Legion Beta: Build 20740 Class Spell Changes
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  • exca 21 novembre 2015, 02:28 exca
    Messaggi: 701

    Hearest thou my voice, still?
    #1
    http://www.wowhead.com/news=250045/legion-beta-build-20740-class-spell-changes

    Surrender to Madness: Surrender to the Old Gods, sacrificing your soul for ultimate power.
    All your Insanity-generating abilities generate 300% more Insanity, until you exit Voidform, then you die. Requires Voidform.

    #Yoggapproved
    2
  • Brainstorm 21 novembre 2015, 02:49 Brainstorm
    BattleTag: Wayfarer#2387
    Messaggi: 34

    Iscritto il: 21 novembre 2015, 00:14
    #2
    DK Frost

    Removed:

    - Plague Strike
    - Icy Touch
    - Frost Presence
    - Horn of Winter
    - Soul Reaper

    *Felicitààààà.....è un bicchiere di vino con un panino.....la felicitààààààà*
    1
  • exca 21 novembre 2015, 03:02 exca
    Messaggi: 701

    Hearest thou my voice, still?
    #3
    Belli i nuovi talenti del pala holy/prot

    Talents and Specialization
    New
    All Specializations

    Hand of Hindrance: Places a Hand on an enemy target, reducing movement speed by 70% for 10 sec.
    Hand of Light: Places a Hand on an enemy target, healing you for 3% each time the target takes damage, up to once per sec.
    If the target dies with this Hand active, you will heal for 40%. Lasts 10 sec.
    Aura of Mercy: Allies within 10 yards heal 1% of max health every 5 sec.
    Aura of Light: Allies within 10 yards receive 10% increased healing.
    Devotion Aura: Allies within 10 yards take 10% reduced magical damage.
    Retribution: When any party or raid member within 40 yards dies, you gain 100% increased damage for 10 sec.
    Judgment of Light: Your Judgment applies Judgment of Light to the target, causing the next $196941N successful attacks against the target to heal the attacker for 0. This effect can only occur once every few seconds on each target.
    Tower of Light: All heals cast by other members of your party or raid also heal your Beacon of Light for 10% of the amount healed. Additionally, all healing you cause on your Beacon of Light is increased by 100%. Lasts 10 sec.
    Mastery: Lightbringer: Proximity to your target causes your spells to heal for up to 12% more.
    Light of the Martyr: Sacrifice 0 of your own health to instantly heal an ally for (400% of Spell power).
    Cannot be cast on yourself.
    Light of the Protector: Calls down the Light to heal yourself for 50% of your missing health.
    Divine Intervention: Any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield. Cannot occur while Divine Shield is on cooldown or Forbearance is active.
    Blade of Justice: Strikes an enemy with the Blade of Justice, dealing 135% Holy damage and generating 2 Holy Power.
    Shield of Vengeance: Creates a barrier of holy light that absorbs (Attack power * 5) damage for 15 sec. When the barrier is consumed or expires, all damage absorbed is dealt back to your current melee target as Holy damage.
    Conviction: Your Crusader Strike and Blade of Justice have a 20% chance to generate 1 additional Holy Power.
    Redoubt: Your autoattack critical strikes cause you to gain a charge of Shield of the Righteous or Light of the Protector.
    Divine Steed: Summons your Holy Charger to ride for 4 sec, increasing movement speed by 100%. Useable while indoors or in combat.
    Daybreak: Reduces the cooldown of Light of Dawn by 3 sec.
    Stoicism: Reduces the damage you take from Light of the Martyr by 30%.
    Crusader's Might: Your successful Crusader Strikes grant you Crusader's Might, increasing the effect of Lightbringer by 12%.
    Beacon of the Lightbringer: The maximum bonus from Mastery: Lightbringer is increased by 24%, and it now increases your healing based on the target's proximity to either you or your Beacon of Light, whichever is closer.
    Divine Purpose: Light of Dawn and Holy Shock have a 20% chance to not start their cooldown.
    Divine Hammer: Divine Hammers spin around the Paladin, damaging enemies within 8 yds for 40% Holy damage instantly and every 2 sec for 8 sec. Generates 1 Holy Power.
    Replaces Blade of Justice.
    Execution Sentence: A hammer slowly falls from the sky, causing (Spell power * 9142 / 1000 + 26.72716306 * 0) Holy damage over 10 sec, culminating in a final burst.
    Mass Judgment: Your Judgment spell affects all enemies within 8 yds of the target and increases the duration by 100%.
    Final Verdict: Increases damage done by Templar's Verdict by 15%.
    Beacon of Hope: Place a Beacon of Hope at the target location. After 3 sec, or when you take damage, you will be sent to the Beacon.
    Turalyon's Might: Flings a blade of holy light to the target location, dealing 1 Holy damage instantly and every 2 seconds to enemies within 8 yds for8 sec.
    Re-activating the ability will cause the Paladin to charge to the blade, damaging enemies in the area for 1 Holy damage, ending the effect.
    Fist of Justice:
    Holy:
    Your Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
    Protection, Retribution:
    Your spells that consume Holy Power reduce the remaining cooldown on Hammer of Justice by 10 sec.
    Judgments of the Bold: Increases the damage bonus effect of your Judgment by 10%.
    The Might of Virtue: Your Judgment ability generates 1 Holy Power.
    Holy Bolt: Increases the damage and healing of Holy Shock by 30%.
    Beacon of the Savior: Dealing damage with Crusader Strike, Judgment, Holy Shock, Denounce, or autoattacks also heals your Beacon of Light for 0.
    Reprisal: Melee attacks against you cause your Crusader Strike to deal 200% additional damage.
    Crusader Flurry: An instant strike that causes 105% Physical damage
    Retribution
    and grants 1 Holy Power
    3 Charges.
    Replaces Crusader Strike.
    Blade of Wrath: Strikes an enemy with the Blade of Wrath, dealing 85% Holy damage and generating 1 Holy Power.
    Replaces Blade of Justice.
    Virtue's Blade: Increases damage done by Blade of Justice by 25%.
    Seal of Light: Draws upon the paladin's holy energy to increase attack speed by 35% and movement speed by 10%. Lasts 30 sec sec.
    The Fires of Justice: Increases damage done by Crusader Strike by 25%.
    Zeal: An instant strike that causes 100% Physical damage
    Retribution
    and grants 1 Holy Power
    Grants Zeal, increasing your attack speed by 20% and causes Zeal to chain to an additional nearby target per stack.
    Replaces Crusader Strike.
    Holy Wrath: Fires holy bolts at the target, causing (525% of Spell power) Holy damage and restoring 5% of the paladin's heath over 2.25 sec.
    Deals 50% additional damage to stunned targets.
    First Avenger: Increases the damage of Avenger's Shield by 100%, and increases the chance for its cooldown to be reset by abilities and talents by 100%, but it now hits only 1 target.
    Day of Reckoning: Hand of Reckoning now has 3 charges. Additionally, targets affected by Hand of Reckoning deal 10% less physical damage to you.
    Consecrated Hammer: Your Hammer of the Righteous always gains the damage bonus of Consecration and no longer has a cooldown.
    Last Defender: Each enemy within 8 yards causes you to take 3% reduced damage.
    Retribution Aura: You deal 0 Holy damage to any enemy whose melee attack strikes an ally within 60 yards. This damage generates additional threat.
    Blessing of Salvation: Temporarily removes all threat from the target and causes all additional threat generated to be transferred to the casting Paladin. Lasts 10 sec.
    Blessing of Negation: Places a blessing on a party or raid member, protecting them from all magical attacks for 10 sec.
    Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
    Blessed Hammer: Throw a Blessed Hammer that spirals outward, dealing 0 Holy damage to enemies that it hits, and causing them to deal 10% less damage to the Paladin for 4 sec.
    Replaces Hammer of the Righteous.
    Crusader's Judgment: When you cast Judgment, you have a 15% chance of refreshing the cooldown on Avenger's Shield.
    Divine Bulwark: Insantly grants 3 charges of Shield of the Righteous.
    Consecrated Ground: Allies standing within your Consecration receive 20% additional healing, and enemies within your Consecration have 50% reduced movement speed.
    Righteous Protector: Each time you use Shield of the Righteous, your remaining cooldown on Light of the Protector is reduced by 3 sec.
    Final Stand: Reduces the cooldown of Divine Shield by 50%, and when you use Divine Shield, you also taunt all targets within 15 yards for 8 sec.
    Knight Templar: Reduces the cooldown on Divine Steed by 50% and reduces all damage taken while mounted on your Divine Steed by 20%.
    Aegis of Light: Raise an Aegis of Light, reducing all damage taken by 20% for you and all allies standing within 10 yards behind you for 6 sec.
    Eye for an Eye: Instantly counterattack any enemy that strikes you in melee for 12 sec. Melee attacks made from behind cannot be counterattacked. Maximum of 10 counterattacks.
    Blaze of Light: A quick and powerful heal, healing a friendly target for (575% of Spell power).
    Replaces Flash of Light.
    Guardian's Light: Increases the healing from Light of the Protector by 20%.



    Molto Fantasy!
    0
  • Brainstorm 21 novembre 2015, 03:12 Brainstorm
    BattleTag: Wayfarer#2387
    Messaggi: 34

    Iscritto il: 21 novembre 2015, 00:14
    #4
    exca ha scritto:Belli i nuovi talenti del pala holy/prot

    Talents and Specialization
    New
    All Specializations

    Hand of Hindrance: Places a Hand on an enemy target, reducing movement speed by 70% for 10 sec.
    Hand of Light: Places a Hand on an enemy target, healing you for 3% each time the target takes damage, up to once per sec.
    If the target dies with this Hand active, you will heal for 40%. Lasts 10 sec.
    Aura of Mercy: Allies within 10 yards heal 1% of max health every 5 sec.
    Aura of Light: Allies within 10 yards receive 10% increased healing.
    Devotion Aura: Allies within 10 yards take 10% reduced magical damage.
    Retribution: When any party or raid member within 40 yards dies, you gain 100% increased damage for 10 sec.
    Judgment of Light: Your Judgment applies Judgment of Light to the target, causing the next $196941N successful attacks against the target to heal the attacker for 0. This effect can only occur once every few seconds on each target.
    Tower of Light: All heals cast by other members of your party or raid also heal your Beacon of Light for 10% of the amount healed. Additionally, all healing you cause on your Beacon of Light is increased by 100%. Lasts 10 sec.
    Mastery: Lightbringer: Proximity to your target causes your spells to heal for up to 12% more.
    Light of the Martyr: Sacrifice 0 of your own health to instantly heal an ally for (400% of Spell power).
    Cannot be cast on yourself.
    Light of the Protector: Calls down the Light to heal yourself for 50% of your missing health.
    Divine Intervention: Any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield. Cannot occur while Divine Shield is on cooldown or Forbearance is active.
    Blade of Justice: Strikes an enemy with the Blade of Justice, dealing 135% Holy damage and generating 2 Holy Power.
    Shield of Vengeance: Creates a barrier of holy light that absorbs (Attack power * 5) damage for 15 sec. When the barrier is consumed or expires, all damage absorbed is dealt back to your current melee target as Holy damage.
    Conviction: Your Crusader Strike and Blade of Justice have a 20% chance to generate 1 additional Holy Power.
    Redoubt: Your autoattack critical strikes cause you to gain a charge of Shield of the Righteous or Light of the Protector.
    Divine Steed: Summons your Holy Charger to ride for 4 sec, increasing movement speed by 100%. Useable while indoors or in combat.
    Daybreak: Reduces the cooldown of Light of Dawn by 3 sec.
    Stoicism: Reduces the damage you take from Light of the Martyr by 30%.
    Crusader's Might: Your successful Crusader Strikes grant you Crusader's Might, increasing the effect of Lightbringer by 12%.
    Beacon of the Lightbringer: The maximum bonus from Mastery: Lightbringer is increased by 24%, and it now increases your healing based on the target's proximity to either you or your Beacon of Light, whichever is closer.
    Divine Purpose: Light of Dawn and Holy Shock have a 20% chance to not start their cooldown.
    Divine Hammer: Divine Hammers spin around the Paladin, damaging enemies within 8 yds for 40% Holy damage instantly and every 2 sec for 8 sec. Generates 1 Holy Power.
    Replaces Blade of Justice.
    Execution Sentence: A hammer slowly falls from the sky, causing (Spell power * 9142 / 1000 + 26.72716306 * 0) Holy damage over 10 sec, culminating in a final burst.
    Mass Judgment: Your Judgment spell affects all enemies within 8 yds of the target and increases the duration by 100%.
    Final Verdict: Increases damage done by Templar's Verdict by 15%.
    Beacon of Hope: Place a Beacon of Hope at the target location. After 3 sec, or when you take damage, you will be sent to the Beacon.
    Turalyon's Might: Flings a blade of holy light to the target location, dealing 1 Holy damage instantly and every 2 seconds to enemies within 8 yds for8 sec.
    Re-activating the ability will cause the Paladin to charge to the blade, damaging enemies in the area for 1 Holy damage, ending the effect.
    Fist of Justice:
    Holy:
    Your Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
    Protection, Retribution:
    Your spells that consume Holy Power reduce the remaining cooldown on Hammer of Justice by 10 sec.
    Judgments of the Bold: Increases the damage bonus effect of your Judgment by 10%.
    The Might of Virtue: Your Judgment ability generates 1 Holy Power.
    Holy Bolt: Increases the damage and healing of Holy Shock by 30%.
    Beacon of the Savior: Dealing damage with Crusader Strike, Judgment, Holy Shock, Denounce, or autoattacks also heals your Beacon of Light for 0.
    Reprisal: Melee attacks against you cause your Crusader Strike to deal 200% additional damage.
    Crusader Flurry: An instant strike that causes 105% Physical damage
    Retribution
    and grants 1 Holy Power
    3 Charges.
    Replaces Crusader Strike.
    Blade of Wrath: Strikes an enemy with the Blade of Wrath, dealing 85% Holy damage and generating 1 Holy Power.
    Replaces Blade of Justice.
    Virtue's Blade: Increases damage done by Blade of Justice by 25%.
    Seal of Light: Draws upon the paladin's holy energy to increase attack speed by 35% and movement speed by 10%. Lasts 30 sec sec.
    The Fires of Justice: Increases damage done by Crusader Strike by 25%.
    Zeal: An instant strike that causes 100% Physical damage
    Retribution
    and grants 1 Holy Power
    Grants Zeal, increasing your attack speed by 20% and causes Zeal to chain to an additional nearby target per stack.
    Replaces Crusader Strike.
    Holy Wrath: Fires holy bolts at the target, causing (525% of Spell power) Holy damage and restoring 5% of the paladin's heath over 2.25 sec.
    Deals 50% additional damage to stunned targets.
    First Avenger: Increases the damage of Avenger's Shield by 100%, and increases the chance for its cooldown to be reset by abilities and talents by 100%, but it now hits only 1 target.
    Day of Reckoning: Hand of Reckoning now has 3 charges. Additionally, targets affected by Hand of Reckoning deal 10% less physical damage to you.
    Consecrated Hammer: Your Hammer of the Righteous always gains the damage bonus of Consecration and no longer has a cooldown.
    Last Defender: Each enemy within 8 yards causes you to take 3% reduced damage.
    Retribution Aura: You deal 0 Holy damage to any enemy whose melee attack strikes an ally within 60 yards. This damage generates additional threat.
    Blessing of Salvation: Temporarily removes all threat from the target and causes all additional threat generated to be transferred to the casting Paladin. Lasts 10 sec.
    Blessing of Negation: Places a blessing on a party or raid member, protecting them from all magical attacks for 10 sec.
    Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
    Blessed Hammer: Throw a Blessed Hammer that spirals outward, dealing 0 Holy damage to enemies that it hits, and causing them to deal 10% less damage to the Paladin for 4 sec.
    Replaces Hammer of the Righteous.
    Crusader's Judgment: When you cast Judgment, you have a 15% chance of refreshing the cooldown on Avenger's Shield.
    Divine Bulwark: Insantly grants 3 charges of Shield of the Righteous.
    Consecrated Ground: Allies standing within your Consecration receive 20% additional healing, and enemies within your Consecration have 50% reduced movement speed.
    Righteous Protector: Each time you use Shield of the Righteous, your remaining cooldown on Light of the Protector is reduced by 3 sec.
    Final Stand: Reduces the cooldown of Divine Shield by 50%, and when you use Divine Shield, you also taunt all targets within 15 yards for 8 sec.
    Knight Templar: Reduces the cooldown on Divine Steed by 50% and reduces all damage taken while mounted on your Divine Steed by 20%.
    Aegis of Light: Raise an Aegis of Light, reducing all damage taken by 20% for you and all allies standing within 10 yards behind you for 6 sec.
    Eye for an Eye: Instantly counterattack any enemy that strikes you in melee for 12 sec. Melee attacks made from behind cannot be counterattacked. Maximum of 10 counterattacks.
    Blaze of Light: A quick and powerful heal, healing a friendly target for (575% of Spell power).
    Replaces Flash of Light.
    Guardian's Light: Increases the healing from Light of the Protector by 20%.



    Molto Fantasy!


    @exca
    La cosa divertente è che hanno tolto tutti i Blessing e tutte le altre cose INIZIALI e originali che ha caratterizato il pala di Vanilla! sento già una musichetta in testa che fa: *la la la laaaa.....la la la laaaaa.... eh eh eeeeeeh.....goodbye* (no) ;( ;(
    1
  • TartyMost Valuable Poster 21 novembre 2015, 03:18 Tarty
    BattleTag: Tatyanna#2538
    Messaggi: 4048

    Shaman Draenei - Runetotem
    Troll dell'Alleanza nonchè regina di cazzate
    #5
    exca ha scritto:Sayonara glyphs


    Fate attenzione quando leggete quella roba, sotto la lista dei "rimossi" c'è anche la lista dei "nuovi". Molti glifi sono stati rimossi, ma può essere che siano stati modificati, non è che spariscono tutti.
    1
  • exca 21 novembre 2015, 03:20 exca
    Messaggi: 701

    Hearest thou my voice, still?
    #6
    @Brainstorm
    Hai ragione, non capisco il senso di rimuovere seals e blessings.

    @Tarty
    Vero infatti ho editato!
    1
  • Brainstorm 21 novembre 2015, 03:22 Brainstorm
    BattleTag: Wayfarer#2387
    Messaggi: 34

    Iscritto il: 21 novembre 2015, 00:14
    #7
    Tarty ha scritto:Fate attenzione quando leggete quella roba, sotto la lista dei "rimossi" c'è anche la lista dei "nuovi". Molti glifi sono stati rimossi, ma può essere che siano stati modificati, non è che spariscono tutti.


    @Tarty
    Ma dei glifi si può fare anche a meno....

    Mi ha sorpreso il fatto delle abilità originali di ogni classe eliminata XD
    1
  • exca 21 novembre 2015, 03:28 exca
    Messaggi: 701

    Hearest thou my voice, still?
    #8
    @Brainstorm

    Bisogna anche dire che tanti talenti rimpiazzano alla grande le abilita' rimosse.
    Indubbiamente tante cose le potevano lasciare, tipo l'emote /spit rofl
    0
  • Brainstorm 21 novembre 2015, 03:31 Brainstorm
    BattleTag: Wayfarer#2387
    Messaggi: 34

    Iscritto il: 21 novembre 2015, 00:14
    #9
    exca ha scritto:Brainstorm

    Bisogna anche dire che tanti talenti rimpiazzano alla grande le abilita' rimosse.
    Indubbiamente tante cose le potevano lasciare, tipo l'emote /spit rofl


    @exca
    Non mi dire che quella l'hanno tolta!!!!! SPERO PROPRIO DI NO!

    Ora i miei pg non hanno più le ghiandole.... xD
    1
  • exca 21 novembre 2015, 03:37 exca
    Messaggi: 701

    Hearest thou my voice, still?
    #10
    @Brainstorm
    Ero sicuro l'avessero tolta, in realta' hanno rimosso /rude.
    Ma /spit rimane a rischio.

    Removed Emotes


    %s asks you to wait.
    %s kicks into the air.
    %s makes a rude gesture at %s.
    %s makes a rude gesture at you.
    %s makes a rude gesture.
    %s motions for you to follow.
    %s scowls.
    You make a rude gesture at %s.
    0
  • Brainstorm 21 novembre 2015, 03:43 Brainstorm
    BattleTag: Wayfarer#2387
    Messaggi: 34

    Iscritto il: 21 novembre 2015, 00:14
    #11
    exca ha scritto:Removed Emotes


    %s asks you to wait.
    %s kicks into the air.
    %s makes a rude gesture at %s.
    %s makes a rude gesture at you.
    %s makes a rude gesture.
    %s motions for you to follow.
    %s scowls.
    You make a rude gesture at %s.


    @exca

    Ma noooooooo!!!! Non posso fare più le smorfiette con la mia gnomettina! ;( (no) ;( (no) ;(
    0
  • TartyMost Valuable Poster 21 novembre 2015, 03:44 Tarty
    BattleTag: Tatyanna#2538
    Messaggi: 4048

    Shaman Draenei - Runetotem
    Troll dell'Alleanza nonchè regina di cazzate
    #12
    Brainstorm ha scritto:Mi ha sorpreso il fatto delle abilità originali di ogni classe eliminata XD


    @Brainstorm
    Sono datamining, quindi sono di base da prendere con le pinze, perchè come ha precisato anche Blizzard, non sono defintivi e leggevo dai tizi di wowhead che quei dati sono stati anche i più difficili da dataminare... quindi vai a sapere se c'è tutto, aggiungici che la pagina di wowhead, immagino per la fretta, è pure impostata malissimo...

    Anche a me all'inizio è venuto un infarto... lo shamano sembra perda il 90% della roba, poi leggi sotto e te la ritrovi fra le spell nuove.

    Nella lista c'è Flame shock, Lightning Shield, rimossi e te lo ritrovi dopo nella lista delle spell nuove. Meglio aspettare che siano ordinati meglio e soprattutto che arrivino le patch note vere.
    0
  • TartyMost Valuable Poster 21 novembre 2015, 03:45 Tarty
    BattleTag: Tatyanna#2538
    Messaggi: 4048

    Shaman Draenei - Runetotem
    Troll dell'Alleanza nonchè regina di cazzate
    #13
    exca ha scritto:Brainstorm
    Ero sicuro l'avessero tolta, in realta' hanno rimosso /rude.
    Ma /spit rimane a rischio.

    Removed Emotes


    %s asks you to wait.
    %s kicks into the air.
    %s makes a rude gesture at %s.
    %s makes a rude gesture at you.
    %s makes a rude gesture.
    %s motions for you to follow.
    %s scowls.
    You make a rude gesture at %s.

    @exca Il role playing è morto...
    0
  • Brainstorm 21 novembre 2015, 03:47 Brainstorm
    BattleTag: Wayfarer#2387
    Messaggi: 34

    Iscritto il: 21 novembre 2015, 00:14
    #14
    Tarty ha scritto:exca Il role playing è morto...


    @Tarty

    on per forza si devono usare le "/emote" per fare role playing...
    Non dirmi queste cose...essendo io in una gilda GDR, si fa di tutto per PORTARE e MANTENERE vivo questa realtà che ormai in WoW è scomparsa.
    1
  • exca 21 novembre 2015, 04:21 exca
    Messaggi: 701

    Hearest thou my voice, still?
    #15
    Sicuramente aiutano, anche solo per le animazioni.
    Comunque sono felice, avevano promesso centinaia di nuovi talenti al blizzcon e gia' con la prima build hanno mantenuto la parola.
    Speriamo sia di buon auspicio per Legion.

    /flirt dei DH Belfs e' fin troppo indecente rofl
    0
  • Rheas 21 novembre 2015, 11:41 Rheas
    BattleTag: Forb#2471
    Messaggi: 206

    Shaman Apart
    Zomg nerf, he can walk on water
    Like jesus
    #16
    Elemental shaman

    Totemic Fury: Summon three totems to your side for 30 secs that provide the following benefits:
    Earth Totem
    Attacks your target, and increases the damage dealt by Earth Shock by 50%.
    Fire Totem
    Attacks your target, and increases the Critical Strike Chance of Lava Burst by 100% .
    Lightning Totem
    Attacks your target, and reduces the cast time of Lightning Bolt by 50%.

    Magnitude: Any time a target is standing in Earthquake with Flame Shock, gouts of Magma will erupt at their feet, dealing extra damage.

    E tanta altra robbah tipo

    Ascendance: The Shaman transforms into a Flame Ascendant for 15 sec1 min. (ho letto solo per ele ora)
    Non mi è mai piaciuto come cd...ma se dura un minuto con 2 di cd...


    <3 <3 <3 <3 <3 <3 <3 :good: sto già sbavando
    0
  • Yardeh 21 novembre 2015, 12:08 Yardeh
    Messaggi: 8132

    -cometaxxx-
    #17
    Alcune abilità vengono spostate addirittura al lv 1, che facciano scegliere la spec fin dall'inizio? 0
  • TartyMost Valuable Poster 21 novembre 2015, 12:36 Tarty
    BattleTag: Tatyanna#2538
    Messaggi: 4048

    Shaman Draenei - Runetotem
    Troll dell'Alleanza nonchè regina di cazzate
    #18
    Yardeh ha scritto:Alcune abilità vengono spostate addirittura al lv 1, che facciano scegliere la spec fin dall'inizio?


    Tutte le spec disponibili da subito e intercambiabili.

    Rheas ha scritto:Elemental shaman

    Totemic Fury: Summon three totems to your side for 30 secs that provide the following benefits:
    Earth Totem
    Attacks your target, and increases the damage dealt by Earth Shock by 50%.
    Fire Totem
    Attacks your target, and increases the Critical Strike Chance of Lava Burst by 100% .
    Lightning Totem
    Attacks your target, and reduces the cast time of Lightning Bolt by 50%.

    Magnitude: Any time a target is standing in Earthquake with Flame Shock, gouts of Magma will erupt at their feet, dealing extra damage.

    E tanta altra robbah tipo

    <3 <3 <3 <3 <3 <3 <3 :good: sto già sbavando

    @Rheas

    Ma questo totem lo hai visto?

    Voodoo Totem: Summons a Voodoo Totem with (2 * Total health / 100) health at the target destination for 10 sec. The totem pulses every 5 sec, hexing all enemies within 0 yards for 0. Enemies can only be Hexed once. Replaces Hex.

    Il totem che trasforma in rane i nemici attorno :D
    0
  • Brainstorm 21 novembre 2015, 12:40 Brainstorm
    BattleTag: Wayfarer#2387
    Messaggi: 34

    Iscritto il: 21 novembre 2015, 00:14
    #19
    Tarty ha scritto:Ma questo totem lo hai visto?

    Voodoo Totem: Summons a Voodoo Totem with (2 * Total health / 100) health at the target destination for 10 sec. The totem pulses every 5 sec, hexing all enemies within 0 yards for 0. Enemies can only be Hexed once. Replaces Hex.

    Il totem che trasforma in rane i nemici attorno :D


    @Tarty
    Ahahahaha...un pò come la pioggia di rane XD Va a finire che lo shamano si trasforma come il witch doctor di Diablo III ! rofl rofl
    0
  • exca 21 novembre 2015, 14:30 exca
    Messaggi: 701

    Hearest thou my voice, still?
    #20
    First Aid
    New
    First Aid: Allows a physician to make and use bandages up to a potential skill of 800. Cloth used to make bandages is found on humanoids.
    Pump-Action Bandage Gun: Heals an ally up to 0 to 40 yards away by 48000.
    Prototype Pump-Action Bandage Gun - Heal Effect: Heals an ally up to 0 to 40 yards away.
    Prototype Pump-Action Bandage Gun - Version 1: Fires a bandage proejctile at an ally. May cause concussion.
    Prototype Pump-Action Bandage Gun - Version 2: Fires a bandage proejctile at an ally. May cause concussion.
    Prototype Pump-Action Bandage Gun - Version 3: Fires a bandage proejctile at an ally. May cause concussion.
    1
  • Yardeh 21 novembre 2015, 14:38 Yardeh
    Messaggi: 8132

    -cometaxxx-
    #21
    lol 0
  • Brainstorm 21 novembre 2015, 14:44 Brainstorm
    BattleTag: Wayfarer#2387
    Messaggi: 34

    Iscritto il: 21 novembre 2015, 00:14
    #22
    exca ha scritto:First Aid
    New
    First Aid: Allows a physician to make and use bandages up to a potential skill of 800. Cloth used to make bandages is found on humanoids.
    Pump-Action Bandage Gun: Heals an ally up to 0 to 40 yards away by 48000.
    Prototype Pump-Action Bandage Gun - Heal Effect: Heals an ally up to 0 to 40 yards away.
    Prototype Pump-Action Bandage Gun - Version 1: Fires a bandage proejctile at an ally. May cause concussion.
    Prototype Pump-Action Bandage Gun - Version 2: Fires a bandage proejctile at an ally. May cause concussion.
    Prototype Pump-Action Bandage Gun - Version 3: Fires a bandage proejctile at an ally. May cause concussion.


    @exca
    LOOOOL! Un fucile spara bendaggi!!! XD
    0
  • TartyMost Valuable Poster 21 novembre 2015, 20:48 Tarty
    BattleTag: Tatyanna#2538
    Messaggi: 4048

    Shaman Draenei - Runetotem
    Troll dell'Alleanza nonchè regina di cazzate
    #23
    Major glyphs are removed

    Raid buffs like Mark of the Wild, Blessing of Might appear to be removed.
    0
  • Yardeh 21 novembre 2015, 21:04 Yardeh
    Messaggi: 8132

    -cometaxxx-
    #24
    Alcune spell mi lasciano perplesso, tipo il charge del warrior a cui apparentemente hanno rimosso il cooldown, o almeno nel nuovo tooltip non ce n'è voce.

    Questi cambiamenti alle classi, in generale (poi magari cambierò opinione dopo o durante l'espansione) mi intrippano. Incentivano a livellare da zero un nuovo character, a re-impararlo. Se a tutto ciò fosse rinnovato il sistema leveling sarebbe stato davvero perfetto. Peccato.
    0
  • exca 21 novembre 2015, 23:25 exca
    Messaggi: 701

    Hearest thou my voice, still?
    #25

    Ci sta gia' la sandbox in giro, sinceramente le facevo piu' piccole, bisogna capire quanto content x pixel ci sara' su ste isole.
    Thal'dranath imo e' gia' pronta rofl
    0
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