L'uccisione di questo eroe, è però molto complicata: esso può rinascere in soli 5 secondi da un uovo precedentemente piazzato sul terreno. L'approccio che eseguono le squadre che affrontano Fosky, quindi, è quello di eliminare prima l'uovo, e successivamente cercare e uccidere l'eroe, compito che risulta comunque difficile visto che il suo uovo è solitamente ben nascosto.
Non tutte le mappe offrono buoni nascondigli e col tempo i giocatori ne impareranno le locazioni più frequenti, ma gli sviluppatori ritengono sia comunque troppo complesso gestire questo eroe per gli avversari. Per questo motivo, è in valutazione una modifica che, una volta trovato e distrutto l'uovo, rivelerebbe a tutti la posizione di Fosky per un determinato periodo di tempo, in modo da consentirne una più facile uccisione.
TooltipTooltip ha scrittoWhen we released Murky we wanted to introduce new styles of gameplay that players have not traditionally seen in this gamespace before. The most straightforward Murky playstyle is Pufferfish base harassment. This build is very similar to say, a Warp Prism warp-in attack in StarCraft 2. Countering that strategy effectively requires strategy and tactics that are new to most players. Ideally, your team sends just one person to take out Murky. I have seen a lot of teams overcommitting to kill Murky and spend too much time trying to find Murky’s egg. Oofa. But, that brings me to my next point!
We want one of the many ways to counter Murky to be finding his egg, destroy it, then destroy Murky. However, in practice, finding the egg is difficult. We believe that in time, players will learn the common Murky egg spots through fighting Murky enough or playing as Murky and seeing the battleground through his eyes. In my experience, some battlegrounds are more difficult than others for Murky to hide his egg. Blackheart's Bay has very few nooks and crannies to hide my egg unlike say, Cursed Hollow, where there are plenty of spots. Understanding how Murky plays and intuitively knowing where to look and/or actively using scouting abilities to find the egg are tactics that are new and players have yet to master.
One of the ideas we were kicking around internally was to further incentivize hunting Murky's egg was to reveal Murky if his egg is killed for some period of time, like say, 10 seconds. That makes it so putting Murky down after finding his egg more feasible. We also feel that because Murky could be "alive" so often, his ability to harass with March of the Murlocs was too strong against unguarded structures. So, we are taking a look into that balance as well. The goal is to keep that moment as awesome as possible, though.
Edit - Trikslyr's grammar pass :>