Lo sviluppatore ha commentato dicendo che la causa di questo squilibrio è probabilmente da ricercarsi nella grande importanza che i Servitori rivestono in Arena, e forse un algoritmo che aumenta la quota di Magie in un mazzo potrebbe appianare la disparità.
Al momento stanno testando un aumento del 20% dell'offerta delle Magie del set più recente, ma avremo informazioni più complete nel prossimo futuro.
IskarHS ha scritto
My Arena Experience
Winrate with Coin: 53.9%
Winrate without Coin: 71.21%
My thinking (mostly a theory) is that this has to do with decks being so heavily minion based in arena. Traditionally, decks that are more reactionary tend to do better with the coin. Priest, Rogue, Etc. I imagine the reason for this is because they would rather wait and respond to what their opponent does instead of playing minions proactively. The coin does a good job helping those reactive decks respond at the right moment. So in a world where decks are more reactive and the minion to spell ratio is a bit closer together... maybe going 1st vs going 2nd win rate feels less imbalanced than it does now. There are a number of game-to-game quality changes coming for arena, this is one of them.
Have you ever thought about increasing spell occurences in arena picks? I think that would be more fun if the percentage of spells were a little higher.
Right now we're testing at about a 20% increase. We think having spells occur more often and the card pool being standard is a good idea, but the thing we fight a bit is that when you have a smaller card pool and increase the rate of any set of cards....those cards appear quite frequently. I'm fairly certain it's not a good idea for every Mage deck to have 4 Volcanic Potions or every Shaman deck to have 5 Jade Lightnings, but it might be a good idea to increase the rate at which you get spells or the most recent set. In any case, we have a number of changes in test now and hope to announce the final changes in the nearish future.