Shot.

    - Improved Serpent Sting: Increases the damage of your Serpent Sting by 50%, and causes it to also deal instant damage equal to 15% of its total periodic effect.

    ABILITA' DI CLASSE

    abilità cambiate

    - Explosive Trap: Place a fire trap that explodes when an enemy approaches, causing 0 (+ 6.41% of Attack power) Fire damage and burning all enemies within 10 yards for (0 (+ 6.41% of Attack power) * 10)) additional Fire damage over 20 sec. Trap will exist for 1 min.

    - Misdirection: You misdirect threat to the targeted party or raid member. All threat caused by your attacks for the next 1 hour will be transferred to them.

    - Multi-Shot: Fires several missiles, hitting your current target and all enemies within 8 yards of that target for 45% of weapon damage.

    - Snake Trap: Place a nature trap that will release several venomous snakes that poison enemies with a Crippling Poison that reduces movement speed by 50% for 12 sec. The snakes will die after 15 sec$. Trap will exist for 1 min.

    - Steady Shot: A steady shot that causes 55% weapon damage. Generates 14 Focus.Useable while moving.

    Abilità rimosse

    - Aspect of the Hawk: Summons a physical manifestation of your current Aspect.

    - Distracting Shot: Distracts the target to attack you, and increases threat that you generate against the target by 200% for 6 sec.
    Hunter's Mark: Places the Hunter's Mark on the target, increasing the ranged damage of all attackers against that target by 5%. The target can always be seen and tracked by the Hunter.

    - Rapid Fire: Increases ranged haste by 40% for 15 sec.

    - Scatter Shot: A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.

    - Serpent Sting: Causes 16200 (+ 80% of Attack power) Nature damage over 15 sec.

    - Widow Venom: A venomous shot that reduces the effectiveness of any healing taken by the enemy for 30 sec.

    Abilità di MoP che cambiano con WoD

    Arcane Shot: now Beast Mastery, Survival

    Kill Shot: now Beast mastery, Marksmanship


    DRAENOR PERKS

    Beast Mastery

    - Improved Focus Fire: Focus Fire now also grants 2% increase to attack power per Frenzy stack consumed.

    - Enhanced Kill Shot: Kill Shot can now be used on targets with 35% or less health.

    - Improved Kill Command: Increases damage done by Kill Command by 20%.

    - Improved Arcane Shot: Increases damage done by Arcane Shot by 20%.

    - Improved Cobra Shot: Increases damage done by Cobra Shot by 20%.

    - Empowered Pets: Increases all damage done by your combat pets by 20%.

    - Improved Beast Cleave: Your pet's attacks strike nearby enemy targets for an additional 25% of damage done while Beast Cleave is active.

    - Enhanced Basic Attacks: Your pet's basic attacks have a 20% chance to reset the basic attack cooldown and make the next basic attack free.

    - Enhanced Camouflage: You heal 3% of your maximum health every 1 sec while Camouflage is active.

    Marksmanship

    - Enhanced Camouflage: You heal 3% of your maximum health every 1 sec while Camouflage is active.

    - Enhanced Chimera Shot: Reduces the Focus cost of Chimera Shot by 10.

    - Enhanced Aimed Shot: Your Aimed Shot critical strikes grant you 20 Focus.

    - Improved Focus: Increases your maximum Focus by 20.

    - Improved Aimed Shot: Increases damage done by Aimed Shot by 20%.

    - Improved Steady Shot: Increases damage done by Steady Shot by 20%.

    - Enhanced Shots: Add an additonal 5 yards range to all your attacks with a baseline 40 yard range.

    - Enhanced Piercing Shots: Critical strikes with Multi-Shot now also trigger your Piercing Shots ability.

    - Enhanced Kill Shot: Kill Shot can now be used on targets with 35% or less health.

    Survival

    - Empowered Explosive Shot: Increases the duration of Explosive Shot by 1 sec.

    - Improved Black Arrow: Increases damage done by Black Arrow by 20%.

    - Enhanced Traps: Reduces the cooldown on all your traps by 50%.

    - Enhanced Entrapment: The root effect from your Entrapment requires 100% additional damage to break from taking damage.

    - Improved Camouflage: Camouflage no longer breaks from dealing or taking damage.

    - Improved Viper Venom: Your Viper Venom restores an additional 3 Focus.

    - Improved Arcane Shot: Increases damage done by Arcane Shot by 20%.

    - Improved Cobra Shot: Increases damage done by Cobra Shot by 20%.

    - Enhanced Camouflage: You heal 3% of your maximum health every 1 sec while Camouflage is active.

    Famigli del Cacciatore

    Raid Buff

    Heroism

    - Netherwinds, Nether Ray: Increases haste by 30% for all party and raid members within 100 yards. Lasts 40 sec. Allies receiving this effect will become Sated and be unable to benefit from Bloodlust or Time Warp again for 10 min

    - Ancient Hysteria: Increases haste by 30% for all party and raid members within 100 yards. Lasts 40 sec.Allies receiving this effect will become Sated and be unable to benefit from Bloodlust or Time Warp again for 10 min.

    Raid Debuff

    Magic Vulnerability

    - Baleful Gaze, Basilisk: The basilisk stares deeply at the target, causing it to take 5% increased magic damage taken for 5 min.

    - Stampede:, Rhino: Your rhino slams into a nearby enemy, causing it to take 4% increased physical damage and 5% increased magic damage for 30 sec.

    - Sonic Blast: Emits a piercing shriek, increasing magic damage taken by 5% for 5 min.

    - Froststorm Breath: The Chimera channels a frozen breath attack, causing [(0 + (Ranged attack power) * 0.144)] Froststorm damage every 2 sec for 8 sec to all enemies within 12 yards.Froststorm Breath also increases the magic damage taken by all enemy targets it hits by 5% for 5 min.

    - Lava Breath: Your pet breathes a double gout of molten lava at the target, increasing magic damage dealt to the target by 5%.
    Frost Breath: Your pet simultaneously breathes frost and lightning at an enemy target, slowing the target for 5 sec and increasing magic damage dealt to the target by 5% for 5 min.

    Mortal Wounds

    - Deadly Bite, Crocolisk: The crocolisk sinks its teeth in the target, causing Mortal Wounds on the target.

    - Deadly Sting, Scorpion: The scorpion lashes out with its tail, stinging the target and causing the Mortal Wounds effect.

    - Gruesome Bite, Riverbeast: The Riverbeast bites gruesomely at its target, causing Mortal Wounds on the target.

    - Bloody Screech, Carrion Bird: The Carrion Bird screeches, causing Mortal Wounds on the target. Mortal WoundsGrievously wounds the target, reducing the effectiveness of any healing received for 10 sec.

    Physical Vulnerability

    - Barbed Quills, Porcupine: The porcupine sticks a barbed quill in its target, causing the Physical Vulnerability effect.

    - Talon Strike, Bird of Prey: The bird of prey viciously tears at the target with its talons, causing the Physical Vulnerability effect.
    Burrow Attack: The Worm burrows into the earth, shaking the ground above dealing [(0 + ((Ranged attack power * 0.40) * 0.288)) * 8] Nature damage over 8 sec and increasing the target's physical damage taken by 4% for 30 sec.

    Battle rez

    - Gift of Chi-ji,Crane: Returns the spirit to the body, restoring a dead target to life with 60% health and 20% mana.

    - Dust of Life, Moth: Returns the spirit to the body, restoring a dead target to life with 60% health and 20% mana.

    Abilità difensive

    - Stone Armor, Quilen: The quilen's skin turns to stone, reducing all damage taken by 30% and causes the quilen to heal for 3% of its maximum health every 1 sec for 8 sec.

    - Thick Hide, Rhino: When falling below 40% health, the Rhino's skin will thicken, granting 50% reduced incoming damage for 12 sec. This effect can only occur once every 120 sec.

    - Solid Shell, Shale Spider: The shale spider hardens its rocky armor, reducing damage taken by 50% for 12 sec.

    - Harden Shell, Crab: The crab's shell hardens, reducing damage taken by 50% for 12 sec.

    - Agile Reflexes, Fox: The fox heightens its senses, increasing dodge chance by 30% for 10 sec.

    - Primal Agility, Monkey: The monkey heightens its senses, increasing dodge chance by 30%.

    - Flutter, Pet - Exotic Hook Wasp: Your pet flutters its wings quickly, slowing the fall speed of both itself and the hunter for 30 sec.

    - Feast, Devilsaur: The devilsaur feasts on a nearby Humanoid or Beast corpse within 5 yards, healing it for 20% of its maximum health and restoring 20 focus over 5 sec.

    - Molten Hide, Core Hound: When the core hound takes melee attacks, it infuses its hide with molten lava, causing 0 to 2 Fire damage to all further melee attackers for 10 sec. Molten Hide can only activate every 60 sec.

    - Growl: now has a 30 yard range.

    CAMBIAMENTI AI CC

    - Hunter pets no longer have crowd-control abilities.

    Basilisk: Petrifying Gaze; Bat: Sonic Blast; Bird of Prey: Snatch; Crab: Pin; Crane: Lullaby; Crocolisk: Ankle Crack; Dog: Lock Jaw; Gorilla: Pummel; Monkey: Bad Manners; Moth: Serenity Dust; Nether Ray: Nether Shock; Porcupine: Paralyzing Quill; Rhino: Horn Toss; Scorpid: Clench; Shale Spider: Web Wrap; Silithid: Venom Web Spray; Spider: Web; and Wasp: Sting have been removed as pet abilities.

    - Entrapment's Root effect now shares Diminishing Returns with all other Root effects.

    - Scatter Shot has been removed.

    - Silencing Shot has been removed.

    - Traps and trap launchers no longer have an arming time and can instantly trigger.

    - Traps can no longer be disarmed.

    - Scare Beast now has a 6-second duration in PvP (down from 8 seconds).
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  • kyntaro 19 maggio 2014, 18:07 kyntaro
    BattleTag: kyntaro#2755
    Messaggi: 2305

    Non si smette di giocare quando si diventa vecchi...
    si diventa vecchi quando si smette di giocare!
    #2
    Maaaaa...Lone Wolf sgravo??? 0
  • Greymane 19 maggio 2014, 19:31 Greymane
    BattleTag: Urabrask#2263
    Messaggi: 5918

    “War is our sculptor. And we are prisoners to its design.”
    - Javik [Mass Effect 3]
    #3
    OT: Io però non vedo nerf all'Unleash the Hounds...rofl 2
  • magilupa 19 maggio 2014, 20:23 magilupa
    BattleTag: magi#2765
    Messaggi: 68

    memento audere semper
    #4
    ogni volta che rileggo queste modifiche mi vien voglia di cambiare classe ;(
    ti è sfuggito lo stampede che non è più un abilità ma un talento al posto di lynx rush
    0
  • Rekse 20 maggio 2014, 10:11 Rekse
    Messaggi: 3446

    Se qualcuno vuole aggiungermi al battle.net me lo dica perché rifiuto chi non conosco.
    #5
    magilupa ha scritto:ogni volta che rileggo queste modifiche mi vien voglia di cambiare gioco ;(


    Fixed rofl

    ma non ho capito, uno fa MD e per un'ora rimane fisso su quel player? O_O
    0
  • grallenMost Valuable Poster 20 maggio 2014, 10:13 grallen
    BattleTag: Grallen#2521
    Messaggi: 5714

    Dal caos si crea l'ordine e dell'ordine si genera il caos.
    #6
    Rekse ha scritto:ma non ho capito, uno fa MD e per un'ora rimane fisso su quel player?


    Per ora data la modifica si in effetti è così :good:
    0
  • Rekse 20 maggio 2014, 10:19 Rekse
    Messaggi: 3446

    Se qualcuno vuole aggiungermi al battle.net me lo dica perché rifiuto chi non conosco.
    #7
    Lol, pensa che bello se uno te lo fa per fare il burlone :D 0