- L'obbiettivo principale di questi nerf era ridurre il power level generale, che è legato all'alta percentuale di carte Base/Classiche presente in tutti i mazzi;
- L'opinione di Ben è che la giusta quantità di carte evergreen per ogni mazzo sia intorno alle 10, e al momento siamo molto al di sopra di quel numero;
- Brode ha anche affermato che non avevano mai preventivato di tenere inalterati i set Base e Classico, motivando che con l'inizio del Formato Standard avevano nerfato 12 carte;
- Il team è consapevole che modificare le carte Base danneggia di più i nuovi giocatori, e sono da tempo al lavoro ad una soluzione per migliorare la loro esperienza.
- Ben ha comunicato che ci sono delle novità in arrivo per loro all'inizio del prossimo anno.
bbrode ha scritto
when reading the justification for the change to Fiery War Axe (and, by extension, the Murloc Warleader change).
I just want to make it clear that those are meant to cover some of the thinking behind why we went with option A over option B - not why we decided to make a change to begin with.
In a world where we are looking at making a change, we felt like these changes are slightly less disruptive and that is upside, in a vacuum.
It's not a vacuum, obviously, but the goal here was to reduce power level because the ratio of basic/classic cards in Standard decks is still too high (they represent the biggest percentage of played cards, still).
Commonly, when we mention that we think about a wide variety of players, it can come off like we are focusing on new players at the expense of currently engaged players. That isn't the way we think about it. Usually we look for win-win solutions, where a change is good for the ongoing fun of playing Hearthstone and is also not disruptive to loosely engaged players. We've definitely made changes that are quite disruptive because it's very important to keep Hearthstone fun for engaged players. Just because we prefer non-disruptive changes doesn't mean we are trying to do that at the expense of other types of players.
Specifically, we made these changes for engaged players who are most affected by imbalance (deck diversity goes down the higher rank you are), and who are most likely to want to see the meta change when new sets come out or during the yearly set rotation. (Fonte)
isn't that the whole point why classic set is evergreen? not only that, basic cards solidify class identity. not a big fan of war axe, innervate, and warleader changes mr brode.
What do you think the right percentage of evergreen cards in decks should be?
I tend to think 10-ish cards might be right. We're way above that right now, and I think it would be better if it were closer to 10. (Fonte)
I mean remember when Kibler and a lot of people said that it's gonna be a mistake that you keep Basic and Classic in Standard forever?
I really do want to believe that you want the best for this game yet so many times we have this "we said you so" moment. I love this game but honestly the evergreen sets policy is the biggest problem that holding back the whole design of the game. A rotating core set with reprints would make much more sense. But whatever, our opinion doesn't mean anything in the end.
Keeping Basic and Classic around with no changes was never the plan. We launched rotation with twelve nerfs, specifically because we knew we couldn't just have evergreen sets as-is. There is value in having evergreen sets, but there is a balance to it. Our Hall of Fame system is similar in some ways to a rotating core set. (Fonte)
bbrode how will you make the game accessible for new players if they cant build matadecks for even longer than now?
Hoping to have something to announce that will help with these problems early next year. We have a lot of work to do on the new player experience, but some of these problems can be mitigated by matchmaking, to some extent. (Fonte)