• La World Championship Series 2013 si avvicina alla sua epica conclusione il prossimo 8 e 9 Novembre alla BlizzCon 2013 dove verrà incoronato il campione mondiale di Starcraft II di quest'anno. Kim Phan, Senior eSports Manager a Blizzard Entertainment, ha iniziato a svelare le prime indicazioni su come le World Championship Series evolveranno nell'edizione 2014 in un'interessante intervista pubblicata su Team Liquid. Vediamone insieme i punti salienti.

    • Le decisioni sulla struttura delle World Championship Series 2014 verranno finalizzate entro la BlizzCon 2013.
    • È positivo offrire ai giocatori la possibilità di scegliere in quale regione giocare e competere a livello professionistico, ma si stanno valutando restrizioni in base a dove risiedono i singoli.
    • Possibili idee includono il riservare una porzione di slot ai residenti delle regioni in cui si svolgono le varie Premier/Challenger League, spingere fortemente per far svolgere il maggior numero possibile di partite in diretta in uno studio localizzato nelle rispettive regioni, richiedere una certa posizione all'interno delle ladder ufficiali regionali per poter partecipare ai tornei WCS di quell'area.
    • Ci saranno 3 stagioni (non più 4) nelle WCS 2014.
    • Le finali stagionali sono state eliminate per dare più risalto alle finali regionali.
    • Le due modifiche precedenti permettono di dare più importanza ai tornei esterni ritenuti fondamentali nell'ecosistema di Starcraft II (DreamHack, IEM e Red Bull Battle Grounds).
    • Si vuole dare più spazio ai team anche se non verranno inclusi direttamente nelle WCS 2014.
    • Nel complesso si sta cercando di rendere l'intera struttura delle WCS più chiara e lineare.
    • In arrivo un nuovo formato per la Challenger League.

    Di seguito puoi leggere tutta l'intervista in versione integrale.

    Blizzard Entertainment & Team Liquid ha scritto
    World Championship Series 2014 Q&A

    Q&A with Kim Phan, Senior eSports Manager at Blizzard Entertainment
    With much speculation going around regarding the future of WCS, Blizzard offered to answer some important questions regarding the 2014 season. While many details for the 2014 season are still being decided upon, we hope this Q&A clears up some of the confusion and gives StarCraft 2 fans better understanding about Blizzard's overall plan and philosophy.

    Kim Phan: Before we jump right into the questions, we’d like to take the time to thank the StarCraft II community for their passion and support of StarCraft II and eSports. We greatly appreciate the steady stream of feedback we’ve been receiving about WCS and we want the community to know that we’ve been listening. The planning of WCS 2014 has been an ongoing process, and we have been discussing a wide range of suggested ideas and proposals with partners, casters, players, and community figures. There has been great enthusiasm and involvement from everyone, not only here on the Team Liquid forums, but also on Reddit and directly with Blizzard. We’re close to finalizing our plans for WCS in 2014 and would like to take this opportunity to share our thoughts with the community while also addressing some of the questions and concerns out there. Our goal is to finalize plans for WCS 2014 before BlizzCon so that players, teams, and partners have time to prepare.

    We welcome your feedback on the information we’re sharing here and would like to thank Team Liquid for gathering all of these questions for us! Here we go:

    What are Blizzard's current plans regarding a residency or citizenship restriction for WCS regions in 2014 (region locking)?
    As many of you are probably aware, this is one of the more challenging and controversial topics that we have yet to make a decision on.

    Over time we have come to discover that there are a few key factors that positively influence viewership, which was one of the goals for WCS 2013. Though not a complete list by any means, some of the most influential factors are the following:

    • Skill level of the players
    • Uniqueness/personality of the players
    • Players who are viewed as national leaders/representatives
    • The rarity of the player matchup

    We have found that allowing cross-regional participation for players not from a particular region has allowed for a compelling storm of the factors listed above. We think it’s been a really good thing to have players like Jaedong and Polt competing in WCS America, or MC and Jürgen (Mvp) competing in WCS Europe. This kind of cross-regional play has allowed fans of a given region to love and embrace players like these to a level they never had previously, making the scene interesting and exciting to watch. However, we also realize that these benefits have brought with them a great deal of baggage.

    We are aware of the concern that allowing skilled players from other regions to easily swoop in and take Premier/Challenger spots can be a severe roadblock to the growth of up-and-coming talent within a local region. With that in mind, we are definitely considering various forms of residency restrictions, but the biggest obstacles include determining the specific requirements, logistics, and regulations that are fair but also don’t overly limit players. Some general ideas we have been considering include carving out a portion of player slots dedicated to legal residents that would guarantee players living in a particular region would always have a consistent chance to make it into Challenger League. Also, we are pushing for more of our broadcast content to happen in a physical studio environment, inevitably pushing players to commit to longer periods of time where they must reside locally. Other points of interest we feel relevant to this include encouraging pros to play on their prospective regional ladders and requiring that anyone who wants to qualify in a region be ranked at a certain level on that region’s server. We have even been considering rewarding WCS points to players on the ladder who have registered with us as official WCS players.

    Ultimately, it’s awesome when players make the decision to commit to playing in a region and show more dedication and investment to that region, whether that be committing to a local residence, competing on the regional ladder, participating in local tournaments, or generally engaging with the fan base located there. We’ve seen this with foreign players who made the decision to move to Korea to compete in GSL and Proleague and vice versa with Korean players who have moved to Europe or America for WCS.

    We’ve discussed this topic internally at length and hope to come to a balanced solution to meet the goals for WCS. Please do continue to share your thoughts with us on this one!

    Has the past year made Blizzard reconsider WCS's position in the scene? Is the aim of WCS 2014 still to be the SC2 tournament above all other tournaments?
    When we launched WCS 2013, our main goal was to create a global system that was capable of identifying the undisputed, best StarCraft II player on the planet, and we did this by creating a unified structure for major StarCraft II competition happening in the world. At the time it was clear that this unifying action was necessary for the scene to grow, and Blizzard was in the best position to help pull together all the various entities involved in fostering professional StarCraft II. The statement “the tournament above all other tournaments” carries with it a strong sense of ego. I can promise you that the attitude of being superior is not a part of what we’re interested in with WCS and we definitely don’t view it that way internally at Blizzard. We have no interest in outshining or overshadowing the various groups that have helped StarCraft grow over the many years, but we do want to help viewers and players understand how all those various pieces fit into a comprehensive competitive picture. We recognize that there are a lot of improvements that can be made to how the WCS tiered system integrates other tournaments into a central story line, and that is certainly a major part of what we’re considering for 2014.

    What are the primary goals for the WCS system in 2014?
    The goals for WCS 2014 haven’t changed from the goals we established in 2013, but we recognize we can do better and want to make changes to help us get there. These goals include:

    Increase global viewership and reach to make SCII more popular and help grow the SCII community
    Create a unified storyline for professional competition
    Identify the top SCII players in the world by establishing a clear global ranking system
    Simplify the system by making it easier for pros and viewers to participate and follow professional StarCraft wherever they are in the world.

    The primary goal for WCS 2014 is to improve the current system by making it simpler and easier to follow. The following will still exist:

    • There will be three leagues operating in each of the existing regions – America, Europe, and Korea
    • There will be WCS points that contribute to a global ranking system

    Here are some of the things we are looking to improve:

    • Make the format more linear and simplified, causing a reexamination of how a particular season is played out
    • Make the broadcast program easier to watch and follow by having a more predictable schedule
    • Reexamine the WCS tiered system for tournaments outside the league.

    Will Blizzard go on as planned with four Premier seasons in 2014, as laid out during the initial WCS 2013 announcement?
    There will be three seasons instead of four in WCS 2014. We want to do this for the following reasons:

    • Allow for more breathing room for players, league hosts, and spectators, also granting us more flexibility with our schedule
    • Simplify the system and make it more linear
    • Allow more room in the calendar for other tournament events to take part in the system

    Is Blizzard considering extremely drastic changes to the WCS format for 2014? To be specific, a change on the magnitude of what happened between 2012 and 2013?
    This is something we’ve considered and discussed at length internally and with our tournament partners. That said, we’re happy with the general direction of WCS and have decided that 2014 is not the year to make drastic changes but instead make improvements to what we currently have established.

    Will there be any new regions added to WCS 2014?
    We have considered supporting additional regions with WCS, but are not planning for it in 2014. We would like to find ways to support and incorporate these regions into the overall WCS system by increasing local opportunities and allowing them to be a part of the points system. We also hope to work with regional tournament organizers to operate more WCS tiered tournaments.

    Will there be any changes in regional partners in 2014? Is Blizzard looking into working with more than one organization per region?
    At this time, WCS America is operated by NASL, and WCS Europe is operated by ESL. In Korea, where we currently have two partners (OGN and GOMTV), we are talking with them to find ways where we can streamline the experience for players and viewers.

    On a related note, what does Blizzard think of the role of non-WCS tournaments? Are there plans to further incorporate them into the WCS system? Are there plans to make it easier for other organizations to hold major events during the WCS season?
    We think non-WCS tournaments are crucial to the StarCraft II ecosystem, and we do have plans to extend the WCS storyline to more tournaments. In order to do this, we plan to simplify the broadcast schedule for WCS to allow for other organizations to hold major events during the year.

    Is Blizzard looking into expanding or contracting the online portions of the WCS Premier tournaments? (i.e. is the Ro32 going to be played live for every region?)
    We’re looking into how we can make all of WCS Premier League take place in-studio, but with this come additional operational costs and greater logistical challenges in the regions where players are more spread out across multiple countries.

    What does Blizzard think of team leagues and their place in the scene? Is there any way they might be incorporated into the WCS system?
    We think team leagues are great and we’re supportive of them, but we do not have any plans to incorporate them directly into the WCS system in 2014. However, we do have ideas around how we can make WCS points more meaningful to teams and players by encouraging team spirit and support in WCS. One idea is to track a WCS team ranking based on the points earned by players on teams. From there, we could potentially do something fun—for example, inviting the top-ranked teams with the most WCS points to compete in an exhibition match at a major tournament event. We’ll be putting more thought around this moving forward and look forward to hearing the community’s ideas as well.

    Will WCS 2014 try to help promote lower level tournaments and small LANs?
    Yes, the Blizzard eSports team plans to help promote and support lower level tournaments, but this is independent from our plans for WCS 2014.

    Will the prize pool for WCS 2014 be raised? Will the prize pool for WCS 2014 be more evenly distributed?
    This is something we’re discussing, but we haven’t made any decisions because we’re still evaluating other ways or areas we can contribute to the ecosystem outside of the prize pool to better support more players.

    What were the contents of the memo sent out that has many players believing Season 3 Challenger League is not giving seeds into the next Premier League?
    The intention of the memo was to let the players know we’re planning to make changes to WCS in 2014. Unfortunately, we haven’t made a decision on the format changes yet, which affects how the current Season 3 Challenger League will feed into Season 1 of 2014. As it exists in 2013, the Challenger League bracket stage feeds into the following Premier League. This may or may not change with the possible adjustments in 2014. Why? Because we’ve considered making changes to how Premier League works. We are also considering changes to Challenger League. We still have more to determine, but here is what we know for sure:

    The top 8 players who are already in Premier League will continue to stay in Premier League in Season 1 of 2014.
    There will be a new Challenger League format for WCS 2014. We haven’t agreed on the Challenger League or qualifier format yet, which is why we haven’t shared additional details.
    Placement in the current Challenger League Group Stage will seed into the new Challenger League or qualifying process.
    When we sent the email to players, it was communicated that Challenger League would not directly feed into Premier League because we wanted to restructure Challenger League. There are currently two phases in Challenger League, the group stage and the bracket stage, and there is a possibility that placement in the current Challenger bracket stage could still seed directly into Premier League. This decision hasn’t been made yet because we have to finalize our plans regarding region-lock first.

    What is Blizzard's plan for seeding Season 3 players across all leagues into the first season of WCS 2014?
    We’re still finalizing the format changes for qualifying into Season 1 of WCS 2014. This is contingent upon the decisions we make around region-locking.

    The seasonal grand slams received a lot of criticism for negating the storylines built up over the course of the season in each individual region. Will they be continuing in their current form?
    We think the season finals are exciting to watch and have a different story from the regional finals, but we agree that it would be good to give more attention to each of the individual regions. We have decided that the season finals will not be continuing in their current form and we’re looking to change how they work in 2014. By taking away the season finals from each season, we hope to give more significance to each of the individual regional finals and global tiered events.

    We think the international moments from season finals could potentially be substituted by creating more opportunities for other major tournaments participating in the WCS point system. We hope to provide a greater spotlight and give more importance to the major tournaments such as DreamHack, IEM, and Red Bull Battle Grounds.

    The viewer and player base for a game are closely connected. Is Blizzard considering any changes to SC2's distribution method so WCS viewers can get into the game more easily, or create a wider potential audience for WCS?
    We are always looking for ways to improve the spectating experience as well as grow both the audience and player base. While there will be opportunities to make improvements and changes to the game in the future, we aren’t announcing anything at this point.
    Condividi articolo
96 commenti   1234
  • L1V10 19 ottobre 2013, 15:24 L1V10
    BattleTag: Xenulivio#2193
    Messaggi: 1

    Iscritto il: 19 ottobre 2013, 15:11
    Come dice Ilary, anche io spero vivamente che SC ritorni alle vecchie glorie...
    Io purtroppo l'ho abbandonato da tempo per il poco tempo a disposizione... e diciamola tutta..in confronto ai Koreani facevo davvero pena :)

  • DesJoli 19 ottobre 2013, 16:19 DesJoli
    BattleTag: Jolinar27#2257
    Messaggi: 14

    « Cosa siamo se non schiavi di questo tormento? »
    (Sylvanas Windrunner)
    Sembrano delle buone modifiche, pero` fa sempre meno novita` purtroppo 0
  • Shanky07 19 ottobre 2013, 16:39 Shanky07
    BattleTag: Shanky07#2142
    Messaggi: 5

    Iscritto il: 19 ottobre 2013, 15:35
    In un mese due super eventi...
    Primi di dicembre ci sono anche le WCG

  • arrasis 19 ottobre 2013, 16:49 arrasis
    BattleTag: arrasis#1847
    Messaggi: 13

    Arrasis TBA
    molto bello, sempre più battaglie.

  • milasvk 19 ottobre 2013, 17:31 milasvk
    Messaggi: 6

    Iscritto il: 19 ottobre 2013, 15:30
    Un vero peccato che non siano presenti i team , è divertentissimo giocare in gruppo e si possono fare delle strategie davvero interessanti e originali... Purtroppo però è molto sbilanciato a mio avviso, se un player su 3 fa max void appena esce è in grado di ribaltare la partita e non si può far più di molto in alcune mappe data la disposizione delle basi

  • Fenork 19 ottobre 2013, 17:37 Fenork
    BattleTag: Fenork#1696
    Messaggi: 8

    Iscritto il: 18 ottobre 2013, 17:31
    anchio credo che le 3 stagioni siano migliori

  • noxstefa 19 ottobre 2013, 17:42 noxstefa
    BattleTag: noxstefa#2789
    Messaggi: 22

    la vita non è nulla senza un briciolo di follia
    speriamo vada maglio,anche se un po dubito

  • Serpico89 19 ottobre 2013, 19:26 Serpico89
    BattleTag: Serpico
    Messaggi: 4

    Giocatore regolare di Starcraft, massima lega raggiunta 1vs1 diamante.
    Non sembrano male i cambiamenti e già adesso il WCS è un grandissimo torneo, finalmente qualcosa di simile all proleague coreana 0
  • Orfeo42 20 ottobre 2013, 08:55 Orfeo42
    BattleTag: Orfeo42#2622
    Messaggi: 18

    "I hope I never see them again"
    Ma perché togliere una stagione?

  • pacowoodoo 20 ottobre 2013, 10:27 pacowoodoo
    BattleTag: Pacowoodoo#2273
    Messaggi: 45

    in trepidante attesa di HeartStone
    serviva di certo un po di chiarezza, per adesso l'organizzazione sembrava piuttosto confusa, a me piacerebbe che si tornasse per alcuni tornei a far giocare solo abitanti di quelle regioni; questi coreani che imperversano ovunque un po mi annoiano
  • Slemo 20 ottobre 2013, 11:52 Slemo
    BattleTag: Slemo#2621
    Messaggi: 14

    Diamond 1 LoL EUW <3
    Spero non inseriscano limitazioni basate sulla residenza dei giocatori
  • Polverone10 20 ottobre 2013, 12:17 Polverone10
    BattleTag: Polverone#1744
    Messaggi: 8

    Abbandonato wow, si passa a Diablo aggiungetemi se vi va di giocare insieme B.Tag:Polverone#1744
    Questo è uno dei meriti della Blizz, starcraft ha preso di diritto un posto nello e-sport, sempre in continuo miglioramento :) 0
  • Steel723 20 ottobre 2013, 12:18 Steel723
    BattleTag: Keristrasza#2648
    Messaggi: 14

    for the key... Leeeroy
    3 stagioni ci stanno! bene bene
  • elleitaly 20 ottobre 2013, 16:46 elleitaly
    BattleTag: Elleitaly#2474
    Messaggi: 4

    salve sono elle e sono un amante di giochi si pc che su console
  • Dargh 20 ottobre 2013, 17:11 Dargh
    BattleTag: Cruhz#2666
    Messaggi: 46

    minore è il numero di eventi importanti che organizzi e maggiore è l'hype dei fans.
    d'altro canto, meno tornei organizzi meno visibilità dai al prodotto.
    Suppongo non sia così semplice bilanciare le due cose per far tutti contenti

  • skate4fun87 21 ottobre 2013, 11:03 skate4fun87
    BattleTag: Tinox#2747
    Messaggi: 43

    Iscritto il: 07 marzo 2012, 21:48
    Korea uber alles :D 0
  • LoZanzo 21 ottobre 2013, 13:28 LoZanzo
    BattleTag: TheHandofGod
    Messaggi: 11

    Hai mai incontrato un animale selvaggio che ti possa giurare di non mordere "mai" una persona?... Io no!
    [Roronoa Zoro]
    Non vedo l'ora di godermi lo spettacolo :) ho appena iniziato a giocare e coglierò l'occasione per imparare qualcosa! rofl
  • Mahakali 21 ottobre 2013, 16:18 Mahakali
    BattleTag: Mahazael#2766
    Messaggi: 11

    Chi di spada ferisce, di spada perisce.
    I tornei di Stacraft sono uno sport oramai! :P 0
  • Deathfra 21 ottobre 2013, 20:05 Deathfra
    BattleTag: BattleFra#2864
    Messaggi: 14

    è brutto da dire ma ho paura che i moba si stiano lentamente divorando l'e-sports scene.starcraft credo in te!
  • Crondom 21 ottobre 2013, 21:02 Crondom
    BattleTag: Crondom#2548
    Messaggi: 55

    Aspetto il blizzcon
    Meglio 3 stagioni
  • Fredux 21 ottobre 2013, 22:49 Fredux
    BattleTag: Fredux#2712
    Messaggi: 16

    Certezza di morte. Scarse possibilità di successo. Che cosa aspettiamo?
    Al giorno d'oggi la gestione dell'esport decide se un titolo ha successo o meno. Queste notizie mi portano a volermi avvicinare sempre di più al mondo di SC
  • ast0rin0 22 ottobre 2013, 01:39 ast0rin0
    BattleTag: ar1p0nt3#2214
    Messaggi: 18

    Iscritto il: 22 ottobre 2013, 01:15
    Dev ha scritto:L'ambientazione spaziale non mi è mai piaciuta. Per questo ho sempre girato a largo dall'universo Starcraft. Eppure, ogni giorno, c'è una notizia che fa mettere un sassolino nel piatto "Compralo!" della bilancia.
    So già che arriverò a comprarmelo

    Non dirlo a me, anche il mio portafoglio ha sofferto la Blizzard :)
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