La differenza tra le due modalità è però molto ampia al momento, è stato confermato che per il futuro c'è l'intenzione di aumentare gradualmente i bonus per il single player in modo da bilanciare meglio le due opzioni di gioco.
Tyvalir ha scritto
While we want both single player and multiplayer to feel rewarding, if we have to choose between making one or the other better, we’d rather err on the side of multiplayer. Or, to frame things in terms of the end result: given the choice between a single player person feeling more incentive to group up or a multiplayer person feeling forced to kick their friends out of their game, we’d rather have the former.
Early on in Diablo III’s development, many players felt that single player was the only rewarding way to play. While we don’t ever want to return to that state, the size of the gap between the two is also important and something we are always looking to improve. In order to fine tune the two, our changes are going to be incremental as we try to bring single player rewards up carefully.
We’ll continue to keep an eye out for your feedback on this issue and pass along the constructive ideas we’ve seen here and elsewhere.