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    Come tutti i software il codice di Hearthstone può presentare delle inconsistenze e dopo l'ultima patch un utente di reddit si è accorto che nonostante il Forziere di Marin la Volpe presenti il tipico aspetto che contraddistingue le Leggendarie, non può essere preso di mira da Rend ManoneraRend Blackhand.

    Ben Brode è intervenuto chiarendo che è in atto un cambiamento per quanto riguarda la definizione di Leggendaria secondo il gioco.

    La definizione passerà da "tutte le carte con la gemma arancione" a "tutte le carte con la cornice del drago", e nel processo la gemma sarà rimossa da tutte le carte Leggendarie non collezionabili, tra le quali c'è Brandicenere.

    Il processo si estenderà gradualmente a tutte le carte non collezionabili e servirà a migliorare la consistenza del gioco.

    bbrode ha scritto

    We have a consistency pass on the Silver-Dragon being targetable by Rend Blackhand coming soon.

    The new rule: The Orange Gem (what Rend currently looks for) will only be on Legendary collectible cards. The Silver Dragon will be on all Legendary cards, collectible or not. In a future patch, Rend will look for the Silver Dragon, not the Orange Gem.

    Marin was built while we were in the new-rule mindset, so the chest uses the new rules, but we haven't actually changed Rend yet, and won't until the patch after K&C (at the earliest), so it's a bit funky right now.

    Until we do, keep in mind that Legendary = Orange Gem, in gameplay. After the change - Legendary = Silver Dragon.

    Sorry for the inconvenience!

    Why can't you fix Rend with the K&C patch? Why the patch after (or even later)?

    Usually when we identify a change we want to make we have to factor in a couple things when deciding which 'branch' to check the change into.

    In this case, we were running up against the limits of what we could fit into 10.0, due to total number of hours of dev work, hours of bug fixing, and hours of Quality Assurance time, as they verify that things work as they should. Some tasks are easy for us to implement, but have far reaching effects, and so most of the work is QA verification. Correctly prioritizing which fixes/features make it into which patch means taking careful consideration of how much work each developer has on their plate, how much time it will take to fix bugs for each patch, how much time to reserve for additional polish work, and how much time will be required to QA it all. Often when we identify something new, it doesn't get slotted into the next patch, because we've already served ourselves a full plate of stuff to do in order to ship the patch in time, and so it gets assigned to the next patch that has room in it for devs and QA.

    All that said, sometimes we "hotfix" things that are server-only (like this change). This has a somewhat higher cost on QA, because they have another milestone they need to test; it's not part of their test-cycle for the next patch. It's possible this particular change gets moved up in priority, and we bump something else to make room for it.

    Does this change extend to other uncollectible cards with a rarity gems such as Spirit Wolf or Spellbender?

    Yes, although i think we changed the Legendaries first - not sure on timing for the rest. Thanks for calling that out - I made sure they're on our list.

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