• Scritto da ,
    Blizzard ha pubblicato una nuova patch in cui sono state apportate sostanziali modifiche a molti personaggi e risolti alcuni problemi nel gameply e nel matchmaking. Leggiamole insieme.

    LylirraCommunity Manager ha scritto

    A new beta patch is now live. Read below to learn about the latest changes.

    To share your feedback, please post in the Beta Feedback forum.
    For a list of known issues, visit our Beta Bug Report forum.

    Please note that some changes may not be documented or described in full detail.



    • The speed at which a payload moves has been increased for when one player is escorting and when two players are escorting
      • Max speed (when 3+ players are escorting) remains unchanged

    Loot Boxes

    • All sprays and voice lines are now considered “Common”
    • All player icons and victory poses are now considered “Rare” (excluding default icons and poses)
    • “Rare” and “Epic” quantities of credits will now appear more frequently in Loot Boxes
    • “Legendary” quantities of credits will now appear less frequently in Loot Boxes


    • Several behind-the-scenes improvements have been made to the in-game matchmaker, especially for groups and players at higher skill levels
    • Players from Australia, South America, and Southeast Asia should no longer experience exceptionally long queue times

    Social Wheel

    • Removed the cooldown when using voice lines
    • Added a short global cooldown when using any option in the communications wheel
    • Frequently spamming any option in the communications wheel within a short period of time will now lock you out for a few seconds (HI THERE!)


    We’re experimenting with some pretty significant balance changes this patch. Because this is beta, these changes are a little more aggressive than what you can expect to see once the game is live—but it’s the perfect environment for us try things out. Please continue to share your feedback with us and remember that everything in the Closed Beta is still subject to change!


    • Aim restrictions have been removed when transforming
    • Configuration: Sentry
      • Damaging Bastion’s core when in Sentry Mode will now cause double damage, decreased from triple damage

    Developer comments: With the changes we made to Bastion’s overall survivability in Sentry Mode in our last beta patch, we felt that its core no longer needed to be so vulnerable. We also wanted to continue supporting Bastion’s “run-and-gun” playstyle, so we removed all aiming restrictions when transforming. 


    • Health decreased from 200 to 150

    Developer comments: Genji is a fast character with a smaller character model, making him overly difficult to kill. To help address this, we’re lowering Genji’s health. This is just an experiment, and we want to see how he feels to play (and play against) after this change. Be sure to share your feedback!


    • Health decreased from 200 to 150

    Developer comments: Similar to Genji, Lúcio is fast, small, and has a lot of mobility options. We’ve lowered his health slightly to compensate. Let us know how this feels!


    • RIP-Tire
      • Health increased to 150
      • If the tire is destroyed, it no longer detonates
      • Significantly decreased damage falloff within RIP-Tire’s detonation radius

    Developer comments: Junkrat is able to dish out a ton of damage, but RIP-Tire in its current state feels a little weak. On the flip side, trying to destroy his RIP-Tire can sometimes feel a little hopeless once it gets too close to you. With these changes, we hope that players will feel more empowered to take out Junkrat’s RIP-Tire before it explodes; however, to compensate, the explosion itself is much stronger. Overall, using RIP-Tire should feel more effective, and countering RIP-Tire should feel more realistic. 


    • Endothermic Blaster
      • Primary Fire
        • Now has a minimum slow effect that’s applied instantly
        • The total time to freeze a target remains unchanged
    • Blizzard
      • Effective radius can no longer be blocked by barriers or payloads

    Developer comments: Mei is intended to be a good pick against the faster, more agile heroes in the game. However, the way her primary fire previously worked, there’d frequently be situations where she’d hit an enemy target briefly, but not long enough to slow them down or follow-up with another attack before they were out of range or line-of-sight. Boosting her primary fire’s initial slow effect should help her keep up with her enemy targets more successfully. Additionally, Mei’s Ultimate now ignores barriers like Winston’s Barrier Projector and Reinhardt’s Barrier Field, which gives it a little more power and allows for more options when trying to counter heavy use of shielding abilities in general.


    • Guardian Angel
      • Can once again target the souls of dead allies

    Developer comments: Players really enjoyed being able to use Guardian Angel on dead allies, and felt it allowed for more clutch plays and interesting movement options during combat. As a result, we’re reverting the change from a previous patch that removed Mercy’s ability to target and travel to dead allies using Guardian Angel. 


    • Barrier Projection
      • Shield health decreased from 1000 to 600
      • Cooldown now activates after the barrier expires

    Developer comments: Even though it’s always been possible to destroy Winston’s Barrier Projection, it often felt impossible to do so in a normal situation unless you used your Ultimate. This resulted in many players just waiting for the barrier to expire instead of attacking it. With this change, it’s now more realistic for players to counter Winston’s barrier through normal damage. 


    • Projected Barrier
      • Duration decreased from 4 seconds to 2 seconds

    Developer comments: Previously, Zarya’s Projected Barrier lasted much longer than her Particle Barrier, which made it very difficult for enemies to deal with. If a player wanted to avoid dealing damage to the barrier, they had to wait a full 4 seconds—which felt like an unreasonable amount of time in the thick of combat. This change makes Zarya’s Particle Barrier and Projected Barrier the same duration. 


    • Players will now receive a notification whenever Orb of Harmony or Orb of Destruction are returned from a dead target

    Developer comments: This was a player suggestion that made a lot of sense to us. The notification helps you be more aware of the status of active Orbs of Harmony and Discord—which, in turn, allows you to more strategically re-deploy them. 



    • Fixed a crash that could occur when getting a Play of the Game on a Control point
    • Fixed several crashes that could occur when logging into and out of the game client


    • Fixed an issue with the way Torbjörn’s turret oriented whenever its target moved out of line-of-sight

    Loot Boxes

    • Fixed an issue with the lighting on several Loot Box rewards that caused skins and poses to appear darker than intended
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2 commenti
  • Yardeh 02 marzo 2016, 11:42 Yardeh
    Messaggi: 9338

    Iscritto il: 21 aprile 2010, 19:16
    C'è da specificare una nota precedente alla patch! Vogliono sperimentare. Alcune note rimangono cmq "nascoste" per farle scoprire ai player.
    Per me dei nerf ci stanno, alcuni sono leggeri, altri un pò pesantucci, ma giusti.
    Lucio andrebbe ritoccato ancora, è troppo completo ed abbassargli la vita, non lo toglie dal piedistallo in cui si trova. Winston veniva usato come counter per certi setup (meglio se accompagnato da un off tank) ora che la barriera è nerfata in tutti i sensi, la doppia coppia di Reinhardt diverrà più frequente :S . Rimane un nerf giusto, btw.
    Genji non so come prenderlo, lì è questione di saperlo usare. Cambierà forse che verrà scelto meno a caso. Per chi lo sa usare bene, non penso sarà tutto questo problema.
    Junkrat è un misto tra nerf/buff. La sua ultra veniva FACILMENTE counterata, troppo facilmente. Ora ha più senso, però se distrutta, al posto del danno (che han tolto cmq), avrei aggiunto un effetto pushback, leggero. :D

    Tutti sti nerf cmq, sono un BUFF indiretto a Bastion, soprattutto quello di Winston. rofl
  • BigBoss 02 marzo 2016, 20:26 BigBoss
    Messaggi: 2488

    Iscritto il: 30 gennaio 2016, 11:06
    Aim restrictions have been removed when transforming

    Fatemi capire, prima bastion non poteva girarsi mentre si trasformava e adesso sì? Nel senso, muovere il cursore, non girarsi di spalle, quello era il vecchissimo bastion O_o
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