• L'ultima patch di bilanciamento riporta in riga tre personaggi che stavano condizionando troppo il meta del gioco e depotenzia leggermente i due Supporti dominanti. Anche Rexxar ha ricevuto delle correzioni che riguardano il controllo di Misha.

    Blizzard Entertainment ha scritto

    Heroes of the Storm Balance Update — February 27, 2017

    Blizzard Entertainment 2/27/2017

    We just released a new patch for Heroes of the Storm in order to apply a few bug fixes and balance changes.


    Assassin Multi-Class Specialist Support Warrior
    Tychus Varian Murky Lucio Rexxar





    • Basic Attack Range decreased from 5.5 to 4.5


    • Overkill (Q)
      • Cooldown decreased from 15 to 13 seconds
      • Mana Cost reduced from 75 to 65
    • Commandeer Odin (R)
      • Attack range increased from 8.8 to 9


    • Level 1
      • Press the Advantage (E)
        • Range increase reduced from 1.9 to 1.5
        • Duration reduced from 4 to 3 seconds
    • Level 13
      • That’s the Stuff! (Trait)
        • New functionality:
          • Minigun heals Tychus for 100% of the bonus damage done to Heroes after the ability ends.
            • This will show a Heal preview during Minigun's duration that will heal Tychus as soon as the ability goes on cooldown.
      • Neosteel Coating (Active)
        • Increased Spell Armor from 50 to 75
    Developer Comments:  Tychus has proven to be just as good at Assassin-busting as he is at Tank-busting, which was never our intention. This has made drafting him a good choice against just about any enemy team composition, which has led him to be one of the highest contested Heroes in HGC. We would like to see him gain the most value from sticking to front-line targets so we are lowering his Basic Attack range to limit his options while allowing other ranged Heroes to trade a bit more favorably against him.





    • Charge (E)
      • Cooldown reduced from 14 to 12 seconds
    • Colossus Smash (R)
      • Damage bonus increased from 75 to 100%
    • Twin Blades of Fury (R)
      • Basic Attack damage penalty reduced from 25 to 20%


    • Level 4
      • Warbringer (E)
        • Now increases Charge's slow from 75% to 85%, instead of adding a stun
    • Level 13
      • Juggernaut (E)
        • Damage reduced from 6% to 5% of the target's maximum Health.
    Developer Comments:  The frequency and power of a ranged point click stun was too powerful from Warbringer. While it may have been “balanced” in terms of winrate, its potency wasn’t healthy or fun for opponents. It didn’t offer many options for opponents that were stunned and then Taunted for over 2 seconds, greatly increasing the reliability of other abilities (like Sulfuras Smash). By making Warbringer a massive slow instead of a stun, it allows enemies to use abilities to defend themselves (or forces a Varian to use Taunt early, greatly reducing the duration of his opening crowd control). We’ve shifted more of the power of Warbringer over into the mobility aspect to compensate (since Warbringer makes Charge a 6 second cooldown now). The other part of these changes is providing some buffs to the Assassin focused Heroics to bring them up to par with Taunt, so that Varian can frequently opt into any of the Heroic choices to really fulfill the multi-class Hero fantasy that makes him unique.





    • Murky Base Maximum Health reduced from 761 to 730
    • Base Health Regeneration reduced from 30.43 to 29.20


    • Slime (Q)
      • Slow duration reduced from 8 to 6 seconds
      • Slime slow amount reduced from 25 to 20%
    • March of the Murlocs (R)
      • Cooldown increased from 80 to 110 seconds


    • Level 1
      • Fishy Deal (Active)
        • Number of Bribe stacks needed to bribe a Mercenary increased from 7 to 8
        • Maximum stacks increased from 30 to 32
      • Egg Hunt (Trait)
        • Vision range of Fake Eggs reduced by 1
    • Level 4
      • Slime Time (Q)
        • Slow reduced from 35 to 30%
    • Level 7
      • Slippery When Wet (E)
        • Movement Speed bonus increased from 35 to 40%
      • Time to Krill (Passive)
        • Slow reduced from 8 to 7%
    • Level 13
      • Rejuvenating Bubble (E)
        • Healing reduced from 50 to 40% of maximum Health
    Developer Comments:  Murky slimed his way back to the top of the Nexus, and we’re all still cleaning the gunk out of our shoes as a result. His release pushed him much further than intended, so we’re targeting a series of nerfs at some of the frustrating aspects of the Hero. Overall, his effectiveness will be less reliable, and his ability to slow and zone opponents will be less powerful. Nerrrrfgggle Mrrggl.





    • Amp it Up (E)
      • Healing Boost reduced from 16.5 to 15.5


    • Level 4​
      • Boombox (Active)
        • Duration increased from 20 to 30 seconds
      • Party Mix (W)
        • Bonus range decreased from 25 to 20%





    • Entangling Roots (E)
      • Root duration reduced from 1.5 to 1.25 seconds
    • Twilight Dream (R)
      • Mana regen reduced from 1.5 to 1.25


    • Level 16
    • Tenacious Roots (E)
      • Root duration bonus decreased from .5 to .25 seconds
    Developer Comments:  Malfurion has seen a lot of play at all levels to the point that he is crowding out other Support heroes. While we like his established place in the Nexus, his Entangling Roots is much stronger for its consistency relative to the CC that other heroes in the game provide, particularly when he takes the Tenacious Roots talent. We’re also happy to see that Twilight Dream is so highly valued considering it’s against a strong Healing heroic, but wanted to lower some of the hidden power that it provides in its Mana regeneration to make the decision of which Heroic to take a little more thoughtful.





    • Level 1
      • Khaydarin Resonance (Q)
        • New functionality:
          • Quest: Regeneration Globes grant an additional 50% Mana.
          • Reward(1): After collecting 15 Globes, increase the value of Plasma Shield by 20%.
          • Reward(2): After collecting 30 Globes, increase the duration of Plasma Shield by 100%.
    Developer Comments:  One of our major goals with Hero reworks is attempting to keep as many of the current builds and playstyles that exist for a Hero, trim out older or unhealthy ones, and hopefully open doors for new ones to emerge. When shifting the old Khala’s Embrace to a questing talent (Khaydarin Resonance), we had hoped to lock the immense power that it brought behind a barrier that was difficult to overcome on a lot of maps. In theory, this would make it feel rewarding to take on certain maps, but rarely the most powerful choice. Instead, we found that locking this kind of potential behind an extremely difficult Globe-collecting talent made for a more frustrating experience than a fun one. When taking a step back and considering our options, we felt it best to remove the permanent shielding capabilities and replace it with a less-powerful questing talent.




    • Now has a visual indicator for Misha’s leash range.
    • Can now issue Misha commands outside of her leash range. Misha will run to the edge of her range and leash if she attempts to go beyond.

    Bug Fixes


    • Replays: Fixed an issue that could cause an error while scrubbing the timeline during Replay playback.
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11 commenti
  • Exhumed 28 febbraio 2017, 16:38 Exhumed
    BattleTag: Punisher666#2193
    Messaggi: 3590

    Hell On Earth
    Concordo con tutte le modifiche, tranne quella che togli lo stun alla carica di Varian :( 0
  • ciccio44 28 febbraio 2017, 16:41 ciccio44
    BattleTag: Attil#2201
    Messaggi: 2804

    “Che può esserci al di sopra di uno che è al di sopra della fortuna?”
    Senza quello sarebbe stato solo buffato che non ne ha proprio bisogno! Almeno adesso si potrà fare qualcosa, 9/10 son tank ormai.. zzz 0
  • peppeg 28 febbraio 2017, 18:08 peppeg
    Messaggi: 426

    Iscritto il: 29 ottobre 2014, 12:04
    Exhumed ha scritto:Concordo con tutte le modifiche, tranne quella che togli lo stun alla carica di Varian :(


    Giocare contro un buon varian era davvero oppressivo e poco divertente...
    Bastava un team che seguiva un po ed era una kill sicura. (carica e provocazione)
    Stun punta-e-clicca sono brutti...

    Considerando il bassissimo CD delle due abilità... era assolutamente necessario, altroché...
    ogni 16 secondi E --> R = kill, se consideri che il cleanse ha un cd di 60 sec...
  • TheDarkLord 28 febbraio 2017, 18:27 TheDarkLord
    BattleTag: DarkSouls94#2763
    Messaggi: 1124

    "There's always a little light...into the darkness".
    Io non ho capito xke nerfare il range di base di Tychus. Ok nerfare il talento, ma il range dell'eroe in se no però!
    Se prima attaccava da vicino, ora attacca da sotto il sedere. rofl rofl
    Sinceramente fanno prima a renderlo melee Tychus :D rofl
  • fox94 28 febbraio 2017, 18:31 fox94
    Messaggi: 310

    Keep calm and spam moonfire!
    @TheDarkLord mi sembra spiegato abbastanza bene nel developer comment la ragione del nerf al range. 1
  • Vlad78 01 marzo 2017, 00:29 Vlad78
    BattleTag: Vlad78#2808
    Messaggi: 3442

    Chi gioca face hunter non mi addi, lo denuncio! :P
    "Tutti a cazzo durissimo qui,grandi!" cit. Peppu90 <3
    Concordo con tutte le modifiche, come sempre da molti mesi ormai azzeccano di tutto. Testimonianza è il fatto che gli hero viabili per le hl sono il 90% abbondante, ed in competitivo almeno la metà del roaster, con punte più alte in alcuni paesi dove il meta switcha spesso, tipo Kr. Poi se qualcosa dovesse non andare continuano a ritoccarla fino a trovare un discreto equilibrio. Sulla carta tutto corretto, imho 2
  • Deinoforo 02 marzo 2017, 10:11 Deinoforo
    BattleTag: Deinoforo#2266
    Messaggi: 2318

    micio micio miao miao
    Vlad78 ha scritto:come sempre da molti mesi ormai azzeccano di tutto


    tranne il matchmaking rofl rofl
  • Jogrin 02 marzo 2017, 14:25 Jogrin
    BattleTag: Thodak#2397
    Messaggi: 136

    Iscritto il: 04 maggio 2016, 13:19
    Deinoforo ha scritto:Vlad78

    tranne il matchmaking rofl rofl

    @Deinoforo ma che è successo al matchmaking? come mai ora trova le partite in 10 secondi scarsi? Dubito che improvvisamente hanno trovato l'algoritmo definitivo quindi deduco che hanno tolto alcune restrizioni? O dipende dal fatto che c'è Lucio come eroe e alla promozione warcraft?
  • Vlad78 02 marzo 2017, 14:51 Vlad78
    BattleTag: Vlad78#2808
    Messaggi: 3442

    Chi gioca face hunter non mi addi, lo denuncio! :P
    "Tutti a cazzo durissimo qui,grandi!" cit. Peppu90 <3
    @Deinoforo non so da quanto è che giochi, ma rispetto a 6-8 mesi fa è migliorato parecchio anche quello :P Quando capita di trovare gente assurda, è perchè il livello medio dei player di un moba è osceno, semplice. Chiedere a chi gioca a LoL :D Poi non parliamo nemmeno delle qm, che ormai sono abbandonate e tenute solo per provare gli eroi e fare le quest, il resto va meglio, al netto dei problemi sopra citati, che ci saranno sempre e per sempre 0
  • Deinoforo 02 marzo 2017, 15:03 Deinoforo
    BattleTag: Deinoforo#2266
    Messaggi: 2318

    micio micio miao miao
    Vlad78 ha scritto:Poi non parliamo nemmeno delle qm


    l'altro giorno aiutavo due amici a prender dimestichezza con il gioco, uno livello 18 l'altra livello 9, in quick match abbiamo beccato premade di 5 lvl 40, raramente gente sotto il livello 30
    e questo è solo un'esempio XD

    dalla beta comunque vlad
  • Vlad78 02 marzo 2017, 19:44 Vlad78
    BattleTag: Vlad78#2808
    Messaggi: 3442

    Chi gioca face hunter non mi addi, lo denuncio! :P
    "Tutti a cazzo durissimo qui,grandi!" cit. Peppu90 <3
    Esatto @Deinoforo ,le qm sono abbandonate,non sono nemmeno considerabili,si vedono cose oscene. Io parlo di Hl, e la priorità assoluta se non unica va li in un Moba,la mq e' ormai un test yolo per provare un hero, ti assicuro che a volte trovi match piu bilanciati giocando vs IA con tutti got,ma di gran lunga,vero figlio @hitwo ? rofl 0
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