• In occasione della patch prevista per la settimana prossima, il team di Heroes of the Storm sta condividendo molte informazioni sulle novità in arrivo, per esempio una nuova arena e le strepitose Master Skin. Leggiamo e analizziamo insieme cosa ci riserva il futuro.

    Nuovo profilo giocatore
    Il nuovo profilo giocatore è stato spostato in una sezione apposita della home, modificando pesantemente la pagina iniziale di gioco. Cliccando sul nostro avatar, avremo a disposizione nuove schede come Progresso Eroe e Ricompense, fondamentali visto il nuovo sistema di progressione.

    Un nuovo sistema di leveling
    Il livello giocatore ed il livello dell'eroe non saranno più collegati, avremo due progressioni separate. Man mano che il nostro livello globale aumenterà riceveremo Oro, 2 eroi aggiuntivi da poter utilizzare nella rotazione gratuita settimanale, missioni giornaliere oltre a nuovi e misteriosi Artefatti. I livelli collegati ai singoli eroi renderanno disponibili le Master Skin ed ogni eroe deve arrivare almeno al livello 4 per sbloccare a pieno il suo potenziale ed ottenere tutti i talenti e le due abilità eroica.

    Oro e missioni giornaliere
    La prossima build permetterà di guadagnare Oro anche semplicemente giocando. Adesso vincere o perdere in modalità Versus ci farà guadagnare 40 e 10 monete d'Oro rispettivamente, mentre vincere in Cooperativa ce ne frutterà 10. In seguito a questo cambiamento le missioni giornaliere varranno tutte 200 Oro, ma potranno essere completate anche in Cooperativa.

    Schermata di fine partita
    Ora potremo vedere un rapido riepilogo della nostra progressione dei livelli e delle quest, oltre alle statistiche della partita appena conclusa. Tutte queste opzioni saranno consultabili grazie a una nuova tab nella parte superiore dello schermo.

    Artefatti, questi sconosciuti
    Gli artefatti sono una delle novità annunciate ma non ancora spiegate in dettaglio. Tutto quello che si sa è che verranno sbloccati al livello 15 del profilo giocatore e che potranno essere acquistati solo in Oro. Gli sviluppatori hanno comunque promesso ulteriori dettagli a breve.

    Blizzard ha scritto
    Our next Heroes of the Storm Technical Alpha patch will bring a number of changes to the out-of-game Leveling System, Hero Quests, Player Profiles, and much more. Many of the changes that we’ve decided to include in this patch were made entirely because of the feedback that the Heroes community has shared with us on the official forums. Thank you very much for your help during Tech Alpha testing thus far; we’re looking forward to hearing much more from all of you in the future so that we can continue to make Heroes the best game it can possibly be.

    For now, we’d like to make sure you’re completely prepared to level up and earn rewards come patch day. Let’s take a look at some of the major features that have been reworked in the next Tech Alpha patch, starting with the new Player Profile layout.

    Immagine

    Player Profile

    Upon logging in to Heroes of the Storm once our next Tech Alpha patch is released, you’ll immediately notice that the Leveling System progress bar and reward icons have been removed from the home screen. Never fear, they haven’t gone far! They’ve just found a new home in the freshly revamped Player Profile screen.

    Immagine

    Access your Player Profile by clicking the Hero portrait found in the top right corner of the home screen. Once you do, you’ll see your current player level and Hero portrait are now located at the top of the profile screen, and several tabs have been added to the left-hand side which can be used to navigate the your profile.

    Hero Progress

    Use this tab to track of the Experience Points and Rewards you’ve earned by playing games with each Hero.

    Rewards


    Here, you’ll be able to see which Leveling System Rewards you’ve earned, as well as those you have yet to unlock.

    Daily Quests

    Select this tab to keep an eye on which Daily Quests are currently available to you.

    Profile Summary and Match History Have been disabled during Tech Alpha testing.

    Immagine

    Hero Progress and Rewards


    Immagine

    In our next patch, the Hero Quests tab has been renamed Hero Progress, and Hero Quests have been replaced by Hero Levels. The Hero Progress tab is where you’ll be able to keep track of each Hero as you earn XP, level them up, and unlock new rewards.

    In previous versions of the game, Hero Quests could only be completed by playing in Versus games. Thanks to your feedback, however, that restriction will soon be a thing of the past. Once the patch is released, the experience points you’ll receive after playing games in Cooperative and Versus modes will not only count toward your overall player level, but carry over toward progress and rewards for the Heroes you use during those matches, as well.

    Better still, you’ll no longer need to reach player level 10 with the Leveling System in order to start leveling up your favorite Heroes. Instead, you’ll begin earning XP toward Hero progress with your very first game -- Even if you’re starting from scratch with a brand new account!

    Hero Rewards

    Each Hero begins at level 1, and the more you play with a particular Hero, the closer you’ll get toward his or her next level. Progress caps at level 10 for each Hero, and every level after the first will unlock rewards that are specific to that hero. The table below details which rewards you’ll earn at each Hero Level:
    Hero LevelReward

    • 1 Heroes Start Here
    • 2 Second Heroic Ability
    • 3 Six Additional Talents
    • 4 All Remaining Talents
    • 5 500 Gold
    • 6 Hero Portrait / Mount Variation 1
    • 7 Skin Variation 1
    • 8 Skin Variation 2
    • 9 Hero Master Portrait / Mount Variation 2
    • 10 Master Skin Unlocked

    There’s quite a bit of information there, so let’s break down a few rewards that you may not be familiar with yet:

    Heroic Ability

    Following the patch, each Hero will begin with one Heroic Ability, and the second can be unlocked by reaching Level 2.

    Talents

    Talents are no longer completely unlocked for all Heroes at once by achieving player level 8. Instead, each Hero begins with two Talent choices available at each tier of in-game Talent selection. Six additional Talents, one for each tier, can be unlocked by reaching Hero Level 3. All of a Hero’s remaining Talents will become available at Hero level 4.

    Hero Portraits

    Hero Portraits are now unlocked on an individual basis by reaching level 6 with each Hero. Upon reaching Level 9, you’ll unlock that Hero’s Master Portrait, which features a shiny golden border.

    Skin Variations

    At levels 7 and 8, you’ll unlock Skin variations. With these, each Skin you own (including a Hero’s base model) offers three different options for customizing the look of your Hero in-game, for free!

    Mount Variations

    Mount variations will unlock at Hero levels 6 and 9. Much like Skin variations, Mount variations allow you to customize the steeds you ride into combat.

    Master Skin

    At level 10, you’ll unlock the ability to purchase a Hero’s Master Skin with Gold, which you can use to show off your prowess with that Hero in-game. Just like other Skins, a Master Skin features two variations, which you’ll have already unlocked by reaching level 10. This means that once you’ve purchased a Hero’s Master Skin, you’ll immediately be able to use its variations in-game.

    It is also important to note that any Hero Quests which are completed prior to our next patch will count toward Hero Levels, but partial Hero Quest progress will be lost.

    • For example, if a Hero’s first Quest is already complete prior to the patch, that Hero will begin at level 2. If all six of a Hero’s Quests are completed, that Hero will begin at level 7.
    • Additionally, if a Hero’s second Quest was only halfway complete prior to the patch, progress will be reset, and that Hero will begin at level 2.

    Immagine

    Leveling System and Rewards

    Immagine

    Taking a look at the Rewards tab above, you can see that our next patch will bring a host of changes to Leveling System Rewards in Heroes of the Storm. As before, you can still earn Gold by leveling up, and you’ll receive 1,000 Gold for reaching levels 2 and 4.

    We’ve also made a few changes to the rewards unlocked at levels 8, and 10. Not only have we moved the free Hero rotation slot reward from level 7 to level 8, but we’ve also added a second slot that you can unlock by reaching level 10. This means that you’ll be able to choose from among seven free rotation Heroes for any given game, at any time!

    Additionally, we read feedback from a number of players who mentioned that they’d like to see rewards added above level 10, so we’ve added a 2,000 Gold reward to level 12, and levels 20, 25, 30, and 35 now offer 3,000 Gold each! You may have also noticed an “Artifacts” reward pictured at level 15 above, but we’ll have much more information to share on that in the coming days.

    Kindly note that all partial progress made toward the next player level prior to patch day will be lost.

    • For example, if you were halfway toward reaching player level 21, you will be reset back to the start of level 20 following the release of our next patch.

    Let’s take a look an exciting new way to earn Gold in the next Tech Alpha patch.

    Immagine

    Daily Quests and Gold

    Immagine

    Many of you who frequent our forums have mentioned that opportunities to earn Gold in Heroes felt rather infrequent at times. We definitely heard your feedback, and after the patch, you’ll receive Gold for completing matches in Cooperative and Versus game modes! Every Cooperative game you win will award you with 10 Gold; while Versus games will net you 10 Gold for losses, and 40 Gold for wins.

    What’s more, quite a few of you have also let us know that you’d like the ability to complete Daily Quests outside of Versus matchmaking. We’re happy to share that, thanks to your comments, you’ll be able to progress toward and complete Daily Quests in both the Cooperative and Versus game modes alike after the patch.

    In order to help account for this change, we’ve decided to slightly rebalance the amount of Gold awarded by Daily Quests. Rather than offering 250 or 500 Gold on completion, all Daily Quests after the patch will instead award 200 Gold.

    Immagine

    End of Game Screen


    Immagine

    Along with the myriad of changes mentioned above, we’ve also reworked how you’ll experience Leveling System progression, and made a lot more information available to you on the end-of-game Score Screen. We’ve added a navigation bar to the top of the screen, which features four new tabs: Summary, Stats, Quests, and Rewards. Let’s take a look at what each of these tabs has to offer:

    Summary

    After completing a game in any mode, you’ll land directly on the Summary page, which is where you’ll be able to see the fruits of your labor from your most recent game.

    • All of the experience points and Gold you earned from your most recent match, as well as any rewards you’ve unlocked, will be counted up and detailed for you in the center of the screen.

    • The large blue progress bar keeps track of your Hero’s current level, the XP you earned toward the next Hero level, and displays your next Hero level reward to the right.

    • Similarly, the purple progress bar tracks your current player level, the XP you’ve earned toward your next level, and displays your next player level reward to the right.

    • If you’re ever curious about which reward is coming up next, hover the mouse over the reward icons to the right of each progress bar to get a brief description.

    Stats

    The Stats page is essentially the end-of-game Score Screen you’ve become familiar with in previous Heroes of the Storm builds. Much like before, you’ll still be able to see Takedowns, Deaths, Battleground Mechanic scores for each player, as well as elapsed game time, and XP earned during the previous match.

    Quests

    The Quests page offers another a look at all of the Daily Quests that are currently available to you in case you’d like to quickly check out which Quest to complete next before hitting the Play Again button in the lower left corner of the screen.

    Rewards

    The Rewards page displays all of the rewards you earned during the previous match.

    Immagine

    That just about does it for our Progression System and reward changes in the next patch. Thank you once more for helping us test during this phase of the Tech Alpha. Your constructive input over the past few weeks has gone a long way toward helping us shape the changes we made for the impending patch. If you’d like to share more of your thoughts with us, be sure to drop by the Heroes forums and contribute there. Stay tuned right here at HeroesoftheStorm.com over the next few days to catch more exciting information about what’s coming to the Technical Alpha.

    Finally, don’t forget to drop by our live Developer Insights broadcast, starting at 11:00 a.m. PDT on Tuesday, July 22. If you’d like to submit a question for the Q&A portion of the show, kindly submit your queries to @BlizzHeroes using #HeroesQA on Twitter.
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30 commenti   12
  • Nala 21 luglio 2014, 11:11 Nala
    BattleTag: Nalarian#2335
    Messaggi: 562

    Iscritto il: 08 novembre 2013, 17:50
    #25
    Ottimo, mi piacciono come modifiche, spero che cambino anche l'interfaccia in game e magari una bella zoommatina all'indietro non ci starebbe male.
    Quello che mi fa pensare maggiormente è il sistema di dover arrivare al liv.4 eroe per poterlo utilizzare al "top", così non si invogliano i giocatori a provarne di nuovi...
    Per gli artefatti invece sono fiducioso, potrebbe essere qualcosa che darebbe più profondità alla personalizzazione dei propri eroi, come avevo gia detto mancava qualcosa...
    0
  • Furt 21 luglio 2014, 19:48 Furt
    BattleTag: Furt#1983
    Messaggi: 332

    HotS: Admin Decima eSport - DPS
    WoW: tauren wardps - Retired
    Sc2: Toss - Retired
    D3: Barbarian - Annoing
    Dota2 LoL Smite: Retired
    #26
    la speranza NON ha premiato!! è un modo per fare più soldi e simile al sistema di LOL dei glifi essenze ecc ecc!
    WHAT ARE ARTIFACTS?
    In addition to all of the upcoming changes recently outlined in our Progression System update blog, Artifacts are a new system we’re introducing. Once a player reaches Player Level 15, they will unlock an Artifact Slot. Within these slots you will be able to place a variety of powerful Artifacts in the form of Gems, Relics, and Trinkets that you can use to further enhance and customize your heroes. This new system will offer players a variety of new and compelling choices to add further depth to their heroes and how you play them, and it will also give you new things to spend your hard-earned Gold on that will further progress your Heroes in a meaningful way.


    fonte: http://us.battle.net/heroes/en/blog/148 ... -7-21-2014
    0
  • Aralcarim 21 luglio 2014, 19:50 Aralcarim
    Messaggi: 4078

    Nihil credendum nisi prius intellectum.
    #27
    Furt ha scritto:la speranza ha premiato!! è un modo per fare più soldi!

    Al contrario, è un modo per SPENDERE più gold :D
    Fra poco pubblicheremo la versione italiana, un attimo!
    1
  • Furt 21 luglio 2014, 19:53 Furt
    BattleTag: Furt#1983
    Messaggi: 332

    HotS: Admin Decima eSport - DPS
    WoW: tauren wardps - Retired
    Sc2: Toss - Retired
    D3: Barbarian - Annoing
    Dota2 LoL Smite: Retired
    #28
    parlava di customizzazione e mi er ofomentato, invece è come il sistema di LOL... delusione.. 0
  • Kònàn 21 luglio 2014, 23:35 Kònàn
    BattleTag: Konan#2249
    Messaggi: 400

    Nitimur in vetitum semper, cupimusque negata.
    #29
    Già non mi piace. 0
  • Thycondrius 22 luglio 2014, 07:21 Thycondrius
    BattleTag: ElPerroLoco#2646
    Messaggi: 214

    Iscritto il: 09 luglio 2010, 07:28
    #30
    Boscagoo ha scritto:Cambiamenti in vista. Molto bella la nuova interfaccia anche se non mi dispiace quella attuale. Il sistema di sblocco e le quest giornaliere e tutto quello che ci gira intorno per ora è perfetto. Quello che non riesco ancora a mandare giù è il prezzo dei pg (con i soldi in game è leggermente alto) e quello delle skin (ESAGERATAMENTE alto). Qualcuno la pensa come me?


    concordo, principalmente sul prezzo delle skin che reputo altino. Mi sta bene spendere 10 euro per il champion nuovo fiammante, ma per la skin boh...spero che i prezzi vengano rimodulati nel tempo.
    0
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