• Scritto da ,
    Ieri sera è stato attivato il PTR della patch 1.11 di Overwatch, che sebbene non introduca (al momento) nessuna novità per i contenuti, propone invece molti bilanciamenti ai personaggi, in particolare:

    • Genji ora può sparare quasi immediatamente dopo aver scalato muri o oggetti;
    • Hanzo ora può sparare quasi immediatamente dopo aver scalato muri o oggetti, e ridotto il tempo di carica del suo arco;
    • Orisa è stata depotenziata nel suo attacco base, ma è stato ridotto il recupero della Barriera Protettiva;
    • Reaper ora ricarica le proprie armi quando entra in Forma Spettrale;
    • Ridotta l'altezza di effetto dell'ultimate di Reinhardt;
    • Ridotto il danno dell'arma del Soldato: 76.

    Ricordate, i cambiamenti possono essere modificati in ogni momento, ma per adesso cosa ne pensate?

    Blizzard Entertainment ha scritto

    HERO UPDATES

    Genji

    • Removed the attack cooldown from Genji’s wall climbing ability, allowing him to engage with enemies immediately after completing a climb

    Developer Comments: This is a quality of life change to make wall climbing feel better.

    Hanzo

    • Removed the attack cooldown from Hanzo’s wall climbing ability, allowing him to engage with enemies immediately after completing a climb
    • Storm Bow
      • Increased charge speed by 10%
      • Charged arrows now maintain their charge after climbing a wall, provided the button is continuously held

    Developer Comments: Decreasing Hanzo’s draw time gives him more overall DPS, while also letting him fully charge an arrow and more quickly return to full movement speed when needed. And, like the change to Genji’s wall climbing, this is a quality of life change that will make climbing feel better.

    Orisa

    • Fusion Driver
      • Damage reduced by 15%
    • Protective Barrier
      • Cooldown reduced from 12 seconds to 8 seconds

    Developer Comments: To help Orisa maintain the front line for her team, we’re reducing the cooldown of her Protective Barrier. This change also helps her reposition the barrier more easily when needed. To compensate for this new defensive strength, we're reducing her Fusion Driver's damage, as it felt too high.

    Reaper

    • Wraith Form
      • Ammo is now entirely refilled when Wraith Form is used

    Developer Comments: Wraith Form is typically used as an escape ability after firing. This change gives Reaper a fighting chance if an enemy chases him down as he uses it.

    Reinhardt

    • Earthshatter
      • Effective height has been lowered from 3 meters to 2 meters
      • The height threshold of objects that Earthshatter can "climb" has been lowered from 3 meters to 2 meters, making Earthshatter less likely to climb tall objects as it "crawls" along the ground.

    Developer Comments: Earthshatter tended to climb unexpectedly high, frequently hitting targets that were significantly above the ground. These changes help the ability stay more grounded.

    Soldier: 76

    • Heavy Pulse Rifle
      • Bullet damage decreased from 20 to 19

    Developer Comments: Soldier:76 is in a much better place lately, but his damage output was making him a must pick, compared to similar roles.

    BUG FIXES

    General

    • Fixed an issue that prevented voice lines from being heard during the Play of the Game
    • Fixed an issue causing shields to display the wrong team color during the Play of the Game
    • Added new Kill Feed icons for environmental kills and a number of abilities

    Arcade

    • Fixed a bug causing the introduction before 1v1 Mystery Duels to be interrupted

    A.I.

    • Fixed a bug that allowed bots to become stuck around the well on Ilios

    Heroes

    • Fixed a bug that caused Lucio’s healing and speed song auras to be inaccurately projected
    • Fixed a bug that prevented Orisa’s Fortify from blocking the alternate fire from Lucio’s Sonic Amplifier
    • Fixed a bug that prevented Orisa’s Protective Barrier from deploying in certain situations
    • Fixed an issue that affected some graphics cards, causing an inaccurate ammo count to be displayed with Pharah’s Mechaqueen and Raptorion skins equipped
    • Fixed a bug that could prevent two charging Reinhardts from being able to kill each other
    • Fixed a bug that prevented Winston’s Primal Rage ultimate from restoring his health when hit by Ana’s Biotic Grenade

    Maps

    • Fixed a bug that caused Tracer to move oddly when she first appeared in the tutorial
    • Fixed an issue causing asymmetry between pillars on the Ruins capture point on Ilios
    • Fixed a bug that allowed Sombra to reach unintended locations on Watchpoint: Gibraltar
    Condividi articolo
3 commenti
  • Yardeh 04 maggio 2017, 13:05 Yardeh
    Messaggi: 9294

    Iscritto il: 21 aprile 2010, 20:16
    #1
    L'hammer down era terribilmente ridicolo quando ti colpiva, ad esempio, a LT nella mappa torre di controllo, sopra quell'impalcatura, vicino al punto. .-. 0
  • SadicSmile 04 maggio 2017, 17:06 SadicSmile
    BattleTag: SilverSmile#2518
    Messaggi: 96

    Iscritto il: 29 aprile 2017, 20:17
    #2
    Yardeh ha scritto:L'hammer down era terribilmente ridicolo quando ti colpiva, ad esempio, a LT nella mappa torre di controllo, sopra quell'impalcatura, vicino al punto. .-.

    @Yardeh

    Peccato che non sistemino i bug di questa abilità dato che delle volte non colpisci persone davanti la tua faccia o che siano dietro dei lampioni
    0
  • Yardeh 04 maggio 2017, 17:50 Yardeh
    Messaggi: 9294

    Iscritto il: 21 aprile 2010, 20:16
    #3
    0
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