• Geoff Goodman, uno dei principali designer di Overwatch, ha informato l'utenza che il prossimo PTR durerà più a lungo della media, soprattutto per testare importanti cambiamenti agli eroi. In ogni caso, i cambiamenti che saranno introdotti in PTR difficilmente saranno trasposti direttamente in live, ma saranno soggetti a diverse modifiche o addirittura scartati.

    Geoff Goodman ha scritto

    Hey guys,

    I wanted to drop in and talk about our upcoming PTR patch that is due out very soon. We are going to try something a little different this time, so you might be surprised when you see the patch notes for it.

    Previously we've been using the PTR, first and foremost, to make sure the game is solid and there aren't any heinous issues that would prevent us from releasing the patch. There was a nice secondary goal of gathering feedback on any changes we're planning and trying to iterate on them quickly, but we didn't always have time to try multiple different iterations of any particular change.

    This time around, the PTR is likely to be around a bit longer than before, so we're taking this opportunity to try out some more significant hero changes, and the push more significant iterations throughout this PTR cycle.

    The PTR patch changes you guys see are unlikely to make it through PTR unchanged, unlike previous PTR cycles.

    We want to try a bunch of things and see whats fun and working, and iterate more quickly from there. In this way, we get to have you guys involved earlier in the process.

    One quick note, since I already know this will come up. There aren't any Symmetra changes for this patch. Her changes ended up being much more significant and require more time to finish up, but shes feeling pretty great internally so hopefully we can get her out there pretty soon.

    I don't have an exact ETA on when this PTR will update, but we're hoping for later this week some time. As always, the more you guys jump on and give feedback the better the game will be! Thanks.

    Condividi articolo
    Tag:
5 commenti
  • Grevier 20 ottobre 2016, 12:27 Grevier
    Messaggi: 6534

    Bloodborne Platinum
    #1
    Con OW in sti giorni mi sembra di stare a Silent Hill con una nebbia fittissima:
    Blizz: "Sombraaaa!" ~ Io: "Dove! Quando! Basta teasers!"
    Blizz: "Bastiooon!" ~ Io: "Cosa!! Lo reworkate?? Come???!"
    Blizz: "Pi ti erreee! Eroooiiii!" ~ Io: "COSA! CAZZO CI FATE AGLI EROI ED AL PTR! PARLATE!"
    Che smaronnamento di cogghiunni.
    2
  • Yardeh 20 ottobre 2016, 13:36 Yardeh
    Messaggi: 9338

    Iscritto il: 21 aprile 2010, 20:16
    #2
    Ho rinstallato il ptr, nella speranza di trovarci anche Sombra, daje.
    Cmq, son curioso di cosa faranno con Symmetra.
    0
  • Wulgrim 20 ottobre 2016, 16:30 Wulgrim
    Messaggi: 8782

    They were all dead. The final gunshot was an exclamation mark of everything that had led to this point. [Cit]
    #3
    Yardeh ha scritto:Cmq, son curioso di cosa faranno con Symmetra.

    @Yardeh han detto che non faranno ancora nulla a simmetra al momento e che non sarà in questo ptr

    Blizzard ha scritto
    There aren't any Symmetra changes for this patch. Her changes ended up being much more significant and require more time to finish up, but shes feeling pretty great internally so hopefully we can get her out there pretty soon.


    Mi sa che per lei si toccherà l'anno nuovo / season
    0
  • Yardeh 20 ottobre 2016, 21:44 Yardeh
    Messaggi: 9338

    Iscritto il: 21 aprile 2010, 20:16
    #4
    PTR Up! Sto scaricando.

    Ecco cosa ha scovato il popolo di reddit, in attesa delle note ufficiali:

    Torb

    Small turret build speed buff (credit:Ealdwine)
    Passive Scrap Generation (2 scrap/second) (credit:Ealdwine)
    Torbjorn also passively generates scrap. (credit:Ealdwine)
    Pick 15 scrap from dead bodies instead of 25 (credit:EnderBolt)

    D.Va

    100 more hp (Seems to have 200hp, 400 armor) (credit:paladinkar)
    D.Va's ult is slower to get too. 2m18s to 50% in the PTR, 1m50s in the live server. Call Mech seems slower to get too (credit:Things_and_things)
    D.Va also moves ~2x as fast while firing. (credit:t1m1d)

    Mei

    ult activates faster (not charge ult faster, just the actual activation of the freeze ring) (credit:paladinkar)

    Soldier-76

    Damage per shot increased from 17 to 20 (credit:Missing_Persons)

    General

    Game and UI: - Max 20000 exp per level (used to be 22000) - Exp exact value (numbers) shown in career profile (credit:LucySayStab)
    UI changes: http://puu.sh/rPEsp/481a358cce.jpg (credit:R3dkite)

    0
  • Yardeh 20 ottobre 2016, 22:44 Yardeh
    Messaggi: 9338

    Iscritto il: 21 aprile 2010, 20:16
    #5
    Patch notes ufficiali -> http://us.battle.net/forums/en/overwatc ... 0749857162 0
  • Commenta la notizia