Secondo Giro di DATAMINING 2.2.0 Patch 3
  • Elcardia 11 marzo 2015, 00:00 Elcardia
    BattleTag: Elcardia#2338
    Messaggi: 44

    Iscritto il: 13 giugno 2011, 01:54
    #1
    Patch 3 in arrivo sul PTR di Diablo 3 per la 2.2.0 parecchie modifiche sui set ( Buff e non ) di seguito vi lascio la lista delle modifiche ...

    NB: Le seguenti informazioni sono state Dataminate e possono contenere errori. Nulla di ciò che leggerete è stato ancora ufficialmente annunciato ... detto questo ...

    Modifiche e Upgrade dei Set BONUS:

    Bul Kathos's Oath 2 pieces: No longer gives STR and +10 Max Fury, and no longer randomly casts Whirlwind. Now during Whirlwind you gain 30% increased attack speed and movement speed, and passively increases Fury Generation by 10.


    Natalya's Vengeance 2 pieces: No longer gives DEX and +10 Max Discipline. Now reduces the cooldown of Rain of Vengeance by 1 second each time you cast a primary skill and by 2 seconds each time you cast a Hatred spender.

    Natalya's Vengeance 4 pieces: No longer reduces the cooldown of Rain of Vengeance. Now Rain of Vengeance deals 100% increased damage.

    Natalya's Vengeance 6 pieces: No longer increases Rain of Vengeance damage by 800%. Now after casting Rain of Vengeance, deal 400% increased damage and take 30% reduced damage for 5 seconds.


    Immortal King's Call 4 pieces: No longer makes Ancients deal 600% weapon damage in an area. Now reduces the cooldown of Wrath of the Berserker and Call of the Ancients by 3 seconds for every 10 Fury spent.

    Immortal King's Call 6 pieces: No longer increases Wrath of the Berserker duration when Ancients deal damage. Now increases damage by 500% while both Wrath of the Berserker and Call of the Ancients are active.


    Tal Rasha's Elements 6 pieces: Attacks increase your damage by 175% (up from 75%) for 6 (up from 3) seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. Adding a stack refreshes the duration.


    Zunimassa's Haunt 2 pieces: No longer gives +INT and +30 Mana per kill. Now makes your Fetish Army last until they die.

    Zunimassa's Haunt 3 pieces: Seems to have been removed.

    Zunimassa's Haunt 4 pieces: No longer makes Fetish Army last until they die (this is now a 2p bonus). Now you and your pets take 2% less damage for every Fetish you have alive.

    Zunimassa's Haunt 6 pieces: Now enemies hit by your Mana spenders take 150% (up from 100%) more damage from your pets for 4 seconds.


    Raiment of the Jade Harvester 2 pieces: No longer gives +INT. Now: When Haunt lands on an enemy already affected by Haunt, it instantly deals 5 seconds worth of Haunt damage.

    Raiment of the Jade Harvester 4 pieces: No longer increases Mana Regeneration. Now gives Soul Harvest the effect of every rune.


    Firebird's Finery 4 pieces: Now works with all Fire spells (instead of only Signature Fire Spells) and makes the explosion deal 400% (up from 250%) weapon damage.


    Bastions of Will 2 pieces: No longer increases damage based on how much resource you have. Now after casting a resource-generating attack or primary skill, deal 50% increased damage for 5 seconds.


    Raiment of a Thousand Storms 4 pieces: No longer increases the damage of Dashing Strike. Now Dashing Strike spends 50 Spirit, but refunds a Charge when it does.

    Raiment of a Thousand Storms 6 pieces: No longer refunds the charge cost of Dashing Strike for 50 spirit. Now Spirit Generators increase the weapon damage of Dashing Strike to 8750% (up from 5000%)for 3 seconds.
    Wrath of the Wastes 2 pieces: No longer increases Rend damage by 400%. Now increases the damage of Rend by 500% and its duration to 15 seconds.


    Wrath of the Wastes 4 pieces: No longer increases Rend duration. Now during Whirlwind you gain 40% damage reduction.

    Wrath of the Wastes 6 pieces: No longer increases Whirlwind damage. Now Whirlwind gains the effect of the Dust Devils rune and Dust Devils damage is increased to 2500% weapon damage.


    Delsere's Magnum Opus 2 pieces: Casting Arcane Orb, Energy Twister, Magic Missile or Shock Pulse reduces the cooldown of Slow Time by 2 (up from 1) seconds.

    Delsere's Magnum Opus 4 pieces: Enemies affected by your Slow Time take 2000% (up from 1250%) weapon damage every second.

    Delsere's Magnum Opus 6 pieces: Enemies affected by your Slow Time take 750% (up from 500%) more damage from your Arcane Orb, Energy Twister, Magic Missile and Shock Pulse abilities.


    Unhallowed Essence 4 pieces: Gain 20% (down from 40%) damage reduction and deal 20% increased damage (added) for 4 seconds if no enemy is within 10 yards of you.

    Unhallowed Essence 6 pieces: Your generators and Multishot deal 15% (up from 10%) increased damage for every point of Discipline you have.


    Modifiche alle abilità !

    Barbarian
    Call of the Ancients
    Duty to the Clan : The Ancients' damage is now Cold (from Lightning).

    Demonhunter
    Smoke Screen Cooldown: 1.5 (down from 3) seconds / Now this ability does not start its cooldown until after its effects expire.

    Vanishing Powder : Remove the Discipline cost but increase the cooldown to 6 (down from 8) seconds.

    Rain of Vengeance
    Anathema : Deals damage over 2 (down from 5) seconds.
    Flying Strike : Deals damage over 4 (down from 5) seconds.
    Stampede : Deals damage over 3 (down from 6) seconds.


    Monk
    Serenity Cooldown: 16 (down from 20) seconds. Now this ability does not start its cooldown until after its effects expire.


    WitchDoctor
    Summon Zombie Dogs
    Chilled to the Bone (from Final Gift) : Enemies who hit or are hit by your Zombie Dogs are Chilled for 2 seconds and
    take 10% increased damage from all sources (reworked from dropping health globes).

    Haunt
    Consuming Spirit : The spirit returns 4291 (up from 2682) Life per second. Now deals Fire damage.

    Hex
    Jinx : Increases the magnitude of the hex to 20% additional damage. (rewording)

    Soul Harvest
    Languish : Increase your Armor by 30% (added) and reduce the movement speed of harvested enemies by 80% for 5 seconds. (no longer reduces enemy attack speed)

    Spirit Walk Cooldown: 12 (down from 15) seconds. Now this ability does not start its cooldown until after its effects expire.

    Wizard
    Slow Time
    Point of No Return : Enemies that enter or leave the Slow Time area are stunned for 3 seconds (up from 1).

    Crusader
    Laws of Hope Cooldown: 30 seconds / Active: Empower the Law, surrounding you and your allies in a shield for 5 (up from 3) seconds that absorbs up to 124128 damage.

    Promise of Faith (from Stop Time): Active: Empowering the Law also reduces all non-Physical damage taken by 25% (reworked from pausing health loss).


    Aggiungo inoltre che sono anche state trovate modifiche per quanto riguarda alcuni affissi di specifici leggendari e novità riguardanti il ( "non esistente -.- " ) Cow LEVEL !

    In caso foste interessati a vedere le stringhe complete vi lascio il link QUI < ----

    Sentiamo un po' signori voi che ne pensate ?
    0
  • RuTeam di sviluppo web 11 marzo 2015, 08:19 Ru
    Messaggi: 4970

    Iscritto il: 06 marzo 2010, 10:03
    #2
    Beh, ogni singolo set bonus aumenta l'output di danno o il danno subito dai nemici e talvolta riduce anche il cooldown. Sono sicuramente dei leggendari molto interessanti e che cambiano un po' il gameplay. Non vedo davvero l'ora di provare i cambiamenti al set Tal Rasha.

    Questa patch sta migliorando costantemente... stanno davvero ascoltando. :)
    0
  • Micidial 11 marzo 2015, 17:49 Micidial
    BattleTag: ICEM#2494
    Messaggi: 188

    Iscritto il: 21 gennaio 2015, 16:33
    #3
    molte novità consistenti, bene ! mi sembra però, che ci siano tanti miglioramenti per i set, rispetto a leggendari e leggendari-antichi.. con il promesso drop più facile dell'anello della magnificenza regale (vedi altra notizia) si rischia di vedere set identici per tutti 0
  • Elcardia 11 marzo 2015, 22:40 Elcardia
    BattleTag: Elcardia#2338
    Messaggi: 44

    Iscritto il: 13 giugno 2011, 01:54
    #4
    Micidial ha scritto:molte novità consistenti, bene ! mi sembra però, che ci siano tanti miglioramenti per i set, rispetto a leggendari e leggendari-antichi.. con il promesso drop più facile dell'anello della magnificenza regale (vedi altra notizia) si rischia di vedere set identici per tutti

    @Micidial Una sorta di "Meta" sopratutto per quanto riguarda i greater si crea sempre ... ma se come disse la Blizz tempo fà decideranno di mettere delle robe tipo "Obbiettivi" anche per altri set ci saranno molte più possibilità di giocare anche for fun build diverse dalla solita considerata "la più forte"
    1