Patch 7.0.2 Fix prima del lancio

R3wu0 • Redazione
17 luglio 2016, 10:49
R3wu0
BattleTag: Xly#21584
Messaggi: 1002
Passate in Orda. Noi abbiamo Picco del Tuono!!Blizzard ha scritto
0Greetings. Over the last day or two, we've applied a multitude of changes for tuning prior to 7.0.3 launch. Usually during betas, the community largely determines changes through datamining and comparing what changed between builds. But with hotfixes, that's much harder. Once we launch, we'll follow our normal procedures of posting hotfix notes, but for this last round of tuning before launch, I've listed what changed below.
Note that this is the tuning we're doing for 7.0.3 launch, but we will of course adjust after launch if needed. The goal is for all classes and specs to be viable, so if any prove not to be, rest assured that we will continue iterating.
Shared Tank artifacts now passively increase damage done by up to 20% (was 40%), based on artifact trait points spent.
Mage Might of the Guardians now increases Arcane damage by 5% (was 3%).
 Flame Patch damage increased by 200%.
 Mirror Image's Fireball damage reduced by 11%.
 Flame On now has a 45sec cooldown (was 40sec).
 Cinderstorm damage reduced by 11%.
 Jouster now reduces damage taken by 2/4/6% (was 4/8/12%).
Warlock Grimore of Sacrifice damage reduced by 33% for Affliction.
 Mana Tap cost reduced by 17%.
 Master of Disaster now increases Incinerate damage by 3/6/9% (was 4/8/12%).
 Fire and the Flames now reduces Incinerate cast time by 2/4/6% (was 3/6/10%).
 Doom Bolt damage reduced by 15% for Demonology.
 Thal'kiel's Consumption now hits for 6% of pets' max HP (was 10% of current HP).
 Shadowburn damage reduced by 7%.
 Eternal Struggle now reduces damage taken by 3/6/9% (was 10/20/30%).
 Invoke the Naaru proc chance is now 20% (was 15%).
 T'uure's Searing Light damage reduced by 30%.
 T'uure's Dazzling Lights healing increased by 50%.
 T'uure's Blessed Light healing increased by 50%.
 T'uure's Light Eruption damage reduced by 40%.
 Reverence now increases Flash Heal and Heal healing by 3/6/9% (was 5/10/15%).
 Confession now increases Penance damage by 4/8/12% (was 5/10/15%).
 Killing Spree damage increased by 24%.
 Saber Slash damage increased by 6%.
 Opportunity proc made more responsive.
 Power of the Archdruid now has a spell alert.
 Vicious Bites now increases Mangle damage by 7/14/21% (was 5/10/15%).
 Jagged Claws now increases Thrash damage by 10/20/30% (was 4/8/12%).
 Maul damage reduced by 40%.
 Swipe and Moonfire for Guardian damage increased by 20%.
 Mangle damage increased by 10%.
 Pulverize damage increased by 50%.
 Rip damage increased by 14%.
 Rake damage increased by 14%.
 Shred damage reduced by 35%.
 Ferocious Bite damage reduced by 35%.
 Moonfire (Lunar Inspiration) damage increased by 25%.
 Brutal Slash damage reduced by 25%.
 Thrash (Cat) damage reduced by 33%.
 Shadow Thrash damage reduced by 66%.
 Jagged Wounds now causes affected Bleeds to tick and expire 33% faster (was 40%).
 Ferals now gain 50% bonus Haste from gear.
 Omen of Clarity (Feral) proc rate increased by 50% (from 3.5ppm to 5.25ppm)
 Savage Roar now costs 40 Energy (was 25).
 Soul of the Forest now restores 12 Energy per Combo Point (was 8 ).
 Shred now deals 50% increased damage while stealthed (was 20%).
 Powerful Bite now increases Ferocious Bite critical strike damgae by 7/14/21% (was 5/10/15%).
 Razor Fangs now increases Rip damage by 7/14/21% (was 5/10/15%).
 Sharpened Claws now increases Swipe damage by 7/14/21% (was 5/10/15%).
 Tear the Flesh now increases Rake damage by 7/14/21% (was 5/10/15%).
 Shredder Fangs now increases Shred damage by 15% (was 10%).
 Bloodtalons now increases damage by 50% (was 40%).
 Spirit Bomb damage increased by 100%.
 Felblade damage reduced by 45% for Vengeance.
 Fel Eruption damage reduced by 65% for Vengeance.
 Burning Alive damage reduced by 50%.
 Alpha Wolf damage reduced by 60%, and now lasts 8sec (was 10sec).
 Hammer of Storms now increases Stormstrike damage by 8% (was 15%).
 Empowered Stormlash now increases Stormlash damage by 35% (was 20%)
 Overcharge now causes Lightning Bolt to spend up to 45 Maelstrom (was 60).
 Raging Storms now increases Stormstrike damage by 25% (was 30%).
 Fiery Jaws direct damage reduced by 17%, and periodic damage reduced by 33%.
 Crash Lightning initial damage reduced by 26%, and triggered damage increased by 33%.
 Stormstrike damage reduced by 5%.
 Lava Lash damage reduced by 5%.
 Doom Vortex now has a 25% chance to proc from Lava Lash (was 5 RPPM).
 Elemental Mastery chance (base and per Mastery) reduced by 20%.
 Lightning Rod now copies 40% of affected damage (was 30%).
 Liquid Magma Totem damage increased by 75%.
 Power of the Maelstrom now has a 15% proc chance (was 25%).
 Elemental Blast damage increased by 17%.
 Fire Elemental's Fire Blast damage reduced by 10%.
 Fire Elemental's Immolate direct damage reduced by 20% and periodic damage reduced by 14%.
 Firestorm now increases Flame Shock damage by 8/16/24% (was 10/20/30%).
 Cloudburst Totem now stores 25% of healing (was 30%).
 Tidal Totem healing increased by 25%, but now heals up to 6 targets.
 Cumulative Upkeep now correctly applies after each tick of Healing Tide Totem (was before).
Hunter Aimed Shot damage increased by 2%.
 Black Arrow damage reduced by 19%.
 Wind Arrows now increases Aimed Shot damage by 12% (was 10%).
 Blessed Hammer damage reduced by 25%.
 Grand Crusader is now learned at level 28 (was 50).
 Protection level 15 and 30 talent rows have swapped places.
 Fervent Martyr now reduces Light of the Martyr cost by 50% (was 35%).
 Sweeping Claws damage reduced by 10%.
 Festering Strike damage reduced by 5%.
 Bloodworm damage increased by 263%.
 Bonestorm damage reduced by 8%, but fixed a bug where it couldn’t critically strike.
 Rapid Decomposition now increases Runic Power generation by 15% (was 20%).
 Coagulopathy now increases Blood Plague damage by 4/8/12% (was 8/16/24%).
 AllConsuming Rot now increases Death and Decay damage by 4/8/12% (was 5/10/15%).
 Veinrender now increases Heart Strike damage by 3/6/9% (was 4/8/12%).
 Sanguinary Affinity now increases Physical damage by 5% (was 8%).
 Heart Strike, Death Strike, Blood Boil for Blood, Death and Decay for Blood, Consumption, and Blooddrinker damage increased by 15%.
Warrior Slam now costs 20 Rage (was 15) and damage increased by 33%.
 Whirlwind damage reduced by 15% for Arms.
 Fervor of Battle now increases Whirlwind damage by 30% (was 50%).
 Fresh Meat now increases critical strike chance by 40% (was 30%).
 Bloodbath now lasts 10sec (was 8sec).
 Rampage, Bloodthirst, Whirlwind for Fury, Raging Blow, Execute for Fury, and Furious Slash damage reduced by 5%.
 Unstoppable now increases Ramapge damage by 3/6/9% (was 3/6/10%).
 Wild Slashes now increases Furious Slash damage by 7/14/21% (was 3/6/10%).
 Raging Berserker now increases damage by 1/2/3% (was 3/6/10%).
 Wrath and Fury now increases Raging Blow damage by 5/10/15% (was 3/6/10%).
 Frenzy now grants 5% Haste per stack (was 4%).
 Inner Rage now increases Raging Blow damage by 150% (was 100%).
 Shield Slam, Devastate, Thunder Clap, Revenge, and Deep Wounds damage increased by 5%.
 Rage of the Fallen now increases Revenge damage by 6/12/18% (was 4/8/12%).
Elemental Mastery (the talent) now grants 20% Haste (was 25%). (EDIT: This line mistakenly said that Elemental's Mastery was nerfed, when it wasn't. Sorry about that.)
Just posted one correction: I accidentally reported this change wrong. Elemental's Mastery wasn't changed, but rather the talent "Elemental Mastery" was. Apologies for the mixup there.