• Scritto da ,
    La befana ha portato delle nuove modifiche al PTR, da oggi possiamo testare le modifiche ad Ana, D.Va, Sombra e Roadhog, oltre alla risoluzione di molti bug e nuove interfacce grafiche.
    Ricordiamo che al momento questi test sono disponibili solo per la versione PC, mentre per le piattaforme console saranno resi disponibili con una futura patch.

    Bilanciamento agli Eroi:

    • ANA: Granata Biotica, l'incremento della cura agli alleati è diminuita del 50%

    • D.Va: La vita è aumentata da 200 a 400;
      - L'armatura diminuita da 400 a 200;
      - Cannoni a fusione: Il danno dei colpi è diminuito da 3 a 2;
      - Il numero di proiettili sparati per colpo sono aumentati da 8 a 11.

    • Sombra: Il tempo necessario per agganciare un obbiettivo da hackerare è diminuito da 1 secondo a 0,8 secondi.

    • RoadHog: Gancio, gli avversari agganciati ora verranno attirati direttamente davanti a Roadhog (tranne nei casi in cui Roadhog ruota o si sposta drasticamente);
      - L'obbiettivo del Gancio ora dovrà essere nella visuale di Roadhog prima di essere agganciato;
      - Controllo della visuale: i nemici che verranno presi dal gancio sono ora rivolti alla posizione di Roadhog, piuttosto che a quella del gancio.

    Blizzard Entertainment ha scritto

    Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

    GENERAL UPDATES

    General

    • Emote Wheel
      • Players can now equip up to 4 emotes, sprays, and voice lines from within the hero gallery
      • Voice line and emote submenus can be accessed using the left and right mouse buttons from within the Communication wheel
      • Players can now bind individual sprays, emotes, and voice lines to unique keys or mouse buttons

    HERO BALANCE UPDATES

    Ana

    • Biotic Grenade
      • Healing boost on allies has been decreased by 50%

    Developer Comments: The healing boost from Ana’s Biotic Grenade was providing too much healing, especially when used on targets with large health pools.

    D.Va

    • Health increased from 200 to 400
    • Armor decreased from 400 to 200
    • Fusion Cannons
      • Bullet damage decreased from 3 to 2
      • Number of bullets per shot has been increased from 8 to 11

    Developer Comments: D.Va’s armor often made her feel like she had no weaknesses, even against heroes that are often effective against bigger targets (like Reaper). The changes to her Fusion Cannons will result in a small overall decrease in damage, but they should feel more consistent now.

    Roadhog

    • Chain Hook
      • Targets are now pulled directly in front of Roadhog (rather than straight to him), except in cases where Roadhog drastically rotates
      • Hooked targets are now released if they leave Roadhog’s line-of-sight before being pulled
      • Line-of-sight checks (which detect if targets should be initially hit by the hook) are now done from Roadhog’s position, rather than the hook’s position

    Developer Comments: The hook should now feel more consistent for Roadhog players, but it should also feel more reasonable to his enemies, as they cannot be hooked or pulled around corners anymore.

    Sombra

    • Hack
      • The time it takes to hack a target has been decreased from 1 second to 0.8 seconds

    Developer Comments: Sombra often had difficulty hacking enemies, even when she surprised the target. This change should help her execute hacks more easily.

    USER INTERFACE UPDATES

    • The “Stay as Team” button lights up when anyone on your team clicks it

    Kill Feed

    • Hero ability icons are now displayed
    • Ultimate abilities are now indicated with an orange arrow
    • Headshot eliminations are now indicated with a red icon

    BUG FIXES

    General

    • Fixed a bug that allowed spectators to click the “Stay as Team” button after a game ended
    • Fixed a bug that caused the “Stay as Team” button to overlap with the “Back” button on the Social menu
    • Fixed a bug causing the “Mouse 4” button to execute the “Back” function during menu navigation, preventing it from being used for other features
    • Fixed a bug preventing the Social menu from correctly displaying World of Warcraft zones that have a single quotation mark in the name
    • Fixed a bug causing heroes to display a “T-pose” on the victory screen following a Mystery Heroes brawl

    AI

    • Fixed a bug that prevented the Roadhog bot from grabbing enemies with his Chain Hook through a friendly Reinhardt’s Barrier Field
    • Fixed a bug that allowed the Sombra bot to hack through barriers
    • Fixed a bug that made the Torbjörn bot unresponsive after placing his turret

    Competitive Play

    • Fixed a bug preventing players from receiving experience points when playing offseason games

    Heroes

    • Fixed a bug that would cause the cup in Ana’s “Toast” victory pose to appear blurry on the right side of the screen
    • Fixed a bug causing a several visual effect issues on McCree’s “Hat Trick” emote
    • Fixed a bug causing Mercy’s wings to be improperly placed on her Valkyrie and Sigrún skins
    • Fixed a bug that sometimes prevented Symmetra’s Photon Barrier from playing a sound effect when destroyed
    • Fixed a bug that sometimes prevented Widowmaker’s Venom Mine from attaching to walls
    • Fixed a bug that prevented Zenyatta’s Nutcracker skin from glowing when his Transcendence ultimate ability was activated

    Maps

    • Fixed a bug that allowed Widowmaker to reach an unintended location on Eichenwalde
    • Fixed a bug that allowed Widowmaker to reach unintended locations on Ecopoint: Antarctica
    • Fixed a bug that allowed Sombra to reach unintended locations on Dorado
    • Fixed a bug that allowed Sombra to reach unintended locations on Watchpoint: Gibraltar
    • Fixed a bug on Oasis's garden tier where the border around the capture point inaccurately marked the bounds of the capture point
    • Fixed an issue causing texture fragmentation on the Practice Range
    • Fixed a bug preventing some projectiles from destroying the piñatas on Dorado
    • Fixed an issue preventing the glass railings on Oasis from being easily broken by a melee attack
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8 commenti
  • Nicoilboss 06 gennaio 2017, 11:01 Nicoilboss
    BattleTag: GerryScotti
    Messaggi: 1

    Iscritto il: 06 gennaio 2017, 10:55
    #1
    Ehm... la notizia è errata... la cura di Ana non è stata aumentata ma diminuita del 50%, proprio per contrastare questo meta tank. 0
  • CashCommunity Manager 06 gennaio 2017, 11:19 Cash
    BattleTag: CASH#2628
    Messaggi: 1588

    Le previsioni per oggi dicono: tempeste di bombe, con nubi sparse a forma di fungo
    #2
    @Nicoilboss si si già corretto 0
  • Yardeh 06 gennaio 2017, 11:30 Yardeh
    Messaggi: 8213

    -cometaxxx-
    #3
    Oggesù, queste cose dopo quasi 3 settimane di inattività mi sbussolano completamente. 0
  • Jamsus 07 gennaio 2017, 09:24 Jamsus
    Messaggi: 491

    Iscritto il: 29 aprile 2011, 19:25
    #4
    Ottime note! 0
  • tsetasumo 08 gennaio 2017, 14:09 tsetasumo
    BattleTag: tsetasumo#2583
    Messaggi: 408

    Iscritto il: 20 ottobre 2010, 22:53
    #5
    Davvero lo sparino di D.va fa solo tre danni?? Mioddio era meglio non saperlo!! 0
  • Wulgrim 08 gennaio 2017, 19:52 Wulgrim
    Messaggi: 8444

    They were all dead. The final gunshot was an exclamation mark of everything that had led to this point. [Cit]
    #6
    tsetasumo ha scritto:Mioddio era meglio non saperlo!!

    @tsetasumo se spari contro un muro ogni buchetto è (era) 3 danni, se ti piazzi davanti ad 1 cannone con la nuova formula 2x11 ti prendi 22 danni, c'è da contare che lei riesce a continuare questo rateo di fuoco nel tempo senza tempi morti per la ricarica
    0
  • tsetasumo 10 gennaio 2017, 21:24 tsetasumo
    BattleTag: tsetasumo#2583
    Messaggi: 408

    Iscritto il: 20 ottobre 2010, 22:53
    #7
    Sisi,D.va la uso molto spesso,e sapevo anche che di danni ne faceva pochi,compensa in altre cose. Però leggere in numeri quanto effettivamente danno fa mi fa rimanere male XD 0
  • Wulgrim 10 gennaio 2017, 21:35 Wulgrim
    Messaggi: 8444

    They were all dead. The final gunshot was an exclamation mark of everything that had led to this point. [Cit]
    #8
    Bhè in totale si parla di un -2 danno totale 0
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