• Il PTR di Overwatch è tornato disponibile, portando con sè delle ottime novità. Vediamo in breve quali:


    Blizzard Entertainment ha scritto

    New Hero: Ana (Support)
    After being out of the fight for several years, one of Overwatch's founding members is returning. Introducing Ana—a battle-scarred veteran who supports her teammates from a distance using a unique and highly specialized collection of weapons.

    Ana’s primary weapon is her Biotic Rifle, which fires long-range darts that can restore the health of her allies or deal ongoing damage to her enemies. Meanwhile, her Biotic Grenade is perfect for a close-quarters clash, simultaneously healing teammates and injuring foes caught in its small area of effect. (Affected allies will also receive a temporary increase to all incoming healing, while affected enemies can’t be healed for a few moments.) And if the battle starts to get out of hand, Ana's sidearm can fire a Sleep Dart, knocking her adversaries unconscious.

    Plus, Ana's ultimate ability, Nano Boost, empowers one of her teammates, granting faster movement, increased damage, and resistance to enemy attacks.

    To learn more about Ana, click here.

    GENERAL UPDATES

    Gameplay

    • If a match goes into Overtime for more than 20 seconds, the fuse will now start to "burn down" more quickly
    • Players now respawn more slowly during Overtime (increased spawn time by 2 seconds)

    Competitive Play

    • Competitive Play matches can now only have one of each hero per team. For more info, click here.

    Miscellaneous

    • Added Ana as an AI-controlled hero in Practice vs. AI, Play vs. AI, and Custom Game modes
    • Timing on Zenyatta's Rapid Discord achievement is more lenient
    • Targeted teammates now respond by saying "I'm with you," when players use the “Group Up” communication
    • Renamed five sprays to avoid duplicate titles

     

    HERO BALANCE UPDATES

    General

    • Self-healing abilities now charge ultimate abilities. As a result, some heroes’ ultimate costs have been adjusted (see below).

    Bastion

    • Configuration: Tank
      • Ultimate cost increased by 10%

    D.Va

    • Defense Matrix
      • Cooldown decreased from 10 seconds to 1 second
      • A new resource meter has been added. This meter will deplete while Defense Matrix is active and then recharge when it’s not in use.
        • Defense Matrix takes 10 seconds to reach full charge from empty
        • At a full charge, Defense Matrix will last for 4 seconds
        • Defense Matrix will now remain active as long as its assigned hotkey is held
      • Defense Matrix has been reclassified as an alternate fire and is now bound to RMB (by default)
        • An option to “Toggle Defense Matrix” has been added under Options > Controls > D.Va
    • Self-Destruct
      • Ultimate cost decreased by 15%
      • Explosion delay reduced from 4 seconds to 3 seconds
      • Explosion no longer damages D.Va (the player who activates it)

    Developer Notes: D.Va isn't being selected as often as our other tanks, and we feel a lot of that stems from the underperformance of her damage absorption abilities. So, we've reconfigured her Defensive Matrix, making it more flexible and giving players the ability to use it more often. We’ve also given Self-Destruct a little more oomph, because it felt slightly underwhelming when compared to many of Overwatch's other ultimate abilities.

    Lúcio

    • Sound Barrier
      • Ultimate cost increased by 10%

    McCree

    • Peacekeeper
      • Now maintains full damage at longer distances, but will deal less damage at extreme ranges

    Developer Notes: While the game does feel better following the nerf to McCree’s close-range damage in a previous patch, it left him a little too weak. So, we're increasing his effective distance, making his range similar to Soldier: 76’s. This should hopefully give players another option for dealing with pesky long-range damage dealing heroes like Pharah and Hanzo. 

    Mercy

    • Caduceus Staff
      • Damage Boost
        • Bonus damage increased from 30% to 50%
        • Effect will no longer stacks with bonus damage provided by another Mercy
    • Resurrect
      • Ultimate charge cost increased by 30%
      • Movement is no longer prevented during activation
      • Guardian Angel instantly resets upon use

    Developer Notes: Mercy's ultimate is one of the most powerful abilities in the game; however, players would often fly into the fray and die while using it. With this update, Resurrect will now take a bit longer to charge, but Mercy will be a lot safer when activating the ability in the middle of combat. In addition, we always intended Mercy’s Damage Boost beam to be her primary method for dealing damage, but it often felt so weak that you were better off pulling out your blaster. To help address this, we've slightly increased its potency.

    Roadhog

    • Whole Hog
      • Ultimate cost increased by 45%

    Soldier: 76

    • Heavy Pulse Rifle
      • Spread recovery will begin after a short delay (rather than instantly)
    • Tactical Visor
      • Ultimate cost increased by 10%

    Zenyatta

    • Base shields increased by 50 (now 50 Health/150 Shield)
    • Orb of Discord and Orb of Harmony
      • Projectile speed has been increased from 30 to 120
    • Transcendence
      • Movement speed is now doubled upon activation
      • Healing amount increased from 200 to 300 health per second

    Developer Notes: While Zenyatta has never had the healing abilities of Lúcio or Mercy, he made up for it by dealing more damage. However, his lack of mobility and low health has meant he’s struggled to find a place in many games. To increase his effectiveness, we've made several changes, the biggest of which is an increased shield pool. This will allow him to go head-to-head with more enemies. The Orb of Harmony and Discord changes are also a quality of life change, helping Zenyatta move his orbs around and apply their effects more quickly. And lastly, we’ve increased Transcendence’s healing throughput. This ultimate was designed to be the most effective against sustained, high-damage fire and least effective against short, high-damage bursts (like D.Va’s or Junkrat's ultimates). But, due to the amount of healing it provided, there were times when it was possible for even sustained fire to overcome Transcendence’s output. We’ve made the heal powerful and also allowed Zenyatta to move around more quickly while it’s active. 

     

    UI UPDATES

    Game Options

    • Players can now enter numerical values for any option that also has slider (e.g. FoV, volume, sensitivity, etc.)
    • Controls
      • Mouse sensitivity can now be adjusted out to two decimals
    • Gameplay
      • Mid-match tips can now be toggled on or off (this will enable/disable tips that pop up after a player dies)
    • Social
      • Friend Request toasts can now be toggled on or off
      • Friend notifications can now be toggled on or off
      • Whispers can now be toggled on or off
    • Video
      • Added 21:9 aspect ratio support
      • Players can now enable a real-world clock by toggling the "Display System Clock" setting 

    Social Features

    • Certain commendations will now appear less frequently during end-of-round voting (e.g. Zenyatta’s Transcendence Healing and Zarya’s Projected Barriers Applied)

     

    BUG FIXES

    General

    • The Hero Gallery now remembers the last hero you were looking at and will properly highlight that hero whenever returning to the gallery
    • Fixed a bug that caused the “payload is nearing its final destination” music to continue playing even after the match was over
    • Fixed a bug that caused the UI to disappear whenever the game was forced into windowed mode by an external application
    • Fixed a bug that would sometimes cause visual healing effects to appear on the wrong hero whenever multiple players attempted to up a Health Pack
    • Fixed a bug that would sometimes cause different heroes’ victory poses to clip into each other
    • Fixed several lighting issues with the killcam

    Maps

    • The payload on King’s Row will no longer retreat back inside its starting location if the attacking team fails to push it
    • Adjusted the Hero Select screen volume for the attacking team on Watchpoint: Gibraltar
    • Added Spectator camera collision to most maps
    • Fixed issues with player collision across multiple maps
    • Fixed issues with ambient lighting and shadows across multiple maps

    Heroes

    • Fixed a bug that caused D.Va to sometimes ignore player collision when summoning her mech
    • Fixed a bug where Mei’s Ice Wall would persist in the game world even after the player switched heroes or left the game
    • Fixed even more bugs that allowed Reaper to Shadow Step to unintended locations
    • Fixed a bug that sometimes caused Reinhardt’s Barrier Field to get stuck in the “on” position if the player used the “Toggle Barrier” setting
    • Fixed a bug that sometimes caused Roadhog to accidentally Chain Hook targets standing behind him
    • Fixed a bug that caused Winston’s Barrier Projector shield to ignore the “Sound Effects Volume” setting
    Condividi articolo
8 commenti
  • HERC 13 luglio 2016, 10:01 HERC
    BattleTag: HERC2 #2815
    Messaggi: 162

    Youtuber, Caster, ESL Parthner e le italiane su Gosugamers in esclusiva!
    #1
    Provato qui ragazzi in anteprima gameplay ita!!

    1
  • Grevier 13 luglio 2016, 10:22 Grevier
    Messaggi: 6461

    Bloodborne Platinum
    #2
    La parte più bella è Mercy che rende OP qualsiasi eroe potenziato lol.
    Potenzia un McCree e lo rendi più rotto di quello che era prima del nerf rofl

    Ana commenti a caldo dai test U.S. "Non paga abbastanza".
    0
  • Yardeh 13 luglio 2016, 11:07 Yardeh
    Messaggi: 9294

    Iscritto il: 21 aprile 2010, 20:16
    #3
    A me Dva ora sembra rotta con quello scudo ricaricabile. Ma era necessario levargli il danno da esplosione? Onestamente era l'unico malus che potevano farle tenere. Altrimenti dovrebbero levare tutti i danni di rinculo a Pharah, Soldier, Zarya, le bombe di Junkrat e Tracer. Anche la componente funny va a farsi friggere. (boh)

    Inoltre... onestamente non capisco la necessità di buffare il buff di Mercy. Praticamente ora avremo un Soldier che sarà un Bastion che cammina, come se già non faceva abbastanza danni da buffato... deve per forza oneshottare?

    L'overtime sembra l'abbiano ucciso, in ottica competitive ok (anzi, avevo pure suggerito una cosa simile, respawn aumentato etc), ma in quickly meh.
    0
  • FeriandRedazione 13 luglio 2016, 11:14 Feriand
    Messaggi: 7974

    Per il mio battletag mandami un mp :)
    #4
    @Yardeh la modifica al buff di Mercy ha senso considerando il fatto che ora non è più stackabile. Non so però chi si avvalesse della strategia di avere più Mercy in squadra per buffare all'inverosimile un unico personaggio rofl 0
  • Yardeh 13 luglio 2016, 11:16 Yardeh
    Messaggi: 9294

    Iscritto il: 21 aprile 2010, 20:16
    #5
    Nope... almeno io mai viste due Mercy. Cioè al massimo quelle sono cose da troll game o da rissa support. Che sia una cosa del meta orientale? (boh) 0
  • FeriandRedazione 13 luglio 2016, 11:20 Feriand
    Messaggi: 7974

    Per il mio battletag mandami un mp :)
    #6
    Forse si è trattato di un buff per incentivate l'uso dell'abilità. Magari dalle loro statistiche non veniva usato abbastanza? Boh 0
  • HERC 13 luglio 2016, 12:09 HERC
    BattleTag: HERC2 #2815
    Messaggi: 162

    Youtuber, Caster, ESL Parthner e le italiane su Gosugamers in esclusiva!
    #7
    Yardeh ha scritto:Nope... almeno io mai viste due Mercy. Cioè al massimo quelle sono cose da troll game o da rissa support. Che sia una cosa del meta orientale? (boh)

    @Yardeh nono nemmeno io ma infatti han tolto penso per inutilità.
    0
  • Wulgrim 13 luglio 2016, 17:38 Wulgrim
    Messaggi: 8771

    They were all dead. The final gunshot was an exclamation mark of everything that had led to this point. [Cit]
    #8
    Come detto da Yardeh il buff al potenziamento di Mercy è un poco esagerato... 50% stica è tanto e dire "ma ora se ne può usare solo una in competitiva" è mettersi una benda e dire di non aver poi visto il danno che farà (portando poi nuovamente ad un nerf che porterà quel boost al 35 / 40%)

    Come scritto ora come ora bastion sarà pure opzionale nella composizione payload oppure ci beccheremo un'altro cookie cutter team (rei + zarya / winston per gli scudi, bastion + soldier come dps e mercy per il boost danni e lucio) e nelle mappe controllo mercy + phara sarà tipo una cosa fissa altro che vederla curare
    0
  • Commenta la notizia