• Jeff Kaplan, Game Director di Overwatch, ci fa sapere che in una prossima patch saranno introdotte le Imprese (Achievements) e ulteriori modelli alternativi. Inoltre, questa settimana è stata implementata un nuovo aggiornamento della beta, che ha modificato diversi valori e numeri, fra cui il danno degli attacchi da mischia.

    Jeff Kaplan ha scritto

    Achievements and more skins are coming very soon.



    Zoevia ha scritto

    A new beta patch is now live. Read below to learn about the latest changes. To share your feedback, please post in the Beta Feedback forum.
    For a list of known issues, visit our Beta Bug Report forum. Please note that some changes may not be documented or described in full detail.

    HERO BALANCE CHANGES:

    General

    • Quick Melee
      • Damage decreased from 50 to 30
      • Cooldown decreased from 1.5 seconds to 1 second

    Developer comments: Quick Melee has proven to be too strong of an ability, especially when used in combination with other attacks to increase ‘burst’ damage potential. Lowering the damage of a melee attack also allows us to lower the cooldown, making it feel more responsive when you need it.

    Bastion

    • Tank Mode
      • Duration reduced from 10 seconds to 8 seconds

    Developer comments: We like the way Bastion’s ultimate is performing, but it is lasting just a bit too long for enemies to reasonably react to it.

    Genji

    • Health increased from 150 to 200
    • Shuriken
      • Damage reduced by 20%

    Developer comments: We’ve been listening to feedback and watching data very closely on Genji, especially since we recently lowered his health. Overall that change did put him in a better place, but we want to try an alternative change by lowering his damage output instead of his survivability.

    Hanzo

    • Scatter Arrow
      • Fragments will no longer be calculated as a headshot against an enemy player

    Developer comments: We wanted to reduce some of the more frustrating elements of Scatter Arrow while still maintaining its overall power level.

    Junkrat

    • RIP-Tire
      • Health reduced from 150 to 100

    Developer comments: The recent changes to Junkrat’s RIP-Tire have helped it become more viable and have opened up new options for enemy counters. However, the health was too high, so many times it felt impossible to counter.

    Mei

    • Endothermic Blaster
    • Primary Fire
      • Lowered time to freeze by 15%
    • Secondary Fire
      • Added damage falloff
      • Lowered fire rate by 15%

    Developer comments: Since last patch we have seen Mei perform significantly better across the board. Even though her overall power level is in a much better place now, too much of that power is coming from her alternate fire. This change moves some of that power from her alternate fire to her primary fire.

    Symmetra

    • Teleporter
      • Ultimate charge cost increased by 30%

    Developer comments: Teleport was coming up so frequently that it didn’t feel rewarding to eliminate Symmetra’s Teleport Pad. This change should help reward those who hunt down the Teleport Pad while encouraging Symmetra players to find more strategic locations for deployment.

    Winston

    • Jump Pack
      • Cooldown reduced from 8 seconds to 6 seconds

    Developer comments: Winston’s survivability took a hit when we recently made changes to Barrier Projector. Overall, Winston being less reliant on a single ability has been good, but we’re looking at bumping his power back up in other ways. Lowering the Jump Pack cooldown allows him to use the ability as a normal engage tool while also giving him more flexibility to use it as an escape option or to continue pressuring the enemy.

    Zarya

    • Particle Cannon
      • Increased the minimum damage by 25%

    Developer comments: Zarya’s main strength comes from her ability to absorb damage to increase her own power. While we don’t want to undermine that core functionality, we also want to make sure she feels as though she provides a meaningful contribution in combat even at lower power levels.

    Zenyatta

    • Discord Orb
      • Now removed by Immunity Effects (Mei Cryo-Freeze, Zarya Barriers, Zenyatta Transcendence)

    Developer comments: Discord Orb is a powerful tool that has proven a little too difficult to deal with at times. We’re allowing for some more options to counter the ability while still maintaining its strength.

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4 commenti
  • Greymane 20 marzo 2016, 23:51 Greymane
    BattleTag: Urabrask#2263
    Messaggi: 6705

    “War is our sculptor. And we are prisoners to its design.”
    - Javik [Mass Effect 3]
    #1
    Ottima idea quella dell'introduzione degli achievements, ci starebbe che diano anche skin / sprays / icone ecc ecc collegate ad essi, magari non ottenibili con lo scatolozzo.
    immagino già un:

    Immagine

    rofl
    2
  • HERC 21 marzo 2016, 11:14 HERC
    BattleTag: HERC2 #2815
    Messaggi: 162

    Youtuber, Caster, ESL Parthner e le italiane su Gosugamers in esclusiva!
    #2
    Si però il nerf / buff a genji non basta va reworkato 0
  • Rathos9 21 marzo 2016, 16:34 Rathos9
    BattleTag: Rathos#2547
    Messaggi: 4

    Iscritto il: 21 marzo 2016, 16:26
    #3
    Sono ancora indeciso se fare il pre-acquisto o aspettare che esca e provare la "demo" 0
  • Greymane 21 marzo 2016, 20:54 Greymane
    BattleTag: Urabrask#2263
    Messaggi: 6705

    “War is our sculptor. And we are prisoners to its design.”
    - Javik [Mass Effect 3]
    #4
    Rathos9 ha scritto:Sono ancora indeciso se fare il pre-acquisto o aspettare che esca e provare la "demo"

    @Rathos9

    Ti consiglio di aspettare, magari non fino all'ultimo, ma tipo fino a 2 settimane prima che scadano i bonus ottenuti tramite il preaquisto.
    Questo perchè sebbene 40€ per un gioco in versione non deluxe non siano così tanti (considerando che la maggiorparte dei videogiochi al day one costa sulla 70ina di €), in genere sconsiglio sempre di comprare un gioco "a tatto" a meno che il prezzo non sia a meno di 10 euro / l'hai già provato dagli amici / le critiche sono pesantemente positive.

    Se vuoi il mio parere (avendo la BETA, e divertendomi un sacco a giocarla), il gioco li vale tutti, anzi, ne varrebbe più di 40€ (ma non voglio dare strane idee alla Blizzard, non si sa mai rofl ), ma ancora devo comprarlo, ma lo farò sicuro entro il 18 Aprile (giorno in cui compio gli anni).

    Vedi tu: il mio feedback è più che positivo, ma va a gusti.
    1
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