Today’s Rehgar patch contains some pretty heavy-handed changes to everyone’s favorite Murloc. I just wanted to drop in here and let you know about the State of the Murky, and what’s going on with him.
Upon looking at what Murky was, and what he was doing, we saw two defining characteristics: Respawning endlessly and backdooring. With those two mechanics, it was pretty clear after releasing him that the two simply could not live in harmony, so one had to go. Backdooring is pretty broad and generic, and can be put on many kits if we want to bring it back in the future (in a much more controlled environment.) We think that respawning endlessly is the more endearing and unique flavor hit that Murky captures well.
As a result, we are eliminating Murky’s backdoor playstyle entirely.
This means you should now see Murky players that are engaged with both teams and participating in team fights. He should be lending what little (albeit continual) power he can muster to distracting, disabling, and zoning your opponents with his Pufferfish, only to turn invulnerable when they decide he is worth their time.
However, in order to do this, we had to make some pretty drastic changes to Pufferfish, March of the Murlocs, and their associated talents. Here are some of the more specific changes targeted at removing this backdoor playstyle:
- Pufferfish no longer does 4x damage to Structures, starts with 3 HP, has a slightly larger area, deals more damage, and has a longer cooldown.
- Pufferfish cast range reduced from 10 to 7.
- March of the Murlocs now does half-damage to Structures, and the slow amount on Heroes has been buffed back to pre-patch levels.
- Pufferfish School (2 Charges of Pufferfish) has been cut.
- Out with a Bang (Upon dying, leave behind a Pufferfish) has been cut.
- Demolitionist (Basic Attacks destroy Ammunition) has been cut.
- Beneath Contempt (Minions and Structures ignore Murky after using Safety Bubble) has been cut.
- Wrath of Cod (Pufferfish does 4x damage to non-Structures as well) now doubles the damage of Pufferfish to Minions, Mercenaries, and Heroes.
That’s quite a few changes to consider while you’re playing with and against Murky in future matches. Our hope with the Pufferfish changes is to make the fish more of a moment, and cause Murky players to use this in-lane against Minions or Heroes, as well as against Mercenaries when helping teammates capture them.
However, we do not think we’re quite finished with Murky just yet. We are, as I type this, still experimenting with more changes (Slime, we’re looking at you!) to see if we can round out his playstyle some more now that he has less going on in general.
With this Rehgar patch, please keep giving us feedback on how Murky feels. Let us know what you do and don’t like about these changes, and tell us your thoughts on our current direction for the Murloc. We can’t thank all of you enough for all the feedback you’ve shared (we are listening, and reading, and lurking!) You’re helping us shape Heroes into the best game it can be!
See you in the Nexus!